
Some 380,000 kilometers above Earth, Consuelo the Space Rose blooms in the moonlight, its origins and intentions a mystery. It last launched a Thorn five years ago—all that's left of Tokyo today is the lawless “Red Zone,” a slum within a slum, sealed off from the world...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
[h1] 《ALPHA-NIGHTHAWK》简评 [/h1] 本作是由Liar-soft(骗子社)制作,白舟发行的一款架空世界观科幻题材恋爱冒险游戏。游戏故事发生在未来,一朵被称为「康斯薇洛」的巨大玫瑰在月球上盛放,它的棘刺将会威胁到人类的安危,为了保全人类,人类发明了一系列机甲与其对抗。而女主角箱根米莉亚也是机甲电气羊的驾驶员之一。在米莉亚一次出勤任务时,却遭到了不明敌机的袭击,就在危机关头被敌对驾驶员“夜鹰”所救,两人被迫降落在地球的东京封锁区域内,两人的恋情也随之展开...... 个人体验下来,本作的立绘和画风非常特殊,浓郁的色彩配合粗犷的轮廓,张扬却又不崩坏,再配合上日系的萌系画风,真的让人眼前一新。有体验过骗子社其他作品的玩家应该更有体会。然后就是本作的UI方面比较简约,透明的边框配合简单的功能,毕竟本作没有什么其他分支选项,能存档就行.....然后就是音乐方面我认为还是做的比较不错的,音乐十分舒适动听,配合游戏的体验极佳。 然后就是本作观感比较差的地方了,游戏属于纯剧情,无分支,但世界观很大,故事却局限在东京的一个封锁区域内。格局大了,故事却小了,还是比较难受的,前期给玩家灌输了不少本作的世界观以及一些新事物。结果故事剧情却关系不大,有点虎头蛇尾的意思。然后剧本方面也有王道拯救少女,英雄救美的意思,游戏剧情非常简单易懂,剧情完全没有发展开。 总体而言,本作作为一款科幻题材恋爱冒险游戏,游戏的世界观设计都非常优秀,但可惜的是将故事局限于一个东京区域,比较遗憾,画风、音乐、配音都属于平均水准以上,还是值得一试的。 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
本作是骗子社开发的黑暗奇幻向机战恋爱视觉小说,糅合宇宙奥妙、诡异恐怖、机甲空战、人兽肉搏等元素,以米莉亚与夜鹰上校在废土之上的浪漫故事为主线,铺开狐人始祖支线与背景板女神隐藏线吊人胃口,最终以全员幸存HE给主线收尾,留下一地巨坑。游戏人设颇有特色,除男主外全员配音,画风经典,不过H依旧有码。当然,最坑的还是骗子社祖传引擎,全程强退重开SL快进,对体验影响较大。续作时间线在本作之前,感兴趣可啃生肉。 [quote] [b][u] ❀书以一家之言🌸而荐一人之好❀ [/u][/b] ❀欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~❀ [/quote]
I really like the premise so far, but I barely read anything. I have 2 hrs in record but I barely played the VN because of an annoying problem. If you're curious, I'll just post it here in the review, because I think that the underlying cause of such a problem is from the engine itself---not that I know what engine they used to create this game. Anyway, after contemplating what's really the problem, I've come to some conclusions, and it probably lies whether you use the Bordered Window or Fullscreen, but that's not all. The most probable cause would be whether you are using the auto-play function or clicking Enter-key every time you want to go to the next dialogue, the latter would probably be the problem. In the settings, there's only two options: [b]Bordered Window[/b] or [b]Full Screen[/b]. [b]Bordered Window[/b] gives me an approximately 1280x720 in 16:9, which is kinda small for me when reading. It would've been nice if I users can [i]resize the bordered window[/i], but you can't... (I don't know what engine they use, but normally, you should be able to for other VNs.) [b]Full Screen[/b] would be my cup of tea, but there's probably something wrong with the engine/processes/whatever used when you play/read this VN. (Do note that I usually play games that are more needy in rendering, so I don't have any problems towards hardwares or softwares, unless this game needs internet connection...?!) So, the problem would somehow goes like this: when an image tries to transition to another one, the game or window would stop (this is in full screen), and makes the buttons unclickable, and this is rather annoying. Simple as that. I tried to alt-tab first to another window/app, and the VN's image transition would continue, but the moment you get back to the VN's window, the game would stop again... Why?! (so picking the windowed border would probably be the only choice... but no, either way, the VN stops responding after a couple of minutes) I really wondered how other games can properly be played on my system, but this VN which should barely in need of graphics would stutter and ultimately stops when it's in the background... So I had no choice but to force stop the game through task manager whenever it wants to stop on me... (closing the game normally would probably open the confirmation whether to proceed or not, but even clicking that won't close the VN...) Btw, I was not playing it in auto-play. Finally, After reading using Bordered Window Mode, the VN still stops... T_T while the BGMs kept being played in the background... I'm still at the part where [spoiler]someone went and crashed into the planet? and after waking up, met two kids...[/spoiler]. I barely read the VN and now, it's stopping every other minute... Currently, I recommend the story but the game itself, no. I really hoped they could update the game again to make it stop responding, but of course, Shiravune didn't give any specifics on how to report it to them. So, it will be at your own risk if you want to buy this or not.
ALPHA-NIGHTHAWK is the first furry title I've ever played. Now I own a few others, but am yet to play them. That is to say that I did not pick this one up by virtue of it being a furry title, although my favourite characters all ended up being furries. The setting is really quite cool, the character designs too. It's a solid 7/10 for me. I am always happy to hear more songs by Rita too.
[h1]宇宙+萝卜+龙傲天题材GALGAME[/h1] [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1]架空科幻背景下的boy meet girl[/h1] 本作《ALPHA-NIGHTHAWK》是一款由骗子社“Liar-soft”制作,白舟代发行的视觉小说。故事背景设定在远未来,天空中在300年前出现在距离地球3.8wkm处的巨大蔷薇花,蔷薇花会不断地延伸出红黑色的触手,并且会向地球发射蔷薇的刺,刺拥有一击破坏城市的威力,但是发射频率很低,大概一百年一次。游戏中补充设定是没有拦截成功的案例,而本作的时间线则是在蔷薇花发射刺后的近几年。游戏整体剧情走向是经典的bot meet girl类型,人设方面也是非常不意外,有沉重过去的亚萨西龙傲天男主,和象牙塔中成长的傻白甜女主。序章剧情以女主米莉亚视角陈述本作世界观,并以追逐未登记的“电气羊”强盗后坠落地球隔离区的剧情作为故事的开始,一场带有“阶级与人权与抗争”的故事由此展开。 [h1]既然是R18那就讲一些老生常谈[/h1] [h3]HCG数量方面[/h3] 本作CG有5.5页,一页12个。剧情表现CG有重复利用的现象,并且非重要剧情CG表现力较弱。场景HCG则有一整页也就是12个,从galgame的角度来说,只要是非拔作,那就可以从HCG的数量方面就可以看出游戏的体量大小。所以本作其实算是一个系列的新坑,整体游戏时长也就6/7个小时左右。 [h3]HCG画风方面[/h3] 首先是日本的galgame,所以HCG必定是带码的。而画风方面通过商店预览就能看出来,本作的色彩丰富度是很高的,并且色彩的对比度也很锐利。这其实对于HCG的色气程度是很有弊端的,但好在本作的绘图人体结构没毛病,画师笔下的角色神态也是惟妙惟肖。尽管CG画风走的是很不寻常的路线,但是并不是很影响对于女角色的色气表现。所以我对于本作的画风评价还是比较满意的,除了个别剧情CG雀氏是颜色用得太多了,导致视觉表现甚至有一些狂气的感觉。 [h1]剧本较为老套,但看得出想作系列作[/h1] 前面也说了本作就是一部俗套的恋爱视觉小说,不过背景设定混搭了非常多的东西,不过个人感觉这个萝卜机设完全是可以平提成别的什么,因为游戏中对于“电气羊”的描述完全就是一种工具,替换成其他的什么东西也是完全可以。说回整体的剧情基调问题,我对于阶级矛盾题材的作品一向是很喜欢,但是怎么说。。。本作写的有些浅显。基本上是男主带着女主乱杀,然后经历一些挫折后建立羁绊之后接着乱杀,如果能多一些飞船上的亚人起义或者隔离区居民对军方进行反抗,那么剧情应该会更有看点,而不是现在剧情中后期会让人感觉有点无聊。并且游戏中挖了很多坑,本作于2019年就发售了,但至今还没有说续作的事,好在本作的结尾算是平稳收官吧,没有强行断章的恶意就行了。 [h1]总结一下[/h1] 《ALPHA-NIGHTHAWK》是一部科幻题材的恋爱视觉小说,男主杀伐果断但又温柔无限,剧情则是着重描写“吊车尾”女主的成长,两人相互扶持共赴美好地面生活为主基调。本作美术风格非常独特,剧情视觉表现观感极佳,但是碍于剧本的原因所以本作只能算是一部良作。对于科幻题材于反抗题材感兴趣的玩家可以入手。
[h1] 《ALPHA-NIGHTHAWK》游戏简评[/h1] 《ALPHA-NIGHTHAWK》是“Liarsoft/骗子社”出品的一款宇宙机甲风格的galgame,由“七星電灯“一人负责企划/原画/剧本。 游戏发售于2019年3月,续作《BETA-SIXDOUZE》也于2020年8月推出。感兴趣的可以两作一起尝试。 [h1] 游戏剧情[/h1] 在宇宙中绽放着一朵巨大的蔷薇“康斯薇洛“,这种宇宙花朵的设定给我一种很浪漫的感觉,有些neta小王子,不过这样的花朵却是人们的头顶的威胁。人类依靠巨大战舰“巴欧巴布“(在民间翻译里叫猴面包树)以及机甲”电气羊“对抗蔷薇,除去它的触手/藤曼?并应对几乎百年一次蔷薇之棘的攻击。 女主也是操作机甲的驾驶员之一,但由于塞尔能量不够,她无法操控战斗羊,只能成为一名后勤,在追击偷补给的男主时,意外坠落到封锁区域,并与男主从对立到相好的故事。算是典型的BOY MEETS GIRL,不过多是女主视角,所以算是GIRL MEETS BOY咯? [h1] 剧情评价[/h1] 故事由意外坠落到封锁区域的女主开始,围绕神秘男主的过去展开,总体具有宏大的科幻背景,描述了人们操控机甲对抗在宇宙中绽放的巨大蔷薇,还是一个有着furry的世界。但故事停留在个人恩怨的层面上,更多着重于爱情故事,设定有些背景板的意思,科幻味不浓,并且可能是多部曲的缘故,篇幅较短、展开不够。 [h1] 美术评价[/h1] 游戏的画风很独特,色彩浓郁,与主流galgame迥异,就个人而言,画风是对我口的,很喜欢这种另类的画风,而习惯美少女gal的玩家,可能会有些劝退。角色设计有furry,有大胸妹,12个带颜色场景,整体画面水准还是不错的。 游戏的战斗演出则比较逊色。虽说是科幻风格,蔷薇绽放的画面也很华丽鲜艳,但战斗的剧情演出则很简陋,单纯的发射子弹的小动画,帧率也不高,基本无法将战斗场面传递给玩家。 [h1] 总结[/h1] 《ALPHA-NIGHTHAWK》是“Liarsoft/骗子社”于2019年3月出品的一款宇宙机甲风格的galgame,由“七星電灯“负责企划与原画,续作也已经推出。整体画风独树一帜,吸引眼球,世界观设计优秀,但展开不够,更多的描写男女主从对立到相爱的情感故事,无选项,无刀,另外续作有填坑,感兴趣的可以与续作一起游玩。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
[h1]Proj Steam Deck: 遊戲部分動畫跳過, 請用GE-Proton 8 / 9 以獲得完整遊戲體驗, 另外,補丁後的存檔資料夾改名, 因此不支援雲端同步,不適合跨機遊玩。[/h1] [hr][/hr] [h2]遊戲在Windows上曾出現過一次卡死, 在啟動遊戲的第18分鐘。[/h2] Alpha-夜鷹(篇),是一部短篇的機甲視覺小說遊戲。 如果你抱著Steampunk(蒸汽朋克)的餘韻去玩這部, 那就會大大的失望了,機體動作的描述很隨便, 全靠文字輸出填補過程。 實用程度也不敢恭維,除非你對尼歐族感興趣。 不過作為遊戲來說,要有的它都有了,所以我認為是合格的。 加分項就只有人物的設計和美術風格。 評分: 6 分 / 10 分為滿分 (看Beta會不會有所逆轉)
[h1]《ALPHA-NIGHTHAWK》:当傻白甜女主遇上天才指挥官[/h1] [h1]【游戏简介】[/h1] 《ALPHA-NIGHTHAWK》是一款由Liar-soft于2019月3月29日制作并发行的宇宙科幻系的短篇恋爱视觉小说,由Shiravune代理发行于2022年10月28日登录Steam平台,并支持繁体中文和英文字幕。Liar-soft是一个特色十足、口碑不错,但注定是一个只能面向少量粉丝的Galgame会社,其作品剧情离奇古怪,涉猎题材广泛,画风独特,销量不高但口碑不错。该社的过往作品也是很值得一玩,例如我玩过的永恒少女~堕落庭园的少女们~ 、腐姬、Forest等都是评价非常不错的作品。 [h1]【故事背景】[/h1] 巨大的蔷薇,沐浴在月光下盛开。绽放于离地球380,000km远的夜空中的美丽蔷薇,人们称之为「康斯薇洛」。棘刺从轨道上被射向地表,并且从中诞生出怪物,这让「湾岸台场城」被抛弃,成了荒废的封锁区域。在那裡,STX宙军驾驶员 箱根米莉亚,与驾驶著战斗羊孤身对决康斯薇洛的前王牌驾驶员 夜鹰一藏相遇了──SF Boy Meets Girl故事新系列,就此开幕。 [h1]【游玩体验】[/h1] 要素方面——SF、Furry、Boy Meets Girl、机甲等,要素丰富且独特。 [hr][/hr] 音乐质量方面——关于OP《Blue of the Universe》,毫不夸张地说,当我听到这首歌的时候,就被这首歌强劲的旋律、歌声、歌词中的氛围深深地吸引了,整个人都燃起来了。还有,游戏的背景音乐进一步地帮助游戏氛围渲染剧情部分,与各个游戏场景融合的很好,使得玩家更有代入感。 [hr][/hr] 画面质量方面——七星電灯老师在负责剧本的同时还担任了原画制作,不得不佩服。游戏画面表现非常不错,68张基础CG且都有差分,12段游戏社保场景。 [hr][/hr] 角色方面——夜鹰一藏,被称为「Blue Star」的前军人。 脸颊裂开,脸上有暗红色的瘀斑。 乍看之下个性粗暴,却在奇怪的地方很会照顾人。 是个拥有庞大塞尔能量的连结天才。 过去曾以STX军的王牌驾驶员身分指挥精锐部队,但因某件事而叛逃。 逃进「封锁区域」后,他为了保护当地居民,驾驶着爱机战斗羊「修罗」持续与康斯薇洛战斗。 [hr][/hr] 箱根米莉亚,拥有Silver Star资格的STX军操纵士。 将来的梦想是驾驶战斗羊,成为「战斗操纵士」,但是因为塞尔能量无法达到精锐操纵士的基准值,而感到苦恼。 是个努力但因为个性正直,而容易吃亏的凡人。 因为夜鹰,她的爱机电气羊「HAL」被拿去拍卖。 为人单纯,不谙世事。 [hr][/hr] 那由多,金发碧眼的少女。 胃口很大、出口成脏。 身上的水手巫女服购买于浅草。 从战舰「巴欧巴布」逃离后,在封锁区域的贫民区当头目。 自从与夜鹰相遇后,身为「废乐园」长女的她,照旧过着大胆豪放的日子。 她的武器是名为「塞尔终端具」的手持电锯。 她忠实于自己的欲望,又十分任性。 [hr][/hr] 在剧情方面(※含轻微剧透)——[spoiler]无论怎样努力都无法成为战斗羊驾驶者的 电气羊驾驶员米莉亚在执行运输任务时遭遇了一个名为夜鹰一藏的敌对战斗羊驾驶员,他抢走了她的货物并使她坠入了地面的封锁区域,夜鹰但是却保护了她免受坠落的死亡。在醒来后,米莉亚独自去寻找自己的最心爱的电气羊,结果在拍卖会上遭遇困境并被夜鹰救下并提议让她留下成为他的助手,不知不觉,米莉亚和夜鹰在日常相处过程中产生了爱意。剧情中规中矩,傻白甜又派不上用场的女主与看似冷酷实际却很体贴的男主之间的甜蜜恋爱故事。夫妻协力,其利断金。玩家可以从中补充日常糖分,且对话有时候也挺幽默搞笑的。虽然游戏的世界观比较宏大,游戏要素众多,但是游戏的剧情却没有围绕世界观有过多的展开。[/spoiler] [hr][/hr] 游戏兼容性方面——虽然Steamdeck上的兼容性显示是未知,但我亲测在Steamdeck上可以完美运行,这为玩家提供更加愉悦、更加便利的游戏体验。但有个值得注意的点,使用GE-Proton7-48兼容层启动游戏会卡黑屏且根本无法运行游戏,但当我改用Proton7.0-6兼容层打开游戏就不会出现黑屏的情况且可以完美流畅运行。 [hr][/hr] 不足: [hr][/hr] 1.不知道是我电脑的问题还是游戏的问题,有时候会出现游戏卡死的情况,按什么都没有反应,只能退出游戏重新启动,存档也没有保存,要重新游玩,影响游戏体验。 [hr][/hr] 2.游戏的系统确实老旧,UI也相对简陋。游戏不能展开文本记录,只能在画面中回滚对话,还不支持Steam自带的F12截图功能。 [hr][/hr] 3.繁中翻译有几处跟日语语音有出入些,但不多。 [h1]【结语】[/h1] 总的来说,这是一款制作精良,剧情比较不错的短篇宇宙科幻题材的视觉小说,本作也算是Liar-soft向新的领域探索的一部试水作。尽管作品本身热度不高,但如果你有兴趣了解并尝试,我相信这将成为令你印象深刻的游戏之一。其续作《BETA-SIXDOUZE》也早已于2023年2月10日在steam发布官方繁体中文版本,玩家可以在游玩本作后继续体验后续剧情。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
ALPHA-NIGHTHAWK is a science-fiction visual novel developed by Liar-soft and published by Shiravune that combines post-apocalyptic storytelling, mecha-inspired action, romance, and philosophical themes into a surprisingly ambitious narrative experience. Set in a future shaped by catastrophe and uncertainty, the game presents a world struggling to survive beneath the influence of a mysterious cosmic presence. Rather than focusing on gameplay systems or branching choices, it dedicates its attention to storytelling, character relationships, and worldbuilding, creating a narrative that gradually unfolds through conversations, revelations, and emotional conflicts. The setting is one of the game's most fascinating qualities. Humanity lives under the looming threat of a gigantic object known as Consuelo, an enigmatic entity suspended in space that periodically unleashes devastating attacks upon Earth. These assaults have reshaped civilization, creating dangerous wastelands and isolated regions where survival is a daily struggle. Among these locations is the Red Zone, a lawless district built upon the ruins of Tokyo. This environment serves as the primary backdrop for much of the story and immediately establishes a mood of decay, desperation, and resilience. The contrast between advanced technology and societal collapse creates a compelling atmosphere that remains engaging throughout the adventure. At the center of the story are Miriya Hakone and Ichizo Yodaka, two characters whose lives intersect under extraordinary circumstances. Miriya is an idealistic military pilot determined to protect others despite her inexperience, while Ichizo is a former ace pilot burdened by his past and forced to survive in the harsh realities of the Red Zone. Their relationship forms the emotional core of the narrative. As they spend more time together, their personal struggles, motivations, and vulnerabilities gradually come to light, creating a bond that feels believable and emotionally satisfying. The writing excels when exploring the contrast between these two protagonists. Miriya's optimism and determination often clash with Ichizo's cynicism and guarded personality, generating meaningful character interactions that help drive the story forward. Their evolving dynamic becomes increasingly important as larger threats emerge and hidden truths surrounding the world begin to surface. The emotional investment created through these relationships is one of the main reasons the narrative remains compelling even during slower sections. Worldbuilding is another area where ALPHA-NIGHTHAWK performs exceptionally well. The game introduces a variety of concepts that contribute to a rich and believable universe. Military organizations, experimental technologies, genetic modifications, and social divisions all play significant roles in shaping the setting. The existence of Neo-Fennecs and advanced combat units adds a unique flavor to the science-fiction framework, while the mysteries surrounding Consuelo provide a constant source of intrigue. Every new piece of information helps expand the player's understanding of the world and reinforces the feeling that this is a living society shaped by centuries of conflict and adaptation. Although primarily a visual novel, the game incorporates elements of mecha fiction that add excitement and scale to the narrative. Advanced combat machines and military operations frequently appear throughout the story, helping balance quieter character moments with larger conflicts. The action sequences are described vividly and supported by impressive artwork, allowing players to imagine the intensity of battles even without direct gameplay involvement. These scenes help maintain momentum and provide dramatic highlights that complement the more personal aspects of the narrative. The visual presentation is among the strongest aspects of the experience. Character artwork is detailed and expressive, effectively conveying emotions during both intimate conversations and dramatic confrontations. Background illustrations bring the world to life, ranging from ruined urban landscapes to futuristic facilities and military installations. The quality of the event illustrations is particularly impressive, helping key moments leave a lasting impact. The artistic direction succeeds in creating a setting that feels both beautiful and bleak, perfectly matching the game's themes. The audio presentation further enhances immersion. Japanese voice acting adds personality and emotional depth to the cast, making interactions feel more natural and engaging. The soundtrack supports the story effectively, shifting between emotional melodies, atmospheric tracks, and more intense compositions during action sequences. Together, the voice work and music help strengthen the emotional resonance of important scenes and contribute significantly to the overall atmosphere. Beyond its science-fiction setting, ALPHA-NIGHTHAWK explores a variety of deeper themes. Questions regarding identity, humanity, discrimination, sacrifice, and the consequences of technological advancement are woven throughout the narrative. The game frequently examines how individuals respond to hardship and whether people can maintain hope in a world defined by suffering and uncertainty. These philosophical undertones add substance to the story and encourage reflection beyond the immediate plot. The pacing is generally effective, especially during the middle chapters where mysteries begin to unravel and character arcs gain momentum. New revelations arrive at a steady pace, ensuring that curiosity remains high. The balance between personal drama, worldbuilding, and larger-scale conflict keeps the narrative engaging without becoming overwhelmed by exposition. Players who enjoy science-fiction stories built around mystery and character development will likely find plenty to appreciate. The game's primary weakness lies in its conclusion. While the journey itself is consistently engaging, certain story elements feel as though they could have received additional development. Some plot threads resolve rather quickly, and a few aspects of the world leave lingering questions. The ending remains emotionally meaningful, but the ambitious scope of the setting may leave some players wishing for a more extensive exploration of its ideas and mysteries. Despite these shortcomings, ALPHA-NIGHTHAWK remains a memorable visual novel that successfully blends romance, science fiction, and post-apocalyptic drama. Its compelling world, strong character relationships, impressive artwork, and thought-provoking themes create an experience that stands out within the genre. Liar-soft's storytelling strengths are evident throughout the adventure, resulting in a narrative that is both emotionally engaging and intellectually interesting. For fans of science-fiction visual novels, mecha stories, and character-driven narratives, ALPHA-NIGHTHAWK offers a rewarding journey through a fascinating and often haunting future. Rating: 7/10
It's good if you're craving some short VN with a bit of charisma. However, it's nothing special, but it's well done. The "H" is pretty standard and doesn't hit any high notes. You won't regret playing it, but it lacks the impact of longer works with more content. I'd say it's one of those games you play looking for a respite from longer ones.
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