
Raise a family in the pristine woodlands of ancient Finland. Manage your homestead, craft tools and items, barter for goods, live off the land. Continue as your offspring, start new homesteads. Plan wisely to survive in the wilderness where cold, hunger and accidents are your enemies.
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About
An open-ended survival and resource management game, focused on raising a family. Farm, hunt, fish and forage to keep your family fed. Build a cabin to survive long cold winters. Teach your skills to the kids. Send your adult offspring to start homesteads of their own and watch your clan grow. The game takes place in 1200 CE Eastern Finland, in the pristine woodlands of a region called Savo.
A young family has decided to establish their home in remote woodlands. They pack a set of essential tools and row up the local waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. Fishing, foraging and hunting provide food. But how to turn pristine woodlands to arable land? Fell down trees, burn them and the ashes will make the soil fertile. Agriculture is a lot of work but a decent harvest will keep the family fed through the long dark winter. And then there are children! More nutrition is needed to keep the little ones fed. And as they grow, they learn skills from the parents and start contributing to the workforce. Eventually the offspring will be old enough to marry and to start families of their own.
The time-scale of the game is weeks. In-game years flow rather smoothly so you can easily see your building projects advancing and your family growing. Although, it won't always be that easy - harsh weather can ruin your crops, accidents can cause injury. No combat - the cold, hunger and accidents being the only enemies. The game play is about managing the most precious resource - time. Work long days to get that house finished, and run the increased risk of accidents due to overworking when tired. Or work at lower pace and run the risk of your family suffering from cold when the autumn sets in.
The family members will handle a lot of tasks routinely. But you can adjust how many hours are spent with daily routines like household chores, basic maintenance, parenting, resting, and foraging - the remaining time will be available for tasks which you plan. Tasks include crafting, building, farming, hunting and so on. Grow linen, spin yarn, weave textiles, craft clothes. Dig clay to make pottery. Burn a kiln to make charcoal. Collect bog iron to produce iron ingots, forge spearheads and other such essential tools.
Once a year there will be a market event, which you can choose to go to. At the market you can barter for tools and farm animals.
When the kids grow up you can continue playing as your off-spring - either staying to support the elder generation, or leaving to start a new homestead. Once your clan grows you can freely choose which family to play as. Or, you can even choose to play as the spirits of the late ancestors.
The UI is mouse-driven, assisted with customizable hotkeys. The game map can be viewed either in 2D or 3D, you can freely switch while playing. Some game elements are simulated as small text-based stories, where you choose from options, and your decisions will affect how the story unfolds.
There is a rather flexible modding system based on editing text files in xml format. You can modify and add game elements like items, animals, ailments, crafting recipes and tasks. You can even write your custom stories if you like to. Graphics and the appearance of UI elements can also be modded to ones liking. 3D models can be added in glb / gltf format.
The UI is designed to support translations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Without a doubt, one of the coolest games I've played in years. I started with UnReal World in the late 90s, and have been interested in what life was like in ancient Scandinavia every since then. Now, we've got a programmer who lives in the rural areas on that region, who makes a game which shows what it may have been like living and growing in that environment. Proud to support it! Check it out.
[h2]! TRADE OFFER ![/h2] [b]Enormous Elk receive:[/b] Some money and a chance to test mechanics for their main passion project [b]You receive:[/b] Good little game to spend some time in after losing your character in Unreal World
This is a fun game with a ton of depth and some of the same great features as UnReal World, by the same developers. Unlike it's sister game, this one takes a macro approach to ancient life. You control the big picture of your family, keeping them fed and alive through deciding schedules, tasks, and nudging them in the right direction. Years can fly by easily, resulting in an engaging and relaxing gameplay loop. Plan crops in the spring, harvest them in the fall, make sure you have enough food, firewood, and shelter to survive winter. Harvest clay in the warm months, and spend winter hunting or tanning pelts for trading and clothes. Build a home and a sauna, make clothes and clay pots. For the price you'll find few others games with as much replayability and depth.
Sami & Erkka are good at making games, as always. Edit (4.10.2024) For such a new game it is very fun despite its bugs. (Found out you can do gay marriage, unsure of if it was intentional or not.) The gameplay loop is pretty fun and good, I would say it is worth buying for the price. For being released about 2 weeks ago it is already well laid out and has potential. If you enjoyed UnReal World i would recommend buying this, even if to just support the devs. I am excited to see what they will add later on.
If you are a fan of Unreal World, it's hard not to recommend this one - it's from one of the co-developers of URW, and covers a lot of similar ground but from a different perspective. For everyone else though, I recommend checking out the much more complete URW first! This is very much a proof of concept, and unfortunately I have experienced some glitches and even save-killing crashes, though not too often. However the concept is really solid, and knowing the developer behind this, I have confidence that it will turn into something pretty special. The core gameplay loop centers around slash-and-burn agriculture, with the goal of keeping a family safe and healthy in absence of any violent threats (i.e. the dangers are illnesses and accidents). Rather than controlling a character or sending individual units around a map to do things, actually playing the game revolves around scheduling tasks which are tied to map tiles. The game runs day by day, and you can play through a full year cycle in an hour or even much less if you speed the game up. This results in a way of playing that is neither micromanagement-focused (as URW, for example) nor is as hands-off and feeling like a spreadsheet as a lot of management simulations. It's an interesting middle ground, and lends itself well to the subject of managing a small group making a simple living in the wilderness. I'm hoping Ancient Savo has a good future. With some fixes, UI improvements, and more features - it will surely be a game worth playing for a long time.
It's like a more abstract version of URW with a longer timeline and multiple characters/generations. Haven't fully got the hang of it but it's delightful so far!
Solid little game early in development. If you like a bit a realism and a challenge in a game, then you might want to buy this one. Sure, it is still young and needs more work, but the essentials are there to give you an idea of what is to come. It is highly affordable and every penny encourages the dev to push forward. The game might be raw now, but wait for a year and you will have solid good game. Go check it out!
didn't play the game much. the controls were truly atrocious.
Great and detailed game with a lot of potential, and I love that it has the feel of its classic predecessor, UnReal World. This developer is a rare gem in today's world. Guinness World Record holder to show for it, too.
Muy buen juego. Sencillo pero profundo.
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