
The player connects to a girl in distress in space thousands of years later? How will they resolve the crisis and discover the truth? Through the mechanism of real-time synchronization, the game breaks through the dimensional wall and creates an immersive dialogue across time and space.
Modeled estimate, not a reported figure. How we estimate →
Media

About
【Game Developer】TDGame Studio

Game Producer: wuli
Game Designer: VK
Game Programmer: YangBan, Yuze, MZ
Game Artist: PicPicky, Anjiujiu, Sirick, 470
Game Musician: Azure_Lag, Ganjuwei
Game Operator: Steve, Qutaibai, Luosu, Kaidaku
【Game Publisher】Another Indie

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
人偶的爱是有价值的。 这是一款代入感很强的meta类游戏。 本作没有绝对的好结局,一周目的Aliya是每个玩家心中的遗憾,可遗憾和不完美才是真实的世界。只有一周目的刻骨铭心才能带给玩家更大的冲击力,让玩家永远遵守与那个独一无二的、共经生死的Aliya之间关于风信子的承诺,也让我们在多周目中竭尽全力去拯救Aliya。 本作的后劲无疑是巨大的,当你瞥见黄色的花卉,你会回想起与Aliya重逢的暗号;当你凝视夜晚的星空,你会想到此时的Aliya是否也在1000光年外与你对望。 最后希望各位COSMOS能活到1000年后,在科朗2-C的晨昏线上救下Aliya,与她见面聊一聊彼此的故事,打上一把TRPG,去贝索尼亚星的海边,去ESTAMU星的雪原,去谱写永不完结的故事,在群星之间直到一切的终结。
A lovely story, an engaging soundtrack, varied dialogue paths, all this with charming imperfections - which do not lower the game's standing, come to paint a picture of a grounded, coherent world that fosters the narrative curiosity which arises from its subjective, humane perspective.
夯
你怎么亖了
我已哭麻,其实希望二周目能不是开放式结局的
眼睛袅袅了
Aliya!!!!!
怎么这么刀啊,你还我aliya!!!
Per aspera ad astra. 总有一些羁绊可以跨越时间和空间, 但伸出手什么也抓不到的失落感, 如宇宙般广阔无边。
很有代入感 玩哭了 我喜欢你Aliya!!!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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