
A co-op survival game for up to 4 players where the island fights back, growing more hostile the closer you get to escaping.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stranded on an unpredictable island that does not want you to leave, you and your team have one chance to escape.
Search forests, ruins, and buried sites for missing parts. Bring everything back, repair your vehicle, and get out before the island turns against you.
The island is alive with Anima, a corrupted energy that flows through every creature, structure, and storm. Kill what hunts you and harvest its Anima to survive. Spend it at ritual shrines to permanently strengthen your character across runs, unlocking new ways to endure the island’s escalating horrors.
The more progress you make, the harder the island pushes back. Paths collapse. Storms roll in. Safe routes disappear just when you need them most.
Every move is a tradeoff. Stay close or split up. Move fast or stay quiet. Push forward or fall back. The island punishes hesitation and overconfidence alike.
Built for online co-op, communication is survival. Call out threats, share what you find, and adapt together as the island shifts and escalates with every run.
Defeat enemies and extract the island’s corrupted energy. Every fight is a risk, but Anima is essential if you want to survive what comes next.
Spend collected Anima at ritual shrines to unlock Blessings, powerful synergies, and permanent upgrades granted by the Cat God.
Recover hidden parts, return them safely, and repair your escape before it’s too late.
Fear builds throughout the run. Disasters, isolation, and close calls push players toward panic, making coordination and survival increasingly difficult.
Procedural layouts, shifting threats, and dynamic events ensure the island never lets you escape the same way twice.
Online co-op gameplay built around communication with proximity voice chat
Permanent progression through the Anima shrine system
Exploration-focused survival gameplay
Procedural design for replayability
Dynamic disasters, shifting routes, and escalating threats
Panic, lots of panic.
Stats
Languages: English**languages with full audio support
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |