
A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.3Kreviews | 77% | — | $3.9M |
| $29.99 | 1.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10, Spoiler Review [spoiler] The story centers on Tasi, who is intentionally written as flawed and frustrating. That works, because her progression feels consitent by the end. Dr. Merzier in my opinion is the standout character of the story, his role in the story is quite nuanced, sad that he didn't get much development. In my eyes the sequence is probably like this: plane crash, desert wandering, ancient ruins, encounter with the Goddess or Jin, and the "choice" tied to Tasi's pregnancy. The *Vitae functions as a kind of death driven resource from the ancient civilization, older than the Romans, though the nature of that kind of society and the Goddess herself remains vague. Some elements, like the team turning into "it" and the red light, feel underexplained. The ending where Tasi gives the child to the Goddess feels like the logical conclusion of her arc (which is the only ending I did), but her character could have used more development earlier to make the story overall much more coherrent, and this also applies to other endings, one of the reason why I stopped playing after only getting this ending [/spoiler] The writing sometimes drags, and certain mysteries never fully earned. [spoiler] The focus on the child dominates Tasi's character to the point that other dimensions of her personality get less room to breath. There are strong moments, but it feels like the narrative could have been more tightly constructed and more ambitious in its character work [/spoiler] Gameplay is overall fine. Puzzles are decent and integrate well with the story, though some require annoying preicision, which is admittedly my fault, especially on an Xbox controller if sensitivty is not calibrated as the game didn't communicate it to me. [spoiler] The fortress section in my opinion is the highlight. The earlier enemies are good and scary, while the floating creatures later on are less compelling and shift the tone (both story and gameplay) in a way that makes the game less frightening. [/spoiler]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.4Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 208ratings | 68% | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommended
EXCELENTE y triste! recomendable.
Ho apprezzato molto The Bunker! d'impatto, conciso, ansiogeno al punto giusto e con un gameplay tutto sommato soddisfacente. Qui il progetto è un pò più ambizioso, tuttavia non è previsto l'uso di alcun arma. Io detesto i giochi dove non è possibile reagire, è una cosa innaturale! Non dico che i protagonisti debbano essere tutti Nathan Drake, ma se c'è un nemico che mi attacca io devo poter almeno prendere un bastone e darglielo in testa! Amnesia The Bunker, non era uno sprattutto ne un picchiaduro, ma avevi una pistola (anche se con i colpi contati) potevi provare a incendiare i nemici, insomma, potevi in qualche modo reagire. Questo Rebirth invece è un Outlast ma senza i nascondigli, quindi spesso ti senti braccato e non ti resta che attendere di essere fatto fuori. Altra cosa: c'è tanto da leggere, troppo, ci sono note sparse praticamente ovunque. Non sarebbe un difetto assolutamente, ma non essendoci nemici (o almeno nemici da abbattere) tutto è incentrato esclusivamente su enigmi ambientali e trama, ed è proprio questo il punto! Le numerosissime note oltre a spezzare il ritmo continuamente sembrano quasi tutte messe per creare confusione nel giocatore, rendendo la trama di base ancora più incomprensibile! Se gli sviluppatori avevano in mente una buona storia hanno fatto tutto ciò che era in loro potere per non raccontarcela. Anche gli enigmi, tutto sommato buoni sono però spesso forzati e privi di senso, ci si trova spesso in quelle stanzone costruite dagli (spoiler) con oggetti per le mani, da inserire in qualche posto per andare da qualche parte, ma la domanda che ci poniamo non è "come si risolve?" ma più che altro "Perchè?" Comunque, leggendo su Wikipendia la storia magari c'era, ma un modo meno criptico e noioso di raccontarla avrebbe giovato a tutto il gioco. In sintesi, secondo me le premesse erano molto buone ma il gioco a causa di alcune scelte, del level design e del gameplay è inferiore a the Bunker!
Pretty good, I enjoyed the gameplay, music, visuals, and the story. The game heavily relies on the player falling for the illusion of the enemies being able to attack at any moment and them being dangerous. Which did work for the most part, but if the illusion disappears after getting grabbed a few times and just being able to continue like nothing happened, it's unable to get it back since there are only a few types of enemies. The environments are really good-looking. And the portals are cool as well. The story itself is mostly good, except it does give me a bit of Tomb Raider 2013 vibes with literally everything going wrong with falling through the roof every 5 minutes just before escaping something, which gets old fast. Was it really that hard to get the main character naturally in a creepy environment without just forcing her in it by destroying the ground every minute? Dark Descent barely does this and mostly forces the player to do it, which allows your mind to make it more scary. Would recommend.
Moderately interesting game, but too long and boring gameplay wise. 12/20. Half the length with better and more varied levels would have been the sweet spot here. The promised setup of a desert was great but unfortunately after a short playtime we are locked underground in ugly uninspired sci-fi levels until the very end. The puzzles are interesting for some at best, but obtuse and tedious for others. The lamp isn't good in this game, the light is too weak and it consumes the oil very rapidly compared to the TDD. Luckily the story's core subject is interesting and nice, i found, a topic we don't see often in video games so yeah why not. However the pacing and the plot's justifications are bad. The whole game is like a 100m straight line walk in theory but every 10 meters the ground falls beneath you ( unlucky every time the game says lol) until the very end. A great feature here that was lacking in TDD is the body awareness, I hope every first person camera would include it, really. Conclusion, not bad but not good. TDD was a lot better in terms of pacing, puzzles, horror, level design and story telling.
8/10
Honestly, I didn't expect it to be so good. If you're a fan of SOMA and first Amnesia do yourself a favor and play this masterpiece. Don't listen to angry games that "can't relate to pregnant woman" or ones that played for 1.5 hour and gave the review saying it's boring and not scary. This game takes a moment to really get into the creepy, uncomfortable zone, but once it does it goes hard. You can tell this game was made after SOMA. It's a little light on typical horror gameplay where you're chased by a monster and have to hide, but is heavy on the creepy story that makes you do horrible things, a bit like in SOMA. Still, I think I like SOMA a bit more for the story, but gameplay here is much better IMO. I like figuring out weird machinery in an alien world. It adds to the feeling of uncertainty. It didn't feel like a drag like puzzles sometimes feel in horror games. 10/10, I can't really say anything bad about it. I love it.
Warto kupić, żeby zagrać w moje custom story.
前有后裔后有地堡,感觉这作一般,结局也没个完美结局
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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