
Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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This game isn't worth downloading.
[h1] Arena FPS with martians and evil robots. Gameplay is similar to Quake 3 Arena with game modes like deathmatch, capture the flag, team deathmatch, etc. Different type of weapons for different occasion - minigun, shotgun, railgun, rocket launcher, grenade launcher shooting cocoons and such. Mostly it's mindless shooting spree but generally works fine. Servers are available but no players can be found. Overall poor man's replacement for old Quake or Unreal Tournament. [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Some things first,the game isnt from 2017 but releases October of 2004-5-6!!! Had the game from Linux Format magazine series in maybe 2008 or 2009,mum bought it for me as present,idk the steam version is kinda different from the dvd back then,ok has some bugs,bot-player spawn in the same spot if the bots are many at the map and some crashes on launches sometimes from even its old peek days..NEVER has the blessing play online to critique.. The good things: -For a game of 20+ YEARS the performance on a mid gtx3060 card is great -So many models and colors to select -MAPS ARE GREAT FOR ITS TIME....Minor gliches -Many guns and always 2 ways to shoot -Lovely extra boost on some levels -Developers have it FREE all that years -The idea of the project is so good it need someday a game like it -Great music and cool gun sounds FOR BACK THEN WAS TO SOLID 8,5 OR EVEN 9 OF 10 Now is like a 6/7 of 10 But in my heart as a nostalgia total 100/10
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Alien Arena: Warriors Of Mars is a dead PvP game. Why did it fail? [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This is a poorly made and painfully average PvP arena shooter... the developers seemed to think making a lot of maps would make players materialize out of, well, somewhere... but it doesn't work that way. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. It's free... now, but it wasn't before. The developer was charging $10 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Alien Arena: Warriors of Mars, developed and published by COR Entertainment, LLC, is a fast-paced arena shooter that deliberately leans into the DNA of classic FPS titles rather than chasing modern trends. It draws clear inspiration from the golden age of competitive shooters, where movement skill, map control, and quick reflexes mattered far more than unlock systems or cinematic storytelling. From the moment you drop into a match, it becomes clear that the game is less interested in innovation and more focused on preserving the raw, adrenaline-driven combat that defined earlier generations of multiplayer shooters. The gameplay is built around speed and fluidity. Weapons are readily available across maps, there’s no need to reload, and engagements happen almost constantly. This creates a relentless rhythm where players are always moving, always searching for the next encounter. The arsenal offers a mix of familiar tools—rapid-fire weapons, explosive projectiles, and more specialized options—many of which include alternate fire modes that add a layer of tactical choice. Movement mechanics play a crucial role as well, with techniques like strafe-jumping and momentum control rewarding players who invest time into mastering them. The result is a game where skill expression is front and center, and even small improvements in movement or aim can significantly impact performance. The variety of modes and maps provides a solid framework for replayability. Traditional options like deathmatch and capture the flag are present, supported by a selection of arenas that emphasize different styles of play. Some maps encourage tight, close-quarters combat, while others offer more verticality and open space for strategic positioning. Additional modifiers and mutators can alter the flow of matches, introducing chaos or forcing players to adapt to unusual conditions. While this variety helps keep things fresh, the overall design remains rooted in familiar territory, rarely straying far from the conventions it builds upon. Visually, the game carries a distinctive retro aesthetic that blends industrial sci-fi with a slightly whimsical alien theme. The environments are colorful and stylized, but they also reveal the game’s age, with relatively simple textures and geometry compared to modern standards. For some players, this adds charm and nostalgia, reinforcing the game’s identity as a throwback experience. For others, it may feel dated and lacking in detail. The audio design follows a similar pattern—functional and fitting, though not particularly standout—serving the gameplay without drawing too much attention to itself. One of the game’s defining strengths is how faithfully it captures the essence of classic arena shooters. The mechanics are tight, the pacing is intense, and the learning curve rewards dedication. However, this commitment to tradition also limits its broader appeal. Without significant innovation or modern quality-of-life features, the experience can feel somewhat repetitive over time. The core loop remains engaging, but it doesn’t evolve in ways that might surprise players or keep them invested for the long haul. A more pressing issue is the multiplayer environment. As a game designed primarily around competitive play, it relies heavily on an active player base to deliver its best moments. In practice, matches are often populated by bots rather than real opponents, which changes the dynamic considerably. While the AI provides a functional substitute, it lacks the unpredictability and intensity that come from facing human players. This can make the experience feel less vibrant and reduce the sense of competition that is central to the genre. Despite these drawbacks, Alien Arena: Warriors of Mars remains a sincere and passionate homage to a style of shooter that has become increasingly rare. It doesn’t attempt to reinvent the genre, but instead refines and preserves its core elements, offering a straightforward, skill-based experience that rewards practice and quick thinking. For players who appreciate the simplicity and intensity of classic arena combat, there is genuine enjoyment to be found here. In the end, the game stands as a niche but worthwhile entry in the FPS landscape. It delivers solid mechanics and a clear vision, even if it lacks the polish and player base needed to fully realize its potential. Those seeking a nostalgic return to fast, uncompromising multiplayer action will likely find it appealing, while others may find its limitations harder to overlook. Rating: 7/10
Эмо альбом Four Letter Lie — What a Terrible Thing to Say (2008)
Blocks keys like Windows/Meta, Alt+Tab, Ctrl - tabbing out/in, going to desktop not possible. If this game is launched in background, you see the desktop but can't do anything there as Alien Arena grabs all key and mouse events. Reboot computer a few times now to get this game closed or make desktop appear again. Uninstalled. No other game has such issues. Don't grab alt/ctrl/windows keys/modifiers.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.