
This game will AMAZE you!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 44reviews | 91% | — | $637 |
| $1.99−60% | 189ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 《涂色迷宫》 [/h2] 非常简单的涂色游戏,没有步数限制,也没有时间限制,甚至连分数结算都没有,你只需要做的涂完地图每个角落即可,相对来说更是强迫症福音,用最简化的路线,涂满之后别说有多爽了,关卡也是量大管饱,放心的玩吧。
Don't let other reviews deter you from getting this, it's a really great game and it's definitely worth the price. I also love the fact that they don't force you to buy the DLCs in order to get every achievement.
一款不错的益智填色游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
控制小球用色块铺满屏幕,经典模式没有步数限制,想怎么涂就怎么涂,非常轻松,双人游玩比赛谁涂的块数多更有意思。限时模式下需要30s内通过5关,也没有什么难度。步数模式是最好玩的,需要合理规划路线,在有限的步数内通过关卡,充满了有挑战性。
《涂色迷宫》:奇幻迷宫中的色彩之旅 《涂色迷宫》是一款结合弹射小球、涂色与迷宫探险于一体的益智游戏。玩家需要控制小球在迷宫中穿梭,将每一个方格涂上色彩,开辟出一条斑斓之路。游戏在色彩与策略之间找到了完美的平衡,使得玩家在享受视觉盛宴的同时,也能体验到烧脑解谜的乐趣。 实际体验: 首先,游戏的关卡设计非常用心。从简单到复杂,每个关卡都有不同的布局和色彩挑战,保证了玩家在游戏过程中的新鲜感与挑战性。简单关卡可以让新手玩家快速上手,而复杂关卡则能满足资深玩家的挑战需求。同时,游戏中的小球和迷宫设计也充满了创意,让玩家在涂色的过程中也能感受到惊喜。 画面风格: 其次,游戏的玩法多样,提供了多种模式供玩家选择。经典模式让玩家可以放松身心,享受涂鸦的乐趣;限时冲刺模式则考验玩家的反应速度和手速;步数限制模式则需要玩家精打细算,用有限的步数完成挑战。这些模式各具特色,既能让玩家在游戏中找到乐趣,也能锻炼玩家的思维能力。 游戏特色: 另外,游戏支持本地双人模式,让玩家可以与好友一起享受游戏的乐趣。双人模式下,玩家需要合作解决迷宫中的难题,增加了游戏的互动性和趣味性。这种合作式的玩法不仅能让玩家在游戏中增进友谊,还能让玩家在解决问题的过程中学会沟通与协作。 关卡流程: 然而,游戏也存在一些不足之处。例如,在部分复杂关卡中,玩家可能会因为漏掉一个方格而无法通关,这可能会让玩家感到沮丧。此外,游戏在教程方面略显简单,对于新手玩家来说可能需要一些时间来熟悉游戏规则和操作方式。 评分: 画面8/10 音乐8/10 操作8/10 综合8/10 总结: 总的来说,《涂色迷宫》是一款值得一玩的益智游戏。它结合了弹射小球、涂色与迷宫探险的元素,为玩家带来了一种全新的游戏体验。游戏的关卡设计丰富多样,玩法多样且充满挑战,支持双人模式也为游戏增加了更多的乐趣。虽然存在一些不足之处,但总体来说,《涂色迷宫》仍然是一款值得尝试的游戏。如果你喜欢益智游戏或者对色彩和迷宫探险感兴趣,那么不妨来体验一下这款《涂色迷宫》,相信你一定会喜欢上它! 本篇作者为Steam鉴赏家巨叼萝莉组--巨叼萌妹 未经授权禁止二次转载
9/10 I was a bit skeptical when I saw that the PC version of this free mobile game costs money, but considering the price (especially at a discount), I think it's fair. This is a much more structured version of the game, and it fixes certain problems I have with the mobile game (like the whole coins system, which becomes useless at a certain point, as well as the movement speed being kinda slow, which especially is an issue in the timed challenge mode). Though, I will say, it's kind of inexcusable for this to be missing the feature of level themes. That's one of the appeals of the mobile game, is that you can change the level background. There is no reason for that to not be present in a version that costs actual money. It's hard to recommend this port to just anyone. If you just like the puzzle aspect, then get the mobile game. It's free, and I think it's also a YouTube playable if you really want to play it on your computer. BUT, if you really like the game or want a more structured playing experience with a level select and whatnot, then this is a good version of the game, and I'd say is overall slightly better than the mobile version.
我重生了 重生在被前男友害死的前一天 这次我要力挽狂澜,夺回属于我的人生 v我50继续讲下一集
i fuguckign love this game but im so mad tho bc theres only 450 levels out on pc while i think theres infinite, although repeating levels on mobile cus im level 3050 on mhy phone but other than that 10/10 i love this gaemm, keeps me entertained for huors
a simple trial for Direction sense,worth a try.
누른 방향으로 쭉가는 공을 조작해서 타일을 다칠하는게임 공이 빠르게 움직여서 퍼즐푸는 속도가 빠르니 즐겁네요. 공이 움직일때마다 찰팍찰팍소리나며 튀기는게 마음에 들었습니다. 퍼즐난이도도 어렵지도 않고 시간제한모드나 일정횟수움직이는 모드도 있고 즐길게 많습니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $635 | 61 | 66% | $0.99 | |
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| $625 | 50 | 90% | $0.99 | |
| $623 | 53 | 77% | $0.99 |