
A magical, dreamy adventure starring Amihailu Dugashoba and her friends! You'll wander the echoey and endless halls and spooky painting worlds to solve the mystery and escape the fantasy world. Or you would solve the mystery... if anything Amihailu said made a grain of sense!
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Скучная и однообразно унылая поделка на RPG Maker. В игре невнятный сюжет, информативность отсутствует. Слоняетесь по карте и пытаетесь понять, что от вас требуется сделать. Всё это приводит к бесцельному брожению и методу тыка. Нет уж, увольте. Я лучше в первые части Final Fantasy переиграю.
Amihailu in Dreamland isn't for everyone. If Yume Nikki didn't interest you you might want to steer clear of this. However, if you have a taste for the bizarre and enjoy exploring surreal landscapes, there's a lot to like here. Noyemi Karlaite created mostly every asset in this game (with the exception of two sound effects), in the style of the NEC PC-98 series of Japanese personal computers. Far from simply lifting the style of game developers of that period, however, Karlaite brings her own style to the game's graphics and music, lending it an authentic doujin game feel. The game itself is much like an adventure game, but running within the confines of the RPG Maker engine. Don't let this fool you, however: there's tons of depth here. Any "inaccuracies" in the writing are more likely metaphors or other devices meant for the player to explore or figure out. Dreamland isn't for everyone, but those who want to sit down and figure out a metaphorical puzzle will be pleasantly surprised.
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Hours played at review time, across 36 reviews with recorded playtime.
[b]My Playtime:[/b] 2.1h (finished the game) [h1]Intro[/h1] [b]Amihailu in Dreamland[/b] is an adventure game where you have to explore some bizarre locations to return home. It features a lot of beautifully designed locations that are accompanied by great soundtracks. [b]Pros:[/b] - Nice-looking visuals and music - 2 endings [b]Cons:[/b] - Story is hard to follow - You need to recheck all interactable objects to see if something changed regularly [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you play this game?[/h1] [b]Yes.[/b] [i]If you don't mind a lot of backtracking and rechecking previous objects to progress the game, try this game.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] The visuals are the best part of the game. [b]Amihailu in Dreamland[/b] takes place in several areas that stand out from the others. The parallax background gives a nice view of both the indoor windows and the outside, while the interiors help to give the bizarre feeling. Heck, I didn't even think that I played an [i]RPG Maker[/i] game during my playthrough at all - it was that good. [h3]Story[/h3] Sadly, the story is where the game falls through. I had an issue understanding the story, which might or might not happen because of the names. The full names of each character can be hard to memorize, so the game starts using nicknames for them. While the nicknames make them easier to remember, it was only used by the main character, making it hard to associate who is who. I even thought that they are two different people sometimes. Regardless of the name issue, it still can be hard to understand the story. Sometimes, it feels as if the game throws a bunch of new facts without warning, and you have to accept it and proceed as it is. It can be hard to figure out what the characters want to do this way. To be honest, I still didn't know what the main character does near the end and how it even works. [h3]The Game[/h3] [b]Gameplay[/b] Just like any other [i]RPG Maker[/i] adventure game, you are supposed to interact with a lot of objects to find some key items. These key items will then be used with other items to allow you to proceed. Some areas will be locked at the beginning, which will be unlocked as you progress through the game. This is where the gameplay feels repetitive, though. It doesn't tell which area is unlocked after an event, forcing you to backtrack and interact with every object that you couldn't interact with previously. The bad news is, there are a lot of these objects. Moreover, some objects can't be interacted with unless you have a certain key item. It will usually tell you what sort of items you need and is easier to remember than in some locked rooms, although you still need to take some notes on it. https://steamcommunity.com/sharedfiles/filedetails/?id=1947938720 As I said before, [b]Amihailu in Dreamland[/b] promotes a lot of areas. You'll be transported to different locations as you progress the game with newer objects and puzzles to finish. Despite having a lot of areas, you won't have trouble navigating to earlier locations. A lot of backtracking methods will be introduced to make it easier to do. Besides, the game will lock you out of some earlier areas once you have progressed further back in the game, reducing the need to waste your time backtracking and rechecking every object. Puzzles are mostly in the form of using items with other items. Some puzzles require you to use some wits, but I found them to make no sense and used brute force instead. The instructions tend to not match with what I was supposed to do, making it almost impossible without that method. https://steamcommunity.com/sharedfiles/filedetails/?id=1947938670 [b]Length and Replayability[/b] The game has 2 endings. I obtained one ending in 1.8h and loaded my save to get the other ending in 3h (2.1h total). The game isn't difficult at all - it might feel repetitive since you need to backtrack and recheck some locked areas, though. As for replayability, you can replay the game to get the other ending, but you can always save before the branching point. Some optional actions are also locked as you progress, forcing you to replay the game if you want to see them. I myself played the game blind and missed some secrets, but I don't think it's worth another playthrough since I was tired of the backtracking. [h1]Conclusion[/h1] [b]Amihailu in Dreamland[/b] is an enjoyable game set in a bizarre world. Its story might be unclear, but it shines in its beautifully designed areas. That being said, it's not for everyone, especially with how repetitive the gameplay can be. If you are interested in beautiful-looking pixelated games, feel free to try this game - it's free, after all.
I don't usually go for these types of exploration wanderfest games. I gave this one an honest try, partly because the atmosphere drew me in, and partly because I like the dev. There's no direction and the story is borderline incoherent, but I found the adventure engaging throughout. It commits itself fully to this lunacy. At times I had to go on a bit of a pixel hunt, trying to find the next trigger to move the... plot? ...forward, and when I had, I didn't really understand what I had done. The entire time I felt like there was some crucial piece I was missing to really understand what was happening. I have been frustrated by this experience in other games in the past, but I decided to roll with it here, choosing to believe that this was the way I was supposed to engage with the dream world. Just like the standard RPG screens don't have significance to the game's progress, so many of the things you encounter don't seem to matter for your win state. Can you have a different party member join you? can you actually collect white ash or whatever and cure those red mask guys? I don't know. There's got to be something to do to get ending A (I got B), but hell if I can figure that out. All I know for sure is that the music kicks ass, and I gathered a respectable collection of carved wooden bellybuttons. In the end, isn't that better than knowledge?
What an interesting little game! Not for everyone, but in a good way. More of an acquired taste, like key lime pie. I had a fun time with it, even if I wasn't entirely sure what I was doing or where I was going half the time. It's not completely out there, though. There is a definitely a an engaging storyline, but it's not something that is readily spelled out or fed to you. It's something you piece together on your own, in your own way. Like Amihailu does in her dream world, we use our imaginations to fill in the gaps. That's the best part of surreal games such as this one, though. There's so much to explore, with plenty of secrets to discover and special events to take part in. Amihailu is incredibly nonlinear; allowing you the freedom to accomplish everything in any way or order you like, with varying results. How much of the overall story/characterization you reveal is up to you. Many of the puzzles involve being thorough and thinking creatively. Expect to wander and wonder. I really enjoyed the music and design. The dialogue/writing was refreshing , with a unique sense of humor which makes this game stand out among others in this niche genre. You don't usually expect much talking (if any at all) in a game such as this one. I particularly enjoyed Amihailu's strange speech patterns and her attitude, and the cute reactions people would give upon interacting with her. It reminded me of myself when I was younger. I found all of the characters fascinating (especially Amihailu/Mimi and Mikhail/Misha), and after playing I wanted to know more. I can't wait to see what the developer has in store next! OH! This game also gets some extra bonus points because I am biased~ (one of my daughter’s nicknames happens to also be Mimi, short for Amelia)
Mysterious so far, I'll update this when I finish it. Edit 1: So far I'm having an iffy time with the game. It's confusing and doesn't point you in any direction. Any secrets I find seem to have no purpose so far or I'm doing something wrong.
Amihailu in Dreamland, I really like the atmosphere but am finding the story/ writing a bit questionable. That being said overall I feel I like it enough to recommend it to fans of adventure games, RPGMaker titles, or any other combination of Indie Adventure. That being said Amihailu in Dreamland is not a game for everyone, and if you are looking for a story with a clear sense of direction, this is probably not it.robobly not it.
Fun romp through a magical dreamland where you leave your common sense at the door and embrace the craziness~ With lovingly crafted retro graphics authentic to the PC 98 era, and an awesome soundtrack to boot, it's clear every aspect of this game has been carefully set up to provide a unique experience you won't find in any other game. At its core, it focuses on providing the player a very particular atmosphere and sense of mystery as you poke about the various rooms and locations that seem to shift and shape on a whim--meaning you'll never know where you might end up next. And while confusing at times, there's a steady sense of progression to be made as you gather new items and unlock new parts of the dreamland. For the completionists, there's also a set of secret items that reward you for exploring every nook and cranny of the place, ultimately altering the ending you may get once you finish. It's something that should be experienced, rather than described in words, really. And you can't really beat the low, low price of 'free'!
You expect me to say something, huh. Well, I have to say that this game is Alice in Wonderland ♥♥♥♥♥♥ up, which way is right or South Pole, walking around halls like if Jimi Hendrix had a massive LSD overdose and me trying to figure out what to do to progress like the Red Queen. That's what kind of game it is. If you like the game this is based off or like to consume shrooms and smoke LSD like the Hookah Caterpillar, I would recommend this game. If you're an outsider like me, I wouldn't recommend it to yah.
A very fun exploration game. If you're looking for a straight on mystery or horror game, you aren't going to find it here. If you're looking for a Yume Nikki-lite game, this is exactly what you're looking for. The music is quite good, but I prefer the original music that was in the first version of this game. Still, definitely worth a look!
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