
Alchemy Frogs is a local co-op puzzle platformer game with a 3D, isometric camera, in which Frog & Toad traverse a poisoned swamp to look for a cure that will help them save their family from being turned to stone. Frog & Toad will mix their potions to unleash powerful magical effects.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
intermittent bug which meant my friend couldn't brew potions made game unplayable, perhaps as we were using remote play?
Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Кооператив про лягушек алхимиков, идея не плоха, анимация действий выполнена достаточно топорно но пока вы подумаете что "с меня достаточно" игра закончится с намёком на продолжение, от продолжения хотелось бы получить что-то на подобии Time on Frog Island, лягухи ТОП!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Alchemy Frogs" is one of literally thousands of student projects infesting Steam. It's from Vancouver Film School in Canada. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a 2 player co-op puzzle platformer (they didn't teach the students how to do netcode so it's only "Remote Play Together" if you can get that to work, but kudos to Valve for another great bit of tech to help gamers accomodate for students not doing everything they should. Anyway. This uses an unusual top down perspective for the platforming that doesn't help much, and while this game has more going for it than most amateur projects, it's got a slew of bugs that will never be fixed because, as a student project for students as opposed to a game made for gamers, this will never be maintained as the students moved on. See why all these student projects on Steam are a little problematic? Why is this good for gamers? The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. So much for the matter of pricing. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Bastante cortito, pero recomendado para jugar con alguien 😊 [strike](A quién querés engañar, si vas a jugar con tu novia igual que yo. Pollera)[/strike]
I had fun playing it with my partner We were sad it was so short But throwing the dynamite was fun ^-^
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Concept looked cool, but the controls are extremely janky (aiming where you throw your potions or dynamite is extremely difficult). Honestly, the controls (aiming) are a nightmare. Game also very laggy (played on steam deck) ♥♥♥♥♥♥ up in the tutorial and pushed a rock into a pit THEN found out i wasn't supposed to cause i needed it for something and we had no way to undo this so we had to completely restart the game from 0. We were excited to try it, it looked like a fun little coop game but gave up after like 45 minutes-1hour because of the crappy controls that ruin the entire experience.
This was a really cute little game to play with friends or as a couple. Looking forward to seeing what dev makes next
Muito divertido, e linda arte do jogo!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.