
Ghost hunting survival game where you identify and catch ghosts. Play alone or with friends with proximity voice chat.
Modeled estimate, not a reported figure. How we estimate →
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About
Horror game based around, identifying and catching ghosts.
Move: WASD or Arrow Keys
Pickup/Interact: LMB
Change Slot: 1-4
Cycle Slot: Tab
Drop: G
Pause Menu: ESC
Sprint: SHIFT or R
Interact with held item: E
Journal: J
Move Door: Hold LMB + Scroll
Push To Talk/Mute: C
Start the game, interact with the whiteboard to enter the main menu.
Press start game in the main menu to enter the game.
Use the tools provided to find evidences (Press J to view all evidences).
When you find evidences tick them off in the journal (J).
Once you find all 3 evidences take the ghost trap, interact with it (E) and select the only remaining ghost from the journal (J).Then place the trap somewhere the ghost will likely go (The doorway to it's room will work well).
Once you hear a success sound and see the trap close you can take the trap out of the house. You win!
If the trap makes a breaking sound and disappears you have lost, the ghost will hunt you until you are dead.
The ghost will only give 3 evidences.
Each ghost has a favourite room, the ghost will spend most of it's time in it's favourite room. You can find the favourite room by checking the temperatures of all the rooms.
The room which is consistently cooler than the others is likely to be the ghost's favourite room but not certain.
The ghost can turn the light of its current room on/off from anywhere but it has to be near a door or object to interact with it.
Spirit Box
Turn it on and wait to see if the ghost says something.
The spirit box will only give a response if: you are within a certain distance of the ghost, the spirit box is in a room with the light off, and is not outside.
Ghost Writing
Ghost writing will occur if the ghost attempts to throw the clipboard, it will instead write on the clipboard.
If the clipboard is thrown and there is no writing on it it means the ghost does not have ghost writing as an evidence.
Crucifix
If the ghost attempts to hunt and is in the range of the crucifix then the crucific will burn (glow red and make a noise) and there will be no hunt.
If the ghost does not have crucifix as an evidence then it will do nothing.
Ghost Camera
Using the camera you may be able to see the ghost while it is not visible normally. If you see the ghost and it is not hunting then you have got the evidence.
You won't always be able to see the ghost just because it has the evidence, it will only show every 10-50 seconds and only for a short time.
EMF 5
If you get level 5 (The red dot, meaning all the lights are lit up and the tone is very high) then you got the evidence.
Blood
When the ghost throws something it has a chance (it isn't 100%) to make a blood splat on the first surface it touches. If you see a blood splat then you have the evidence.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
This is the best game ever played, i would sell my soul to play this game, my wife left me because of this game 10/10 would buy again.
love the way the thing are throwing around and blood are left as a clue to what the ghost could be. the camera is a bit hard to use i couldn't use it at all when i tried to play the game even in the tutorial. i think the house needs to have more to it and it needs to have more clues so we can really figure out what the ghost is. Sorry if i'm sounding picking its really none of my business anyway. i do love the game and it is great and well made for how it is made now
This game has potential, but right now it's too buggy and it seems like half of the tools don't even work. For example, [spoiler] I tried catching a Lady in red, and it stood in the trap, and as soon as I got close to it, it went into hunt mode and killed me.(I entered the right type into the ghost trap) Also, the radio and crucifix don't do anything. [/spoiler] At random times the screen will go fuzzy and You can't see anything.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, German*, Spanish - Spain*, Polish**languages with full audio support
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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