
Angvik 2 is an action roguelike platformer with a unique style. Explore a variety of character builds as you navigate randomized levels, offering new challenges and surprises with each adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
귀여웡
相比1代已经十年了,没想到这都能出2...童年惊喜了属于是... 而且玩法上相比1代变化挺大的,并非是1代的基础上拓展,而是删改了一部分,尤其是不能踩头杀以后,玩法就从一代的类马里奥玩法彻底转向了RPG肉鸽。 不过肉鸽玩法也只能说略显稚嫩,也就勉强够上rogue lite,平衡性上有点问题,流派打法基本上就是狂战士,快速冲刺一路砍完(几乎所有敌方都有较长的警觉时间,甚至脱战够久还会重新松懈......基础移速足够,堆敏捷属性几乎无进一步收益);或者纯远程,只要弹药管理够好也可磨完。 整体互相秒杀的基准难度下,一寸长一寸强就是铁律,再加上需要管理武器耐久,没武器用几乎等于完蛋了,这两点加一起,导致游戏内的6大基本属性只有“技巧”和“窃术”这两种值得堆属性,其他4属性基本都是小丑。 相比职业,种族的不平衡性更大,因为种族决定了基础属性,吸血鬼强的离谱,主要是多个技能,在二段跳基础上再跳一下直接变蝙蝠,这个技能甚至CD极短,打稳一点基本无敌,而半神则过于吃亏,徒有高攻,极易暴毙。 全成就后发现这游戏的基本素质还是很到位,但是基本都浅尝辄止,钓鱼、挖矿、种菜这些附属的小游戏玩法利用率不够,感觉有点浪费,都做得比较完整了,但是却在游戏偏后期才能解锁,而且解锁之后也就是提供一点经济,后期本就不缺钱。 不过鉴于本来是就是小品级的作品,也不该要求太高,只能说是稍显遗憾。 游戏的基本框架完成度很高,整套机制也很耐玩,期待作者可以打磨一下,招点人,堆堆料,尽早把Angvik 3端上来吧!~
不错
진짜 전작이랑 많이 다르고 도전욕구 솔직히 별로 안생김 근데 전작이 워낙 좆같았어서 난 차라리 2편이 나았으
적당잼
Чуточку интереснее [spoiler]предыдущей части[/spoiler], чуточку легче. Наверное даже стоит своих денег, хотя сравнение с покупкой пивка на те же деньги в переводе на проведённое со сравнительно небольшим удовольствием время конкретно в данном случае не позволяет сделать однозначных выводов. Но подарок есть подарок :D
增加内容就是神作!!!!!!!!!!!!!!!!!
1이기는2 없다 1이기는2 없다
真的好玩,如此手绘涂鸦的画面表现下,游戏内容是多职业多技能多道具多武器多敌人多法术多随机的,非常上头,肉鸽的非常到位,没想到20块的游戏重复游玩价值这么高,好评 评分:9/10
好玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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