
Dive into non-stop battles against endless waves of enemies. Use a variety of weapons and powers, customize your character, and discover new strategies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Reviews
й
Игра 'Alon' - это атмосферный и медитативный опыт для тех, кто ищет что-то отличное от динамичных экшенов. Минималистичный визуальный стиль и умиротворяющая музыка прекрасно погружают в мир, полный загадок и тихой красоты. Основной геймплей строится на решении головоломок, основанных на манипуляции светом и тенью. Задачи не самые сложные, но они достаточно оригинальны и заставляют немного подумать, не вызывая при этом раздражения. Прохождение ощущается как плавное исследование, где любопытство вознаграждается новыми открытиями и пониманием истории мира. Единственный минус – небольшая продолжительность игры. Хотелось бы больше уровней и более глубокое погружение в лор. Тем не менее, даже за короткое время 'Alon' оставляет приятное послевкусие. Если вы цените игры, которые делают акцент на атмосфере и предлагают расслабляющий геймплей, то 'Alon' определенно стоит вашего внимания. Это отличная игра для короткой передышки от суеты и возможность побыть наедине с собой и красивым, но загадочным миром.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Alon’s pretty fun. The combat feels good, and trying out different builds keeps it interesting. You can just jump into for a bit, end up playing for few hours and game is complete.
免费 有成就 没中文 阿隆 你将运用各式武器与异能,击溃一波又一波来袭的敌人。 随着进程推进,敌人会愈发强悍,你必须时刻保持警惕。战斗永不停歇,前路永远充满未知与新挑战。 自定义你的角色,解锁酷炫技能,搜集强力战利品。 每一次游玩都能解锁全新战术,打造属于你的制敌之道。 核心就是活下去,并在过程中尽情享受战斗快感。 加入战场,看看你能否掌控这场狂乱厮杀!
👍
Bad...
Alon is a free-to-play third-person action game developed by IMOA and Nick Serebryanik and published by IMOA. Its design revolves around a familiar survival formula in which the player faces repeated waves of enemies while gradually improving a character through weapons, abilities, skills, and collected loot. Rather than building the experience around an elaborate storyline, the game concentrates on immediate combat and the satisfaction of becoming more capable as the opposition grows increasingly dangerous. The combat loop is easy to understand but leaves room for experimentation. Players have access to different weapons as well as supernatural powers, creating opportunities to approach encounters in different ways. Surviving early waves may be relatively manageable, but stronger enemies gradually increase the pressure and encourage better use of available abilities. This escalation is important because it prevents character progression from existing purely as a collection of upgrades. Improvements have a practical purpose, allowing the player to keep pace with enemies that become harder to overcome as a run continues. Character development is one of the more appealing aspects of Alon. Skills can be unlocked, loot can be collected, and the character can be customized as the player progresses. Together, these elements give each improvement a sense of purpose and encourage experimentation with different combinations. A newly acquired ability or piece of equipment can potentially influence how subsequent encounters are handled. This makes discovering effective strategies an important part of the experience rather than reducing progression to simple numerical growth. Alon's roguelike qualities complement this approach particularly well. Repeated attempts are not merely about reaching a higher wave but also about learning which combinations of powers, weapons, and skills work effectively. The structure creates a cycle of fighting, acquiring improvements, experimenting with a build, and testing that build against stronger opponents. It is a straightforward formula, yet it can become highly engaging when upgrades noticeably alter the player's effectiveness or introduce new tactical possibilities. Visually and thematically, Alon adopts a colorful and stylized fantasy identity involving magic, nature, and mysterious environments. The third-person perspective provides a more direct connection to the customized character than the distant viewpoints frequently associated with survival roguelikes. Exploration is also part of the game's broader identity, although the available description places substantially greater importance on fighting enemies and developing the character. Anyone approaching it primarily for an expansive open-world adventure should therefore keep expectations measured, as combat remains the central attraction. The simplicity of the basic objective is both an advantage and a potential weakness. Alon does not require players to understand an enormous collection of mechanics before enjoying its central idea. Entering combat, defeating enemies, acquiring useful improvements, and preparing for greater threats form an accessible progression loop. This makes it suitable for shorter sessions while still providing incentives to continue through character growth and experimentation. However, wave-based action games depend heavily on variety. Repeatedly fighting enemies can eventually become predictable if new opponents, powers, equipment, and tactical situations do not arrive frequently enough. Because Alon's concept is so heavily concentrated around its survival loop, repetition is more noticeable than it would be in a narrative-heavy adventure filled with quests and scripted diversions. Players who enjoy refining builds and overcoming increasingly difficult encounters are more likely to appreciate this structure than those searching for deep storytelling or extensive role-playing systems. The single-player focus also makes Alon a largely personal progression experience. There is no need to coordinate strategies with teammates or compete against other players, allowing the game's challenge to revolve around mastering its mechanics and improving individual performance. Steam Achievements provide additional goals for completion-oriented players, while Steam Cloud support adds convenience when playing across compatible systems. The game currently places its emphasis firmly on individual PvE play. Its free-to-play format is another important advantage. Since the central question surrounding a survival game is whether its repetitive gameplay loop remains enjoyable for a particular player, removing the initial purchase requirement makes Alon considerably easier to try. Optional purchasable content exists, but the base game's free availability gives prospective players an opportunity to determine whether its combination of combat, progression, and customization suits their preferences before spending money. From a technical standpoint, Alon is not excessively demanding by modern gaming standards, although it is not designed exclusively for extremely low-end hardware either. Its minimum requirements call for 8 GB of memory and older dedicated graphics hardware, while the recommended specifications increase to 16 GB of memory and hardware comparable to a GTX 1060 or RX 580. The storage requirement of approximately 20 GB is somewhat larger than might be expected from the simplicity of its premise, but the overall hardware requirements should remain achievable for many gaming PCs. What ultimately defines Alon is the way its individual mechanics support a single central objective. Weapons provide offensive variety, magical powers broaden combat possibilities, loot rewards continued play, skills strengthen progression, customization gives players greater ownership over their character, and increasingly difficult enemy waves provide a reason to use everything that has been acquired. None of these concepts is particularly unusual on its own, but their combination creates a coherent foundation for a survival-oriented action game. Alon is therefore best suited to players who enjoy action roguelikes built around gradual improvement and repeated combat. Its strengths come from accessibility, character progression, build experimentation, fantasy abilities, and escalating encounters, while its greatest risk is the repetition naturally associated with its wave-survival structure. Developed by IMOA and Nick Serebryanik and published by IMOA, it presents a focused experience rather than an overly ambitious one. For players comfortable with its combat-driven priorities, there is enough flexibility in its weapons, powers, skills, and loot systems to make progression satisfying. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 25 | 72% | Free | |
| $0 | 22 | 86% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $51.5K | 225 | 75% | $9.99 |