
Create the character you really want, and explore the alchemy world with the help of "YOME"!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was deeply touched that I couldn't play my childhood game due to politics and sanctions. Thanks for allowing me to at least create a character in the editor and run around in the controls for a few minutes. IDK which side is blocking, so that is why review is negative.
it was, nice i guess
its a fun game, the fighting system is pretty interesting and the grafs are beautiful. It also has a coll character creation tool. Pretty cool game to play with friends or solo (but it will be harder on solo)
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great UI, good systems, only wish the writing and plot was a bit better
I don't know, but i think this game is actually good i'm really enjoying when i play this game this game have such as chill gameplay.
U need to sell your souls just to level up 10/10 :D
Alchemia Story, developed and published by Asobimo, Inc., is a free-to-play MMORPG that leans heavily into customization, accessibility, and a distinctly casual structure shaped by its mobile origins. It presents itself as a colorful fantasy adventure where players can explore a shared world, develop their own character, and progress through a story-driven journey, but the experience is defined just as much by its design limitations as it is by its more appealing features. One of the most immediately striking elements of the game is its character creation. It offers a surprisingly detailed system that allows players to fine-tune their avatar’s appearance with a level of precision that goes beyond many comparable titles. This emphasis on personalization extends further through the companion system, where players create a partner character that accompanies them throughout the game. This companion is not merely decorative; it actively participates in combat and narrative moments, giving the experience a more personal feel and setting it apart from more traditional MMORPG structures. The setting combines classic fantasy elements with a slightly more grounded tone, creating a world where magic, alchemy, and everyday life coexist. The story follows a familiar RPG format, guiding players through a sequence of quests and encounters that gradually reveal the broader narrative. While the premise has potential, the storytelling is often slowed by an overreliance on dialogue and scripted sequences, particularly in the early stages. This can make the opening hours feel restrictive, as players spend more time progressing through text-heavy sections than freely exploring the world. Combat operates on a command-based system that blends real-time elements with a more deliberate pace. Players select actions from a limited set of abilities, coordinating with their companion and occasionally other players. While this system is easy to understand, it lacks the responsiveness and variety found in more dynamic MMORPG combat systems. Battles can feel repetitive over time, as the range of actions remains relatively narrow and encounters do not evolve significantly in complexity. Cooperative play adds some variety, but it does not fundamentally change the underlying mechanics. Progression follows a familiar pattern of completing quests, gathering resources, and upgrading equipment. The game offers multiple classes and skill options, allowing players to experiment with different builds, but this flexibility is often overshadowed by the repetitive nature of the tasks required to advance. Grinding becomes a significant part of the experience, especially in later stages, where progress depends on repeating similar activities rather than engaging with new or varied content. A notable aspect of the game is its reliance on gacha-style systems for acquiring equipment and cosmetic items. While not overly restrictive, these systems introduce an element of randomness that can affect progression and create a sense of imbalance. Players may find themselves relying on chance as much as effort, which can detract from the feeling of steady, skill-based advancement. Visually, Alchemia Story maintains a bright and inviting aesthetic, with anime-inspired character designs and colorful environments. While the graphics are not particularly detailed, they are consistent and appealing, contributing to a welcoming atmosphere. The interface is generally straightforward, making it easy to navigate the various systems and menus, even as the game introduces more features. The audio design supports the experience adequately, though it does not stand out as a defining element. Despite its strengths, the game’s mobile-first design is evident throughout. The pacing often feels segmented, with systems built around short play sessions rather than extended engagement. This can make the experience feel disjointed on PC, where players may expect a more cohesive and immersive structure. The social aspect, which is central to many MMORPGs, can also feel underdeveloped, with limited interaction in certain areas and a player base that may not always feel active. Ultimately, Alchemia Story is a game of contrasts. It offers strong customization and a charming presentation, but it is held back by repetitive gameplay loops, limited combat depth, and systems that do not fully translate to a more traditional MMORPG experience. It succeeds in providing a relaxed and accessible environment for casual play, but it struggles to maintain long-term engagement for those seeking a deeper or more varied experience. In the end, it stands as a modest and approachable MMORPG that delivers moments of enjoyment, particularly in its customization and world design, but falls short of achieving a more compelling or lasting impact due to its structural limitations. Rating: 6/10
era bom em 2016
Ogólnie ta gra jest ok, nie jest wspaniała, ale nie jest najgorsza. Jest kilka minusów i plusów, ale to zaraz. Na pewno ta gra jest dla yumeship / selfship osób, gdyż można mieć dwie postacie, na początku masz tworzenie głównej, a później swoje duo, które jak widziałxm można dawać prezenty. Gra ma elementy średniowieczne połączone z magią, co daje przyjemny klimat. Zaczynając od plusów, to jest ich kilka: -Ciekawa animacja gachy, która wyróżnia się -Kreska graficzna jest przyjemna i miło się patrzy na krajobraz lub postacie -Darmowa gacha na początek -Rozbudowana budowa postaci, nie ma 3-4 kolorów włosów, tylko ty wybierasz, długość włosów, ułożenie nosa itd... -Otwarty świat Ale też są minusy: -Bardzo długi poradnik -Długi czas ładowania niektórych elementów np. sklep co ładuje się 1 min ok, a i tak jak się włączy to znowu trzeba czekać -Co chwile coś się pobiera, gdy kończy się scena, niestety nie ma raz długiego, a milion długich -Mechanika walki, not my style, gdyby kogoś ciekawiło to podobnie w ekspedycji jest. Ten minus jest nie liczący się do opinii -Ogólnie jak robisz męską postać z długimi włosami to trochę będzie wyglądać jak kobieta -Multiplayer, to jest jak Tera i dla mnie spoko opcją byłoby zrobić też singleplayer, ale da się przeżyć bez tego Kończąc, bo po 37 min ta opinia jest lekko pewnie nieadekwatna, jak za darmową grę, jest okej i może kiedyś wrócę
juegazoooo
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 8.5K | 78% | — | |
| — | 695 | 33% | — | |
| $0 | 60 | 88% | Free | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $14.2M | 126.3K | 83% | $7.99 | |
| $3.5M | 2.9K | 65% | $59.99 |