
Discover a mysterious, interconnected alien world in this sci-fi action-exploration game. Earn game-changing equipment through skillful combat and solving puzzles. Customize your gear, pilot insane vehicles, and repair your powerful home ship for the ultimate advantage.
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Anew: The Distant Light is a single-player adventure across a massive, open game world. Explore, battle, and puzzle through exotic and surreal environments. Seek out game-changing equipment, upgrades, and vehicles to expand your options for combat and travel. Discover exotic creatures and intelligent life, unlock the power of Materiel, and repair your home ship. Locate your missing copilot and find yourself. Complete your mission.
"Of all places, Hope's navigator brought me here, to this moon, twenty light years from Earth. She's damaged almost beyond repair, my copilot is missing, and I barely recognize myself. Orbiting a dead planet and punished by a brutally hot sun, my mission log holds just one objective: PLANT THE SEEDS."

This is a game for those who love to explore and solve mysteries, enjoy skill-based combat, and appreciate visual storytelling that doesn't interrupt gameplay.

Explore a massive, hand-crafted game world filled with diverse environments, strange life forms, puzzles, and surprises.
Forge your own path through dozens of hours of nonlinear gameplay.
Discover unique, game-changing weapons and equipment.
Traverse the alien moon by climbing, swimming, jetpacking, skating, swinging, jumping across planetoids with their own gravity, and more.
Battle a huge cast of enemy creatures, machines, and screen-filling bosses.
Lay waste to deadly enemies by piloting powerful vehicles like the giant mech, dune buggy, rocket, and flying saucer.
Unlock your Hope home ship to upgrade your suit and weapons, fast travel to distant areas in the game world, and more.
Collect exotic microchips and optimize your suit's programming for your play style or to overcome a specific challenge.
Show what you're made of through a high skill cap featuring tough, but fair challenges.
Maintain complete control over an extremely agile hero, designed from day one for tight analog twin stick and mouse + keyboard play.
Unravel several mysterious narrative threads - each communicated through visuals, sound, and music.
Immerse yourself in a surreal, beautiful alien world, thanks to a gorgeous original score by award-winning composer Wilbert Roget, II.


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Languages: English
Reviews
A great little indy game reminiscent of old platformers.
I really enjoyed playing the Demo, the game looks great and you can tell they put a lot of work into it. Unfortunately I found the game to be too difficult, its very unclear where you need to go and what you need to do I would have liked a little more direction built into the game or at least some options to control the difficulty level, maybe at a lower difficulty level there could be more tips and clues? Also found the way that your game was saved there is a continue option but I found that the continue button was hard to keep track of I kept having to restart the game and could not make any progress would have liked a set of a couple game profiles or a conventional save\load system. I put a little over 50 hours into this game and there's so much good here but for the reasons above it culminated in disappointment and frustration for me. I will hang on to this one and try it again sometime in the future, its a good looking and compelling game if some improvements are added I think I could really love it, but as is it kinda drove me crazy.
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Concurrent players on Steam, sampled daily since tracking started.
THE VIDEO SHOWN WASN'T IN THE GAME I COULD ACCESS. BARELY ANYTHING IS FUNCTIONAL. This doesn't amount even to a demo. Nothing is implemented, except 2 things, the rest is disabled by the devs. Explored all I could, learnt to slide. The chips I got on the surface should be decrypted in the cockpit/bridge of the ship, nope, disabled. Nothing works except the lift down to the surface, and the Vault gate if you get 500,000 material souls of killed foes : you get a weapon without any possibility of getting ammo (not implemented.) So, waste of time, but they continue to sell it.
本来我还挺期待玩这个游戏的,很想玩下去的,但你就算EA也不能我刚下飞船就卡死无数次吧? 这游戏又没有菜单界面,只有ESC能退出游戏等,难道以后不用换装的么? 最郁闷的就是刚下飞船往右边走一直走下去,过了一个回忆现实世界房间的地方,再往前走有个貌似是检查点可以花费打敌人掉落的球球的机器。但就这个界面卡住我N次了,每次按"R"貌似是穿梭了下空间,看到了不同的事物,然后这个动画每次都要卡那么一下,总感觉游戏要死机。按"space"是打开一个界面貌似是可以加载插件,因为每个上面都显示“size 1”让我理解应该是可以装备的,但这个界面根本就关不掉,按什么键都关不了,只能“ALT+F4”关游戏重进。 虽然现在是EA,但也不能这么郁闷吧。反正我是不会给好评的,先看看,如果开发组不修改这些BUG,可能以后会考虑退款。 希望你们能看懂我说的这些。
it's a game title that is persistent in its problems and they still price it at 20.99 euros, which I don't think is right.
Very cool, but I find it hard AF. No map, and the unfortunate checkpoint system doesn't allow you to easily return to your base(,ship). Smooth controls, exploration is a hit, and progress I'm sure is cool, but I don't really know. I started unlocking cool items, double jump, jetpack etc, but I can't get back to the ship to unlock any of the rooms, so I really can't say much about it, besides it's fun, captivating, cool story I think, but simple, all good. Just need a way to return to the ship....
This game has AMAZING potential. Right now I feel like the enemies and environmental hazards are too strong. Not enough health to get anywhere. It might be a good idea if after you've blown open a crystal with the bombs and then die, to allow the player to respawn at the save point and have the nearby crystal remain blown up. Bombs are in very short supply from enemies. I'm certain that you have mechanics in the works to help mitigate these issues, but I'm ducking out for now until the game is more feature complete. KEEP UP THE GOOD WORK GUYS!!
Abandoned game, a shame they´re still selling something that´s even worst and poorly made than a demo. Don´t buy it. Period.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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