
Angle Of Attack is the aerial combat action companion title to All Aspect Warfare. It features high-octane air combat against air, land and sea threats over vast planetary regions. See the action from a different perspective and get in on the action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Angle of Attack is yet another variation of Derek Smart's Battlecruiser 3000 "franchise". It started as a comprehensive simulation of a starship command, down to crew and food, and weapons, and trading and planets and fleet that starships moving all around you, doing their own things, and you can help your own side in the war effort. In Angle of Attack, you are down to one planet, with jump gates that takes you to other parts of the planet, and you can attack or defend as you wish against the humankind's nemesis, the Gamulons. In practice, the game essentially has you playing lone wolf attacking things when you can and dying here and there then respawn to do it all over again. There are bazillion different combinations of weapons and crafts, but they don't really feel that different. Flightwise, controls are difficult, as the vehicles transition between VTOL (hover) and high-speed flight almost without warning, and missile avoidance is a matter of luck. You rarely if ever see friendlies and there seem to be no strategy to the miliary, making you feel as if you're just playing in someone else's sandbox. All in all, I should have expected this as MOTS, as that's the same feeling I got from playing BC3K (and its various incarnations, such as "Universal Combat").
The worst monetary decision i've ever made... yes, worse than a selfie stick.
Battlecruiser 3000 is a game in which you control a gigantic battleship managing every aspect of it, building and upgrading its capabilities as you travel across the galaxy fighting in a war of truly epic proportions. Angle Of Attack is a poor and simplistic version of that. Instead of an entire galaxy to play around in, you have a single planet. Instead of a complex and intricate upgrade and management system, you just increase numbers and none of the upgrades really change how the game plays and instead of taking part in an organic conflict you just kind of cruise around, rarely if ever seeing a friendly. Controls are terrible and the combat almost always feel random. The graphics are okay for the time but were nothing special. All in all it's a game that were below mediocre at release and horrible when looked at through the lens of time.
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