
Can you manage to beat your competitors to be the next top idol- and maybe even win their hearts in the process?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game taught me how to sing! このゲームは歌う方法を教えてくれました。
☀️
[h1]4/10[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Alice in Stardom - A Free Idol Visual Novel" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book is square in the middle of what we expect from e-books dumped onto Steam through Steam Direct (QA? We never heard of it). It's a high school anime club dropout fan-fiction about, you guessed it, the authors harem of imaginary girlfriends, all of whom are singing idols who are just desperate to get in his pants. The cringe here goes to 11, but I'm pretty sure this was written by a junior high schooler (any alternative explanation for this much cringe is worse). This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 14 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 14 copies to satisfy the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Bir sonraki en iyi idol olmak için rakiplerinizi yenmeyi ve hatta belki de bu süreçte kalplerini kazanmayı başarabilir misiniz?
Simple, short, cute visual novel, with cute art and easy achievements
[h1]5/10[/h1]
差点意思,有中文就好了,有些时候不知道要点什么
Визуальная новелла в жанре идол‑симулятора: игрок следует за историей девушки, мечтающей стать звездой шоу‑бизнеса. Через диалоги и выборы нужно развивать таланты героини, выстраивать отношения с коллегами и добиваться успеха на сцене. Плюсы: Яркая аниме‑стилистика — красочные иллюстрации и дизайн персонажей создают атмосферу глянцевого шоу‑бизнеса и радуют глаз. Тема идол‑культуры — игра погружает в закулисье индустрии: репетиции, кастинги, выступления, что будет интересно поклонникам жанра. Бесплатный доступ — новелла распространяется бесплатно, что делает её лёгкой для знакомства без финансовых вложений. Минусы: Линейность сюжета — влияние выборов на историю ограничено, ключевые события развиваются по заданному сценарию. Ограниченная реиграбельность — после прохождения основных сюжетных линий мотивация вернуться в игру снижается из‑за отсутствия альтернативных веток. Языковой барьер — текст на английском без локализации, что может затруднить восприятие для тех, кто не владеет языком свободно. Итог: Alice in Stardom подойдёт поклонникам визуальных новелл и идол‑тематики: она очаровывает визуалом и атмосферой шоу‑бизнеса. Игра хороша для разового прохождения, но может не заинтересовать тех, кто ищет нелинейный сюжет, глубокую систему развития персонажа или версию на других языках.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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