
Update: Try our new co-op roguelike campaign mode! Amoeba Battle is a real-time strategy game where you take control of amoebas to conquer the microscopic world. Amoebas don't build bases - your units must explore, feed, and replicate to build your army!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A different take on your usual RTS where you mutate and evolve your army, it's a constant survival battle but with charming graphics and an interesting battle system, simple yet intense and fun :) If you'd like to see what we're playing next with regular updates, or request to review a game, feel free to follow us at: https://store.steampowered.com/curator/35688508-Ember-Works-Reviews/
Fun game and the new modes are awesome. I Played it on the DSI so i was amazed at the new Outbreak mode. Update: The developer is active in the Discord and we got to play a 3v3 battle against them with other players.
we are under attack! we are under attack! we are under attack! we are under attack! we are under attack! not enough energy. not enough energy. amoeba cap reached. amoeba cap reached. we are under attack! HOLY HEXADECIMALS! the true soul of this game lies in outbreak 11/10 game
The game is fun but it lacks much substance as I'm pretty sure it's more or less just an updated port of the original DS ware game. The entire campaign can be beaten in 3 or 4 hours and it's really just a very long tutorial. The actual RTS elements are light but they are there, you don't have to worry about base building or micromanaging 100 units at a time which I appreciate. Besides the campaign there is only 2 game modes one of which is in "beta" (and I'm fairly sure it will never leave beta). With all that said I think the game is actually very fun and easier to control than the original DS game, but for $15 USD there really isn't enough content to justify the price tag as you can see everything there is to see in about 10 hours. (and that's being generous) I would recommend buying it when it's on sale as the content that's there is very fun. Note: the multiplayer is dead so you have to bring friends if you don't want to fight only AI
Fair warning, this review is going to a) Be painfully in-depth and b) Make a lot of comparisons to the DSIWare version. That said, let's begin! [h1] Part 1: Basic Overview [/h1] Amoeba Battle is an RTS with a unique take on resource and unit managerment; your units are unicellular organisms with the ability to fight, feed, and breed. Want some more units? Give them a nice hearty meal and order them to recplicate into two copies of the original unit, expanding your army. You can also mutate any unit type into any other, allowing a player to use units that might not be easy to feed in the current scenario. Amoeba Battle's lightweight approach to unit management makes it a very good game for beginners; it's a far more manageable RTS game (even without a pause button), but in a way that still rewards player skill and exploration. [h1] Part 1: Aesthetics [/h1] Amoeba Battle is a gorgeous game. Everything is very bright and colourful, units pop out regardless of what background they're on, the idle animations of the environment and amoebas are bouncy and fun, and the game overall radiates a friendly atmosphere. Even units designed to be intimidating such as brutal Alphas or the Chaos Amoeba don't venture beyond "cool looking". That said, there is one small issue with the game: Music. The game's music and other audio is quite well-designed, however there is a startling lack of music tracks in the game. One for the main menu, one for each of the four worlds in the campaign, two for the multiplayer, and one each for winning or losing a campaign mission. Though the music is very nice and unobtrusive, I can imagine that a large amount of play might leave the music feeling a bit lacking. [h1] Part 2: Gameplay [/h1] Amoeba Battle is an RTS in which you take control of amoebas (unicellular organisms, in this case representing somekind of macroscopic animal) to fight, feed, and breed your way through hordes of enemy amoebas. Be them AI or player controlled, the game rarely gets absurdly out of hand, making it a recommended RTS for those intimidated by other options in the category, while also having depth for more dedicated or experienced RTS gamers. [b] Campaign [/b] Amoeba Battle's campaign is a 3-5 hour (assuming a typical playthrough) romp through 4 colourful microscopic worlds. Though a bit short, the game remains enjoyable all throughout, with the AI providing a capable, but fallible opponent. The addition of difficulty levels (over the DSIWare game's fixed single difficulty) and a mission timer encourages replayability, and the variety of units allows players to do challenge runs or other such playthroughs. Overall, I'd describe Amoeba Battle's campaign as short and sweet; never outstaying its welcome, but always allowing a wanting player to come back for more. [b] Multiplayer [/b] Amoeba Battle's biggest improvement over its DSI predecessor is the addition of online multiplayer, even supporting cross-platform play between PC, Xbox, Switch, and Playstation, allowing players of all platform to play together. Invite codes make it easy to invite players to join a lobby for duo or trio squad play, and matches can be quite hectic (not a bad thing) thanks to the fact that up to 18 players can be in a lobby at once, each controlling their own army of microbes. Though the multiplayer balance can be somewhat off, matches can still be very entertaining and no two matches go the same way. It's very fun, whether you go all-vs-all or a three-man squad vs the AI participants. The multiplayer performance is quite good. Servers are reliable, with no disconnects that I've seen so far; playing with others feels good. [b] Outbreak [/b] Amoeba Battle's perhaps most interesting (and sadly least finished) mode is outbreak. A co-op, roguelike mode in which you participate in short, mission-based levels organized as a larger part as a sort of multiplayer campaign. Despite this, the mode is still quite compelling as a single player, with missions providing an increasing curve of challenge and tension. I haven't gotten very far in outbreak yet, but I excitedly await the day I have some considerable time to sink into the mode, and hope to try it with friends soon. [h1] Conclusion [/h1] Amoeba Battle is a game that strives to be an enjoyable experience with excellent replayability, and in my opinion, it succeeds. As someone who has enjoyed various versions of the game over the past 10 years, the game is well-worth the price and I encourage all who stumble across it to give it a shot. [b] Scores [/b] Visuals: 10/10 Music: 5/10 Singleplayer Experience: 10/10 Multiplayer Experience: 8.5/10 Overall: 33.5/40 - 83.75% (A)
I played this game a lot back in middle-high school on mobile, though I lost track of it until recently. I had given up hope in ever playing it again. So it was a nice surprise to find it on steam. It's a great game, even if there doesn't seem to be anyone in the online mode.
pretty dope
No bugs, good to play with controller direct fun battle with enough decision. Quite recommend it.
操作风格和星际挺像
This game feels like a VERY VERY good first draft of something amazing. I've thoroughly enjoyed playing through the campaign and it has been fun working through the achievement challenges. I really wish it were more popular, I would really enjoy the competitive battle royal RTS experience. I love battle micro so much more than the base building macro-micro in RTS games, and this game really scratches that itch. Playing the skirmish against a lobby full of bots was magical at first, but I feel this game is lacking that rewarding infinite gameplay loop that most modern games have. Because of this, there doesn't (yet) feel like a reason to grind this game to infinity. One thing I think really holds this game back is the roguelike upgrade system. The only reason I find this works is because there seems to be not much of a difference between all the units. I was able to beat the brutal computers by spamming nothing but shark and wasp while taking good engagements, there never felt like a reason to get the higher tier units. That being said, I'm sure it is beyond difficult to develop that deep rock paper scissors relationship without a healthy pvp community, but sadly that doesn't seem to exist. Some small improvements I wish existed, there really needs to be more of a defined contrast between units, enemies and the terrain. It also feels like the units are maybe to large for the map. I find with a group of 15 or more units, moving through the terrain becomes very challenging. The AI also seems a bit slow or sluggish to update. There are times where I change direction quickly but the unit still moves in the previous direction for a second before moving as I would expect it to. All of this together makes large engagements somewhat tricky and unwieldy. I'm sure, however this is mostly my lack of experience with this game engine. Grab Games, please please please keep working on this game or create a sequel. I would love to see you guys make the Fortnight of Starcraft. You have such a good game here, and I want to clarify all of my criticisms come from a place of love. I don't want my review to come across as negative, this game really is a gem. It is up to you, bring back a competitive RTS scene! (Also, everyone else please buy this. 10/10)
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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