
A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 17 → 1.4/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.3Kreviews | 77% | — | $3.9M |
| $29.99 | 1.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ganz in Ordnung.
CINE
es cine
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.4Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 208ratings | 68% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pinche juego todo hermoso. medio juego lo jugue con los graficos al minimo por q no me di cuenta pero nimodo
Ho apprezzato molto The Bunker! d'impatto, conciso, ansiogeno al punto giusto e con un gameplay tutto sommato soddisfacente. Qui il progetto è un pò più ambizioso, tuttavia non è previsto l'uso di alcun arma. Io detesto i giochi dove non è possibile reagire, è una cosa innaturale! Non dico che i protagonisti debbano essere tutti Nathan Drake, ma se c'è un nemico che mi attacca io devo poter almeno prendere un bastone e darglielo in testa! Amnesia The Bunker, non era uno sprattutto ne un picchiaduro, ma avevi una pistola (anche se con i colpi contati) potevi provare a incendiare i nemici, insomma, potevi in qualche modo reagire. Questo Rebirth invece è un Outlast ma senza i nascondigli, quindi spesso ti senti braccato e non ti resta che attendere di essere fatto fuori. Altra cosa: c'è tanto da leggere, troppo, ci sono note sparse praticamente ovunque. Non sarebbe un difetto assolutamente, ma non essendoci nemici (o almeno nemici da abbattere) tutto è incentrato esclusivamente su enigmi ambientali e trama, ed è proprio questo il punto! Le numerosissime note oltre a spezzare il ritmo continuamente sembrano quasi tutte messe per creare confusione nel giocatore, rendendo la trama di base ancora più incomprensibile! Se gli sviluppatori avevano in mente una buona storia hanno fatto tutto ciò che era in loro potere per non raccontarcela. Anche gli enigmi, tutto sommato buoni sono però spesso forzati e privi di senso, ci si trova spesso in quelle stanzone costruite dagli (spoiler) con oggetti per le mani, da inserire in qualche posto per andare da qualche parte, ma la domanda che ci poniamo non è "come si risolve?" ma più che altro "Perchè?" Comunque, leggendo su Wikipendia la storia magari c'era, ma un modo meno criptico e noioso di raccontarla avrebbe giovato a tutto il gioco. In sintesi, secondo me le premesse erano molto buone ma il gioco a causa di alcune scelte, del level design e del gameplay è inferiore a the Bunker!
Два слова. Куплинов и титя. :3
完全没有引导,我是谁,我在做什么? 只有多半好评不是没有原因的
Pretty good, I enjoyed the gameplay, music, visuals, and the story. The game heavily relies on the player falling for the illusion of the enemies being able to attack at any moment and them being dangerous. Which did work for the most part, but if the illusion disappears after getting grabbed a few times and just being able to continue like nothing happened, it's unable to get it back since there are only a few types of enemies. The environments are really good-looking. And the portals are cool as well. The story itself is mostly good, except it does give me a bit of Tomb Raider 2013 vibes with literally everything going wrong with falling through the roof every 5 minutes just before escaping something, which gets old fast. Was it really that hard to get the main character naturally in a creepy environment without just forcing her in it by destroying the ground every minute? Dark Descent barely does this and mostly forces the player to do it, which allows your mind to make it more scary. Would recommend.
锁60帧怎么玩
Big yawn, I struggle to stay interested after 2 hours of fumbling around in the dark. DD is way better, original, Buy the original, don't buy this "rebirth" it's rather clunky, not engaging and overall, just boring. Get Amnesia Dark Descent, this one can be put on the shelf.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.9M | 7.4K | 66% | $12.99 | |
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| $3.9M | 9.6K | 98% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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