
Alien Zombie Megadeath is a gloriously intense platform shoot-em-up!
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Alien Zombie Megadeath is a gloriously intense platform shoot-em-up! You are the lone Spaceman, doing boring space work on a random space platform in deep space when suddenly a huge, relentless, alien force attacks! However these are not your normal everyday aliens...these are alien ZOMBIES! Even through his protective helmet, Spaceman is sickend by their smelliness.
For the sake of humanity... and Spacemans nostrils... you must take control of the ill-fated Spaceman and fend off the alien zombie hoards. Alien Zombie Megadeath is an oldschool 2D platform shoot-em-up with enemies coming at you from all sides, in all shapes and sizes. You MUST blast them all to smithereens!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No way. Degenerate ♥♥♥♥♥♥♥ game. Any game where you have to sandbag so you can "build multiplier" is ♥♥♥♥. Especially any game where you have to sandbag so you can "build multiplier" so you can "unlock medals" so you can "unlock the rest of the levels". And any game like this without progression of some sort is ♥♥♥♥. It's not 2004.
I'd put some time into this one before but I decided to fire it up again to see what it was like. I remembered liking it well enough, and I thought I'd see if it was still worth my time. It's a side scrolling arena shooter that kind of reminds me of some old ass arcade game that I don't remember the name of that I only played because it was on some compilation disc (it was called Xenophobe and had the same multi-level structure but honestly wasn't that similar - i looked it up). It's fine. Nothing special, and if I didn't have about a trillion other smaller distractions, I'd be plenty happy playing it a lot more. I'll probably keep it installed for a while and ♥♥♥♥ around with it, but I'm probably ok with the 2 hours total I've logged on it already if I don't ever come back to it. One final note, Dave Mustaine is nowhere to be found in this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A quality arcade shooter which I recently re-discovered. With tight controls, loads of levels, a fun aesthetic and simple to learn, hard to master gameplay, it walks the fine line between challenging and frustrating. Its got that "just one more go" vibe that will keep you playing for quite some time and with so many levels (some with different game types) it wont get boring fast. I don't remember what I paid for it, but I have a feeling it wasn't enough.
Apparently, I've played this game for 13.3 hours, even though I don't remember much about it, so there must have been something fun about it.
Looking at a printscreen, this could give you shovelware vibes. But it's a good arcade shooter! Enemy spawn can be a little unforgiven, killing you instantly because you were at the wrong place, but it's manageable most of the time!
It's a fun little platform game. If you don't have a controller, I'd honestly just say pass on it (no mouse support of any kind and controls are awkward AF). It's got an interesting style about it. Background music could get grating (or so I can imagine if you play it longer). All in all, not a bad game.
Nothing really wrong with this game, but I just don't really see where it's going. It was fun for a while, but I don't think I can see myself playing it for extended periods of time, especially given the lack of a storyline. Lacks ambition, picks out long, and general fortitude(?)
Gra-wydmuszka. Żadnej głębi. Żadnej frajdy. Żadnego choć odrobinę fajnego pomysłu... Odinstalowałem z ulgą...
Scales up to the DIAS level far qucker than I like. Can't set the controls any easier. It was fun while it lasted.
Typical 2011 bullet storm game except this one makes you cry for a decade as you slowly beat your head against it until you 100% it, while it's possible to beat this without 100% it obviously...the challenge to do that task is insane and i think it should be better balanced in that regard. The decoy gameplay mechanic isn't utilized as much as I liked, and the escort levels were just annoying. I didn't really enjoy how if you got a powerup and you got hit it would remove the powerup. Glad to never have to play this game again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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