
Alucinod is a first-person puzzle game where gravity changes to match the ground beneath your feet. There are no walls, there is no up, it all depends on where you stand.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good puzzle where the level design is the puzzle. Contains classic box-to-button puzzles. May cause some motion sickness.
Falling asleep with this walking speed. The game IS walking, and that walking is arduously slow. :(
Lindo juego que me llevó 100 minutos terminar, pero esta lindo como algo que me salio 45pe, es como un viaje corto (deje mis fotos de souvenir como screenshots), más de la mitad de los puzzles se hacen solos de lo fáciles que son, solo unos 3 o 4 fueron más "puzzle".. Es más la experiencia y el gimmick con buenos gráficos, acompañados de una buena banda sonora, obviamente al final no se explica nada, y tiene su dosis flashera - Controles: wasd, salto, click - Logros escondidos para rejugarlo, NO cuenta con finales alternativos Uno de los logros es un speedrun, que agregó 326 minutos (5h26min) a mis 100 minutos originales de juego, y una gran satisfacción :]
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a decent game.
It would be an ok game otherwise, but after some time I really started to get that same feeling you get after going on too many rides at a theme park. My main motivator for beating the puzzles (mazes) ended up being to get freedom from this woozy prison I was in. Yeah I don't know, didn't feel like there was all that much to the game, and I didn't feel motivated to complete any of the puzzles or use my brain, like there were some things that should be different, because otherwise it wasn't feeling like much of a fulfilling experience.
My parents and siblings used to comment whenever I played Super Mario Galaxy when I was younger. Something along the lines of "all this upside down and sideways - I can't handle it. It's very confusing." This game helped me understand what they meant.
This is a good Indie game, an FPS puzzler that messes around with perspective, gravity and your mind in general. By the end, not only did I no longer know which way was up and which was down, I didn't actually care that much any more. If it screws with your mind to play it then I can only imagine what a brain-melt it was to develop it. The developer's done a great job though and it's generally obvious what your objective is despite the confusing layouts, to with clever use of colour that hints the way but doesn't give the game away. Each room is essentially a puzzle in itself and most of them took me 5-10 minutes to figure them out. The clean graphics / interface and the soundtrack evoke a unique - and strangely relaxing - atmosphere. A few commenters have complained about how short the game is, and they aren't wrong. It will take most people 2-3 hours to finish on the first run-through and there's probably not much replayability. Personally though, I prefer a short, lean runtime than something longer but padded out and repetitive. I also enjoy short games like this to break up the time between the AAA titles that I know will consume my gaming for a few weeks at a time. As long as you know what to expect in that regard, this is worth a buy.
absolutely brilliant puzzle game, unique and challenging with a great soundtrack and deep subtext. highly recommended if you love a good challenge
Alucinod is a short and fairly easy puzzle game where you get to change gravity. As you can imagine, this can easily disorient you or cause motion sickness (it did for a friend who was watching me, although I didn't experience any). Gameplay/puzzle-wise, it was alright. Nothing to write home about, but nothing particularly bad sticks out. One thing I might have wanted are for cubes to snap into place on buttons, but this is extremely minor. Despite the gravity-changing mechanic, I think the developer did a pretty good job keeping the player oriented. There's an abstractly-told narrative going on this game (a bit like in Kairo), which I have a guess for, but I have no clue if I'm right, and in any case I thought the puzzles were more engaging. I feel like the price is quite high for the amount of content in the game, but maybe your opinion will differ. While this isn't a must-play, it's alright to pick up if it's on sale and you like first-person puzzle games and want to kill an hour or two.
A creepy, stark first-person puzzler with some very disorienting mechanics. It's gorgeous, has a consistent mood and challenge, and doesn't overstay its welcome.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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