
Alone With You is a bittersweet sci-fi adventure game that goes right for the heart. Escape a doomed space colony with the help of your troubled AI companion and four chatty holograms in this unique blend of adventure & visual novel storytelling.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You’re the last survivor of a doomed space colony, trying to escape a planet before it implodes around you. Equipped with a scanner, you’ll reveal clues, solve puzzles, and discover the fates of over two-dozen colonists and the secrets of their interwoven lives. By day you’ll explore this richly detailed world with the help of the colony’s troubled AI. And each night, you'll spend quality time with several holographic companions, forging lasting relationships while gaining further insight into the colony’s tragic downfall.
Over a dozen missions, multiple endings, varied conversation choices, and some surprising decisions provide a story you can sink your teeth into and experience multiple times
A love letter to the Sega CD — vibrant, colourful 16-bit visuals and detailed cut-scene vignettes paint a beautiful sci-fi universe
Completely original soundtrack with more than 30 foot-tapping, otherworldly tunes
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 78reviews | 79% | — | $12.3K |
| $9.99 | 857ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Está bien, es sencillito, visualmente bonito... Es un juego indie de corta duración, no voy a ser excesivamente dura o exigente. La historia es interesante y el sistema de juego está bien también, y aún así tengo la sensación de que le falta algo pero como no sé qué es exactamente, lo dejo ahí.
It's basically a walking sim, but it lacks much of anything to keep it interesting. It definitely had the chance to be a great game. But having to watch the same door opening animation about 400 times and being forced to go back to base after every single little thing really makes it tedious to play. Can't recommend it sadly.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
cn need. 中文必要。鼓励性好评,暂不推荐。 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I described this on bluesky as "basically a dating sim where you're the last survivor of a botched terraforming expedition and the objects of your affection are holographic recreations of four crewmembers and part of your flirtation is helping them learn how they died" and someone said "that is some of the craziest s*** I ever heard."
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i dont know my opinion of this game. honestly, i abandoned this game years ago because i was not enjoying it at the time. recently, i picked it back up to give it another try, and got quickly frustrated like last time, but now i made it to the end. the characters and story didnt seem particularly charming to me, but at the end i did feel a lot of sympathy. i mean, they were all living in a desperate situation beyond what i could imagine, [spoiler]they did all they could and still failed...[/spoiler] what could be more tragic than that? what could make a more heartbreaking story? so, at the end i do love what this game does regarding story. that is not the problem. for me, the problem is HOW this story is told. you get put on rails for most of the game, there isnt much free exploration beyond choosing what order to go to the areas. some puzzles are REALLY engaging, while others... well, i made a note about it while playing: "the game doesnt even let you figure out the puzzles, it just gives you the specific instructions for what you SHOULD DO NOW! but also they are designed clumsily, and i think that really affects the world building. as an example, there is a mission where the codes for a few doors reset to their defaults, and you have to unlock them to progress. sooo, you would assume there is some common sense thinking you can do to figure it out, right? maybe it would be 0000, or 1234 or stuff like that. or there could even be some clues about the design of these doors or safety protocols or whatever? nope! the genius solution is... two random numbers written in unrelated rooms close to the doors (in a calendar and a batch number)... and these just happen to be the codes? come on! surely you could come up with something more interesting than that! the game has many more moments like these, if a little more subtle, which for me meant that i just saw right through the story and did not feel like i was talking to people, [spoilers]or finding my coworkers bodies,[/spoilers] or engaging with the ideas the game was proposing..." you can tell that was a really bad moment in the game, but looking back on it, the opposite is also true, there are moments where the beauty of this tragic story shines, and nothing else really matters, not the puzzle design or sometimes-clunky world building. so that is what you get for this game! i still dont know if it was worth it... i guess i will know it was if i remember this story in a couple years, but dont remember that ♥♥♥♥♥♥♥ puzzle lol
прикольная бродилка, почти на все можно нажать и почитать, сюжет не замысловатый, и ходить порой слишком долго, но в целом хорошо
It wouldn't be fair to rate this game on its graphics or "gameplay"; of course, as long as it doesn't have any noticeable and relevant problems in that area. The story is well done and well thought out. It delivers correctly and clearly, and the accompanying music doesn't disappoint. The overall design is certainly a success. But for a change, I would like to delve into a different field related to the story of this game, which captured my interest, and which inspires this recommendation. Holographic simulations, int he context of re-enabling a past being into existence, give a lot to think about, in the philosophical-theological sense. They extend and reinvent an afterlife. People who digitally "regenerate" and act as experts in the game are confused but are, in essence themselves. Or a regenerated version of themselves, their logic and knowledge. I find it interesting that they are interested and ask what happened to them or how they died, or if the things that existed while they were alive persist in time. But they are also happy to be able to continue helping after having left the positive plane, from artificial intelligence. I also like the fact that you have to interact with them as if they were alive, and that they have a better predisposition to help with good interactions. Undoubtedly a good approach to the fact of persistence of life after death in a technological way. To close this philosophical wandering, I wonder; if I program a social network that sends birthday greetings to my loved ones that persists after my death, I am congratulating them from the digital afterlife? it becomes a legacy? what else could I do alive in a technological way that "speaks" or allows me to express myself? Interesting.
手柄无法操控,差评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 22 | 82% | $9.99 | |
| $4.4K | 45 | 100% | $4.99 | |
| $524 | 15 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 52 | 83% | $9.99 | |
| $12.3K | 142 | 81% | $4.99 | |
| $12.3K | 219 | 87% | $4.99 | |
| $12.3K | 322 | 85% | $0.99 | |
| $12.3K | 875 | 64% | $0.99 | |
| $12.3K | 193 | 94% | $3.99 |