
ALL IN ONE is a co-op physics game where three to five players share one body or sometimes, a single object. Control balance, jump, and climb together through our custom physics system. Even simple moves can be a huge challenge so communicate, encourage, and move as one.
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About
ALL IN ONE is a 3 to 5-player co-op physics mayhem.
In this game, rotating the view, lifting arms, and even walking must be controlled individually by different players!

Work together to master the body’s mechanics and strengthen (or destroy) your bonds!
Our "roughly" crafted physics simulation, built in just 4 days, will constantly tilt, push, and trip you up.
Even the simple act of walking, which you’ve taken for granted your whole life, will become a daunting challenge.

Every body part has its own role.
Switch between 1st and 3rd person views as needed and put your teamwork to the ultimate test!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Reviews
Discord (불화) 가 필요한 게임
ALL IN ONE is an unconventional multiplayer party game developed and published by Selbi that thrives on turning simple movement into a hilarious challenge. Rather than giving each player complete control of a character, the game distributes different body functions among three to five participants, forcing everyone to work together to perform even the most basic actions. This unusual design immediately creates a sense of chaos and unpredictability, making the experience less about individual skill and more about communication, timing, and teamwork. The core gameplay revolves around navigating obstacles and completing objectives while sharing control of a single body. Every movement becomes a collaborative effort, whether it involves walking forward, maintaining balance, adjusting direction, or interacting with the environment. Because no single player has full control, progress often depends on how effectively teammates coordinate their actions. This concept transforms routine tasks into entertaining challenges, resulting in countless moments where success feels rewarding and failure becomes equally amusing. One of the game's defining features is its intentionally awkward physics system. Characters wobble, stumble, and react unpredictably to player input, creating situations that can quickly spiral into comedic disaster. The physics are not designed for precision but rather for generating memorable moments between friends. A simple attempt to cross a platform or navigate a narrow pathway can lead to unexpected falls and laughter-filled setbacks. The game embraces these imperfections, making them a fundamental part of its identity rather than something to overcome. The ability to switch between first-person and third-person perspectives adds variety to the experience. Different viewpoints can help players better understand their surroundings or improve coordination during difficult sections. This feature prevents gameplay from becoming too repetitive and provides teams with additional tools to tackle challenges. While the objectives themselves may not be particularly complex, the difficulty arises from managing shared control and adapting to the game's unpredictable movement system. Visually, ALL IN ONE takes a straightforward approach that prioritizes functionality over spectacle. The graphics serve their purpose effectively, ensuring players can focus on coordination and communication rather than visual distractions. The minimalist presentation also complements the game's lightweight and accessible nature, making it easy for groups of friends to jump in and start playing without a significant learning curve. The game's biggest strength is undoubtedly its social value. ALL IN ONE is designed to create stories that players will remember long after a session ends. Whether a group barely manages to complete a challenge or repeatedly fails in increasingly ridiculous ways, the resulting interactions become the true source of entertainment. It is a title that shines brightest when played with friends willing to embrace the chaos and laugh at mistakes rather than become frustrated by them. However, the game’s appeal may be somewhat limited for solo players or those seeking a deeper progression system. The experience relies heavily on multiplayer interaction, and much of its charm comes from the communication and reactions of other participants. Players looking for a lengthy campaign, narrative-driven content, or competitive depth may find the game lacking in those areas. Instead, it succeeds as a focused party experience built around shared problem-solving and comedic physics. Overall, ALL IN ONE is a creative and refreshing take on cooperative gaming. By transforming basic movement into a team effort and embracing unpredictable physics, it delivers a steady stream of humorous and memorable moments. Its simple presentation and accessible design support a concept that feels genuinely unique within the multiplayer genre. While it may not offer extensive long-term content, it excels at providing entertaining sessions with friends and stands out as an inventive social experience. Rating: 5/10
매우 어려운 자꾸 파업하는 저능아 웃긴
오른손(왼손)이 가장 바쁜 게임
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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