
The player connects to a girl in distress in space thousands of years later? How will they resolve the crisis and discover the truth? Through the mechanism of real-time synchronization, the game breaks through the dimensional wall and creates an immersive dialogue across time and space.
Modeled estimate, not a reported figure. How we estimate →
About
【Game Developer】TDGame Studio

Game Producer: wuli
Game Designer: VK
Game Programmer: YangBan, Yuze, MZ
Game Artist: PicPicky, Anjiujiu, Sirick, 470
Game Musician: Azure_Lag, Ganjuwei
Game Operator: Steve, Qutaibai, Luosu, Kaidaku
【Game Publisher】Another Indie

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 422 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯爆了,为什么没有早点遇到
My first time trying this type of game and instantly loved the story of the game 10/10 would reccomend
过完一周目了以后好几个月没有开新档,结果今天启动游戏一看居然还有公司派人来找海獭号的剧情,我只能说这游戏做的太强了。而且一周目的剧情也确实很触动人。总之是一款非常出色的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 424 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情很好,消息对话的形式很好地塑造了角色,有反转有欢笑有感动,世界观交代的也比较清楚,并且体量不是很大,一周目我玩下来大概是2到3小时左右,。果是冲着剧情来并且不太喜欢分支太多的话可以考虑一下,还有就是Aliya真的很可爱QWQ
内容不多但是创意极佳,我认为游玩这种很有新意的游戏是一种享受 总之我认为非常好玩,不过有点刀就是了 [spoiler]我的Aliya😭[/spoiler]
勿忘我
其实我们永远就不下Aliya,因为那个真正最感触我们的Aliya早就留在了一周目的结局(哭
玩到后日谈我都不打算再重新连接了,只希望Aliya能一直健康的度过余生
给我看哭了呜呜呜呜呜,我要Aliya呜呜呜呜呜呜呜呜呜呜
故事还可以,按shift可以快进
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $127.3K | 411 | 28% | $13.99 | |
| $89.7K | 151 | 74% | $14.99 | |
| $61.8K | 528 | 93% | $7.99 | |
| $8.5K | 109 | 89% | $6.99 | |
| $123 | 1 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.3K | 681 | 84% | $19.99 | |
| $377.3K | 1.1K | 90% | $20.99 | |
| $377.2K | 353 | 84% | $29.99 | |
| $377.4K | 596 | 81% | $19.99 | |
| $377.4K | 3.8K | 73% | $4.99 | |
| $377.5K | 783 | 84% | $17.99 |