
Join Sylvester "Sly" Boots and Stiletto Anyway as they trek across six bizarre planets investigating a galaxy-crushing mystery, searching for artefacts from an extinct alien race and unlocking the secrets of a powerful, advanced technology. It's your turn. PICK YOUR POISON.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All i knew approaching this game was that i heard it described as a "comedy RPG" and that it's from Ion Storm, the same guys who made Deus Ex (well, sort of, same company, different studio) I say this because perhaps you are as clueless as i was, and you're going in expecting a funny Deus Ex like i did, in which case i must warn you this game is completely different from what i expected To my initial surprise, this game takes a lot of inspiration from classic Final Fantasy and the likes, both in its turn-based combat and general game structure, indeed this is basically a JRPG developed by an American company Whether or not you enjoy the game may depend on how you feel about the genre, as for me, despite being generally more western RPG-oriented, after playing the whole thing my final opinion of it is very positive The gameplay was fine, many people complain about the combat, i found it enjoyable at least once you get more character and you have more stuff going on per fight, but even if you don't i'd say this isn't a very combat-centric experience: there are no random encounters, no grinding needed to progress and a good chunk of the quests are more about exploration, dialogue and puzzles/minigames Its real strongsuit however is the story/setting, humor aside, Anachronox features an original universe full of cool worldbuilding ideas and it was a pleasure being introduced to it The only negatives i have to mention are technical problems which as far as i understand stem from compatibility issues with modern systems You'll often find areas where, when you walk, it feels like your character is being pushed back by an invisible force, causing the walking animation to glitch and your character to move agonizingly slow Moreover, characters tend to get stuck, a lot. Basically any time you have to walk into a narrow space it's a hail mary. Most times i've been able to get unstuck after some furious pressing of the direction keys, but on a couple of occasions i had to reload a previous save Then there's this problem with the camera, where after every cutscene and combat animation it takes some five or so seconds to SLOWLY pan over and get back in place. This one i'm actually not sure if it's a compatibility issue or an old-timey way to mask loading times, either way it's very tedious and a pacing killer None of these are game breaking issues, just minor annoyances that will torment you through the whole playthrough, more importantly i've seen a couple of negative reviews mention that there is a bug near the end that makes the game uncompletable Having completed the game myself i can fortunately say that's not exactly true, the bug is there but it doesn't manifest consistently [spoiler] In the first phase of Detta's boss fight, where he is in the robot and you have to destroy its legs, after you do that you may find that the end combat screen doesn't show up, instead you remain stuck in this limbo state where everyone stands still, your characters' timers fill up and you can give them orders but no animation will start and nothing happens, and you're left with nothing else to do but to exit the game without saving so that you have to redo the fight Very annoying, but as i said it doesn't happen every time, and i know having to redo the fight over and over until the bug doesn't happen by pure chance sucks, but consider it only happens in the first stage of the boss fight, which is very quick and easy (the challenge comes in the second phase if at all) so each retry shouldn't be too burdensome Note that there's another final boss fight immediately after Detta, but the game autosaves on the cutscene in between, so even if you fail that you won't be brought back to the bugged section, once you kill Detta you're done with it If you keep running into this problem and you're growing frustrated i found that destroying each leg individually instead of relying on big multi-target attacks significantly reduces the chances of the bug happening, see if that helps Also there's probably some patch for it that i didn't bother to look for [/spoiler] So don't worry, the game is in a playable state all the way through Enjoy it
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too repetitive for me. Kinda boring and tedious. The humor is the highlight of this game, but I wouldn't really call it an RPG. The worst thing is the JRPG-like repetitive turn based combat, where you constantly fight waves of boring enemies. If you could skip the animations for the abilities maybe it would be a bit less annoying, but in this state it is just too time consuming. The aesthetic is nice, the worldbuilding is good. The quests are mostly fetch this, do that, talk to that person, and they are kinda repetitive. I like that it doesn't guide your hand but it doesn't help the structure at all. If you like JRPG combat and all the tediousness that comes with it, then this is the game for you. You will definitely like the humor though! But I can't recommend it to most people. The problem is not even that the game is old, since I play older titles all of the time, the problem is that too much time in the game is spent on boring stuff. Perhaps I will give it another shot when I have more patience in me.
Anachronox is a title that you probably already have in your library because of how often it goes on sale for dirt cheap. You've probably never played it and have no intention of playing it and you're honestly not missing out on anything if you never do. But if you're a fan of RPG's, more specifically JRPG's, you might wanna give this one a go if it looks like your jam. For everyone else though, I'd be hard pressed to say you should invest the 30+ hours into finishing it. Yes it does have its charm, yes it does have a fun cast of memorable characters, and yes it's incredibly easy to play from an RPG standpoint, but the juice isn't worth the squeeze. https://youtu.be/mbUgqTailic
Pretends it's an RPG but it's closer to a lucasarts point and click adventure. You are going to need a walkthrough and a lot of free time. I suggest you lay on easy because there's no extra fun to be had from making fights take any longer than they already do. This game had a fast-forward button patched into it for a reason. (Config file says it's \ but it maps to # on my machine). I also suggest you make multiple save games to make sure you don't lose much progress if you softlock yourself. Check it out by all means, because it's a charming and fun setting, but absolutely don't pay full price for this. Get it only if it's heavily discounted. It bombed for reason. I paid £0.69 for it and that's about as much as I'd want to pay for it.
Possibly the funniest and best game to come out of "development hell" of all time, the combat is a bit clunky but the true sin of the game is it wasn't finished - it clearly needed either a full development cycle to wrap up the story or a full sequel (the game came out prior to DLC being really "a thing").
Grumpos is in my dreams
I am not a JRPG fan. The only similar game I had played before this was the old "Septerra Core", so I may be wrong and unfairly lumping the whole genre together. In my limited view, these are party RPGs with linear stories and questionable combat systems that look turn-based without actually being turn-based. "Anachronox" turned out to be roughly that. The protagonist gathers a fixed party as the story progresses. You cannot decide whether to recruit someone, and you move through locations in a strict order with no real branches or meaningful choices. The only decisions are whether to do side quests and which available companions to bring into most battles. There is little reason to skip the side quests, while party composition mostly affects convenience. There is no proper character building. Battles give experience, levels increase automatically, and stats rise with them. Equipment offers little room for choice either. Each character uses a specific weapon type, and almost every new weapon is simply better than the previous one, so the old one can be sold immediately. Shields work the same way. Most of the remaining variation comes from choosing MysTech, the local equivalent of spells, and two accessory slots. That is too little to make the equipment system interesting. Skills are slightly more complicated. Every character has a non-combat ability, such as the protagonist's lockpicking, which can be upgraded if you discover how. Improving lockpicking, for example, requires completing several jobs for another detective. Each character also has four combat abilities: one available by default and three that must be found. The problem is that many upgrades are discovered almost by accident. Some are easy to guess. Dr. Bowman likes reading, so books are obviously meant for her. Others require trying abilities on everything, such as looking for someone affected by Grumpos's chatter skill. I admit that this held some interest for me because I like exploring games thoroughly. The system still lacks consistency. Suppose you find a book and know Dr. Bowman should read it, but she is not currently in the party and everyone else refuses to touch it. You have to leave the area, return to the hub, swap party members, and walk all the way back. That is not a clever puzzle, just irritating backtracking. The best weapon for PAL-18 is an even better example. You cannot reasonably figure it out without the internet: you must leave him in the arcade for four real-time hours. Maybe the developers thought this was a funny gag, but in practice it feels like mockery. My advice is to use the console and speed time up by 100. One of the few exploration elements I liked is searching for objects and characters that can be affected by non-combat abilities. It is not really a Metroidvania system because it rarely opens new routes, but the basic idea is similar. You explore, notice a relevant spot, write down that you should return with a specific party member and the required skill level, then come back later. The rewards are rarely substantial, but at least it gives you a reason to examine the environment. Combat is boring and irritating. Every character has an initiative bar that empties after an action and refills in real time. Once full, that character can act. Several party members may become ready at once, and while you switch between them, open commands, and select targets, time keeps moving. Computer-controlled enemies lack this problem and attack immediately whenever they are ready. There is no pause, and you cannot even open the menu during combat, so you have to keep clicking commands like in a clicker game. A character can attack normally, use MysTech if they have enough "mana," activate a combat ability using self-restoring stamina, or use an inventory item. Arenas have different layouts, and limited movement is sometimes possible. Melee characters need to get close, while obstacles can block ranged attacks. Moving also consumes an action. Boss fights occasionally add unique mechanics, such as pulling levers to deal extra damage, and there are status effects like freezing. None of this saved the system from repetition. Most of the time I was simply waiting for bars to fill and trying to click through commands as quickly as possible. I prefer nonlinear RPGs, but I have no problem with linear games when the story is strong enough. I generally like Japanese stories that are often ridiculous but still engaging, so I suspect "Persona" or "Final Fantasy" might appeal to me in that respect. Unfortunately, "Anachronox" does not have a particularly compelling story. There is little intrigue, the events remain firmly on rails, and the twist before the final battle made me shrug rather than feel surprised. I accepted the new information and went to beat the boss. There are occasional more inventive episodes, such as the assault on Detta's fortress, where the party splits into three teams and you switch between them so they can help one another progress. It is a shame there is not more of this. The best parts are the atmosphere, the absurdity, and the peculiar sense of humor. Boots, the protagonist, is a failed private detective living on a space station that is also a planet. He starts at the bottom, although he once had his own success story. That mystery did not interest me much. Some situations genuinely made me smile. There is a planet called Democratus whose citizens believe they live in a perfect democracy. Their idea of democracy is that nobody should have an opinion of their own and everyone should vote exactly like the members of the ruling council. Meanwhile, the council itself cannot decide what to do when the planet is facing destruction without holding a vote. "Anachronox" also has one of the strangest party members I have seen in a game: [spoiler]the planet Democratus itself. Advanced technology shrinks it to human size so it can travel with the party, while its inhabitants have no idea what is happening and think they are watching a new TV series.[/spoiler] I also liked the game's "camera work." The developers often frame scene transitions from unusual angles, especially in elevators. The gravity shifts on Anachronox are another nice touch: the hero walks forward and then casually continues along a wall or ceiling as though nothing happened. Unfortunately, the technical state can ruin even the better moments. There are serious bugs that can erase hours of progress or block the game entirely. Save slots are limited, so "save often" is not enough. Keep several saves far apart from one another, especially before points of no return. The most basic problem is getting stuck in geometry. That is simple: reload an earlier save. Other issues are worse. The game has an undocumented limit on the number of occupied inventory slots. If you do not sell unnecessary items, saves may eventually stop loading and crash the game. The camera also has limited photo slots, and quest-related pictures sometimes simply disappear. You have to keep checking them and reload quickly when something vanishes. During my first story visit to Limbus, I brought Stiletto. After one battle the game started breaking badly. I eventually found someone online describing the same issue and recommending replaying it without her. It worked, but I lost about two hours. Several locations also look as though quests were supposed to begin there, but the content was apparently cut or left unfinished. "Anachronox" has a pleasant atmosphere, good absurd humor, and a few interesting ideas involving exploration and companion abilities. For me, none of that outweighs the weak technical execution, completely linear progression, underwhelming story, and tedious combat. I cannot recommend it.
oldschool, not polished best, but the story is quite a tale
One of the greatest games ever made. It's a cinematic game in a time most games were still figuring out mouse look. JRPG style comedy space adventure. Amazing characters, great story, and some very fun and impressive in-game cutscenes. Must play
when graphics were peak
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Where this game's players are, estimated from review languages.
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