
Alien Slayers is a roguelite time survival game where you hunt down hostile alien creatures on various planets. Grab your weapon and survive to the end to become the strongest alien.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
개발 중단 했으면 환불시켜줘
まだまだこれからって感じだけど、おもろいやんおもろいやん
運営から開発「放棄」宣言が出てました。 もうこのゲームの開発を続けられないけど、 新しいゲームの開発を頑張るよ!だそうです。
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Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finally a "survivor" game with a scifi setting! It's very early in EA, but despite that it's a lot of fun and also quite challenging. I look forward to seeing how far this game can go. Devs are doing an amazing job at engaging and communicating with their community!
Development has ceased on Alien Slayers as the Devs plans didn't work out in a crowded market. So the game will never progress further than it's current point. Is the game worth it at its current point? Yes, it is. There's plenty here to get your teeth into at a low price point. Plenty to unlock, the levels and enemies are varied and fun. Plenty of combinations to find and a nice difficulty curve. There's nothing particularly innovative, but what it does, it does well. I've enjoyed my time with it.
초반 골드 파밍이 매우 고통스럽다 하드 모드 열고 이것저것 좀 올리면 편해지긴 함 무기랑 패시브의 칸 구분이 없는 대신 합성하면 성능은 물론이고 무려 장비칸이 하나가 비게된다 이러면 고점이 높아지는 장점이 있긴한데 단점으로 매판 플레이가 크게 변하질 않는다 무기랑 패시브의 종류가 꽤 많아 아닐거 같지만 결국 쓰는것만 쓰게되니.. 캐릭터를 고르는 이유가 액티브 스킬이 아니라 패시브 스탯으로 고르게 되는게 아쉽다 초반엔 확실히 액티브가 좋지만 후반가면 결국 이런저런 이유로 안쓰게 됨 레드베렛은 빼고 드론은 단점이랄게 후반에 힘 빠진다는거 정도? 그래도 절대 약한것도 아니고 경직을 주니까 충분히 좋음 변이는 다른 게임에선 못봤던 시스템인데 변이 몹을 보기가 힘들어서 채감상 별로다 도트그래픽은 취향 맞으면 충분히 먹히는 정도고.. 결론은 게임만의 장점이나 특징이 보이는데 아직 갈 길이 멀다는 느낌. 지금보다 높은 난이도랑 무한모드가 필요함 도트는 취향 맞으면 충분히 훌륭하다고 생각하고..
The game had potential. It really did. Unfortunately, the "developer" decided to abandon the project just two months after announcing a "large update" being in the works. He said that the update would take about 2 months to complete, and that the development would begin the following month. But then, two months later, they announced that the game was being abandoned and no update was delivered.
Game Looked Promising But it's Officially Abandon-ware now this has been happening to alot of games recently and while i get it, it rubs me the wrong way as a customer because the game will now never be finished. We lost another one boys, The F key is to your left. We ain't makin it to mars with dis one
Play the demo => love the demo => buy the game. Can't wait to see more content, love what's there so far.
최고어려움 난이도에서 초반에 무기가 너무 안나와서 플레이 완료하기가 너무 어렵네요.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.