
Anchor's Lament is a multiplayer roguelite strategy game where you build your team to fight other players with a unique gameplay mechanic! Everything follow the beat of the anchor!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Is a multiplayer roguelike strategy game, where you as your own captain travel the thousands seas to find glory! On your way you gather a crew of exotic animals and creatures that will help you fight other captain's that stand in your way. In this world, all life is sentient.

Collect Nautical Units and place them in a 2x4 grid!
Position units with multiple unique abilities to synergies and trigger each other!
Equip them with items!
Enchant Grid slots!
Fight against real players asynchronically! No wait queues only domination!



Our goal is that every other month we release a new season with new units, new events and new mechanics. Each new season will drastically change the gameplay. But as the old season rotates out, don't worry, you can still play it in our CHAOS MODE, where any player may choose any season to play against other players with the same rules. Everyone can keep playing their favorite builds for ever!

Play the game on your computer or phone! Data will carry over as well as any collected items!
The game is free! you can buy cosmetics that we have made to help us fund the game for the future!
Genres
Stats
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. The game crashes whenever I run crit builds.
Animation et interface trop laborieuse.
中文翻译很差 bug一堆 游戏中词条无解释
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
免费 有中文 有成就
Мультиплеерная roguelite‑стратегия в стиле тёмного фэнтези с пиратской тематикой. Вы — капитан, собирающий команду экзотических существ. Стройте синергию между юнитами на поле боя (сетка 2×4), продумывайте тактику и сражайтесь с другими игроками. Бои синхронизированы с музыкальным BPM — это добавляет тактический элемент. Исследуйте моря, встречайте случайные события, улучшайте экипаж и открывайте новые способности. Плюсы: бесплатная игра с кроссплатформенным прогрессом (через Supabase); поддержка русского языка; уникальная механика боёв под ритм музыки (BPM); стратегическая глубина: синергия юнитов в сетке 2×4, экипировка, зачарование слотов; сезонные обновления с новыми юнитами, событиями и механиками; режим CHAOS — возможность играть в прошлых сезонах; случайные события и магазины для разнообразия геймплея; мультяшная рисованная графика и атмосферный саундтрек. Минусы: высокая сложность освоения — много механик для новичков; зависимость успеха от удачи при сборе команды и экипировки; внутриигровые покупки могут создавать иллюзию преимущества (хотя влияют только на внешний вид); асинхронный PvP — нет прямых сражений в реальном времени; возможны баги синхронизации прогресса между устройствами; ограниченный контент на старте (раскроется с сезонами); некоторые синергии юнитов дисбалансны. Итог Anchor’s Lament — оригинальная roguelite‑стратегия для любителей тактических боёв и пиратской эстетики. Бесплатная модель, сезонные обновления и кроссплатформенный прогресс делают её привлекательной, но асинхронный PvP и сложность механик могут не подойти всем. Подойдёт тем, кто ценит стратегическое планирование, синергию юнитов и готов адаптироваться к меняющимся правилам сезонов.
Ну для ознакомления нормально. Очень мало игровых особенностей для игр жанра "асинхронный мультиплеер". Удачи в будущем. Буду следить за игрой.
It was free to play and thats why I give the positive review. I managed to finish the run in my first try and basically my strategy consisted of dragging healing pearls onto one fish and block pearls onto another. I had no real clue what I was doing but I got pretty OP this way. It was not an unpleasant experience but there is no replay value for me. Edit: Version from 23.05: I love that there is no tutorial forced on me and I can just start playing but there are no explanations available in the game. There are poison, block and Ink that I dont fully understand so I cant adjust anything with strategy but just increase these numbers and then hope to keep winning the battles (what will usually just work)
Perfect "second monitor" game, or it would be if the art wasn't so gosh darn gorgeous. I have been following the development of this game very closely for the last 6 months, managing to sneak my way into early pre-release testing after spending hours and hours on the Demo. Now it's finally out, and it's better than ever.
nice
O jogo é simples de entender apesar da interface mal feita e mal traduzida. É um jogo de combate PvP automático por "tick" no estilo roguelike, onde quando você perde 4 vezes ou ganha 10 vezes é feito o cálculo de pontos/rank e pra jogar novamente você reinicia e monta seu time novamente. Você monta seu time baseado em: - Tipos/classes (tanque/bloqueio/cura/dano/buff/debuff/ganho de energia/ouro/veneno/etc.) - Bônus de posicionamentos (pode dar ou receber algum efeito de acordo com bônus ou ações que afetam unidades adjacentes ou diagonais ou laterais dependendo da unidade ou até bônus de campo) - Nível de unidade (Você aumenta o nível de suas unidades com outra igual ou com bússolas ou pérolas) - Itens equipados (Cada unidade pode segurar 1 item recebendo bônus de acordo com sua estratégia) - Melhoria de Status (Pode melhorar suas unidades com pérolas ou itens proveniente de comidas ou equipamentos) - Melhoria do seu Avatar (Pode melhorar a vida do seu Avatar com comidas melhorando assim sua sobrevivência e oferecendo bônus à certos tipos de unidades) - Bônus de ouro (pode farmar mais ouro ou causar mais dano com unidades ou equipamentos se souber usar esse benefício à seu favor conforme sua estratégia.) O jogo até o momento não tem nenhum elemento "pay-to-win", os itens vendidos na loja são meramente cosméticos e não dão benefício nenhum além de visual. Depois que entende o jogo e começa a tentar novas estratégias (dependendo da sorte também) passa a se tornar interessante e te prende, ainda mais pra quem gosta de subir ranks. Em resumo, até o momento gostei muito do jogo que com sua proposta simples torna-se complexo dado a variedade de estratégias possíveis tornando o jogo apesar de repetitivo não tão enjoativo. Recomendo pra quem gosta do estilo.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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