
Winner of the 2023 Pégases Awards: Alaska is a third-person investigation and exploration game. Play as Clarence, a former bounty hunter chasing Enyeto, accused of your brother’s death. Explore snowy Alaskan landscapes, uncover clues, and decide your target’s fate.
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About
Alaska is a third person investigation and exploration game, where you play as Clarence a former bounty hunter seeking revenge. You will have to follow the trail of Enyeto, on the run after being accused of your brother's death, by reconstructing his adventures on various investigation scenes. Explore the vast snowy landscapes of Alaska and track down your target, where only you can decide his fate.
CREDITS
ARTFX 2022
Antoine Borde - Character Art & 3D Modeling
Clothilde Chopin - Realtime 3D Modeling & Character Art & UVs & Retopology & Texturing & UE4/UE5 Shading & Rigging & Agile SCRUM
Gabriel Garcia - Gameplay Programming C++ / C# & UE Blueprint Scripting & Prototyping & Project Management & Game Design & Agile Workflow
Lucas Gille - Level Design & Narrative Design & Game Design & Game Concept & UX & System Design & Content Design & Communication & UE4 Blueprint Scripting & Project Management
Klara Goetz - 3D Modeling & Concept Art
Lucie Hennet - 3D Animation & Rig
Ludovic Oddi - Level Art & 3D Modeling & Materials & Vehicle Art & Communication & Teamwork & Agile Workflow & UI & VFX
Samuel Hoareau (Specialist) - VFX & Particles & Shaders & Blueprints & Simulation & Modeling & Texturing
Amandine Marest (Specialist) - Realtime 3D Modeling & Character Modeling & Game Ready Hair and Fur & Retopology & UVs & Texturing & UE Shading & Rigging & Agile Workflow
Corentin Zimmermann (Specialist) - 3D Modeling & UE4 & Teamwork & Communication
AUDIO WORKSHOP
Julien Sauvan - Magnet - Sound Designer
Alexandre Agniel - Sound Designer
Jules Victor - Sound Designer
MAAV
Rassim Kessassi - Compositer
Senthuuran Vellupillai - Compositer
VOICE
Mark Kaczmarek
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
[h1]Terrible optimization, a boring story, and an unskippable intro. What else does a game need to be awful?[/h1] [i]In this game, we follow the tragic tale of a bounty hunter seeking revenge for his brother. On paper, the plot sounds intriguing, and the graphics are top-notch. But as you play, the flaws pile up one after another, overshadowing any positives.[/i] [h3][i]Visuals.[/i][/h3] As is tradition with indie games made on Unreal Engine, optimization is completely absent. Sure, the ultra settings look gorgeous, but there are problems with the fps. Even on low settings, some scenes lag very much. [h3][i]Gameplay.[/i][/h3] Gameplay-wise, I expected more than analyzing drunkenness and urine stains on the tree. You’ll spend your time scouring the map for "clues" and piecing them together. Sounds fine in theory, but it’s slow and tedious. [h3][i]Final.[/i][/h3] And most importantly - the game was designed for controllers. And if you want to play on the keyboard, you will find that instead of the usual WASD, you need to use ZQDS, because the author has a different keyboard layout (developer, contact me, I will buy you a normal keyboard for a dollar). Overall, it’s got massive potential and a well-crafted narrative, but everything else falls flat. Hope the dev fixes these issues, then the game could truly shine. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Unplayable with a QWERTY keyboard due to the AZERTY layout.
ходить на ZQSD вы че конченные?
As someone who's lived in Alaska almost their entire life, I found this school project to be incredibly disappointing. First off, it has basically nothing to actually do with Alaska. Snow + Mountains + the aurora + some old photos of Anchorage from like 50+ years after this game takes place != Alaska. Alaska is literally just (anachronistic) flavor text here and you can probably understand why that would frustrate me. Secondly, the story and the voice acting are awful. Drunk white guy is chasing brown guy until white guy finds out he's been wrong about brown guy all along, so white guy decides he should save brown guy? Really? I guess White Savoir Complex isn't a concept in France. All of this is told by the most stereotypically gruff American Old West voice acting I've ever heard. On the technical side, I didn't encounter the optimization issues others have mentioned. The game actually ran fairly well at 4K, hitting 60fps easily. And given the other reviews, I was expecting it to turn my computer into a space heater and that didn't happen either. It was surprisingly light on the hardware. That said, the game is janky and I ran into at least one area where I had to quit and load back in because I got stuck in geometry.
Ну во первых это на ue5 а значит нужно железо, в инди редко бывает оптимизация, зато может графика будет крутой. Как для головоломки тут даже сделали типа открытый мир, но с открытым миром мало чего общего, не знаю как дальше, на первой локации все очень ограниченно. Управление конченное ZQSD а изменить нельзя! ну и вообще задания в начале какие то душные и непонятные.
Good game, couple things. First, play on controller Second, go clockwise around the map, if you go counter clockwise you basically beat it in 20 minutes Have fun
You can emulate an [url=https://en.wikipedia.org/wiki/AZERTY#/media/File:KB_France.svg]AZERTY keyboard[/url] by following [url=https://www.google.com/search?q=How+to+add+an+AZERTY+keyboard+to+Windows+11]these instructions[/url].
Painful. I lasted just seven minutes before throwing in the towel. Free To Play and I still feel ripped off.
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
免费 没中文 没成就 《阿拉斯加:无尽长夜》 《阿拉斯加》是一款第三人称调查探索游戏。你将扮演前赏金猎人克拉伦斯,踏上复仇之路。因被指控杀害了你的兄弟而在逃的恩耶托,你需要通过在多个调查场景中还原他的行踪,追寻他的踪迹。探索阿拉斯加广袤的雪域风光,追踪你的目标 —— 他的命运,由你一手决定。 制作人员名单 ARTFX 2022 届 安托万・博尔德 —— 角色美术与 3D 建模 克洛蒂尔德・肖邦 —— 实时 3D 建模、角色美术、UV 拆分、拓扑重构、纹理绘制、UE4/UE5 着色、绑定、敏捷 Scrum 管理 加布里埃尔・加西亚 ——C++/C# 游戏玩法编程、UE 蓝图脚本、原型制作、项目管理、游戏设计、敏捷工作流程 卢卡斯・吉尔 —— 关卡设计、叙事设计、游戏设计、游戏概念、用户体验、系统设计、内容设计、沟通协调、UE4 蓝图脚本、项目管理 克拉拉・戈茨 ——3D 建模、概念美术 露西・埃内 ——3D 动画、绑定 吕多维克・奥迪 —— 关卡美术、3D 建模、材质制作、载具美术、沟通协调、团队协作、敏捷工作流程、用户界面、视觉特效 塞缪尔・霍罗(专项人员)—— 视觉特效、粒子效果、着色器、蓝图、模拟、建模、纹理绘制 阿曼丁・马雷斯特(专项人员)—— 实时 3D 建模、角色建模、游戏级毛发制作、拓扑重构、UV 拆分、纹理绘制、UE 着色、绑定、敏捷工作流程 科朗坦・齐默尔曼(专项人员)——3D 建模、UE4、团队协作、沟通协调 音频工作室 朱利安・索万(Magnet)—— 音效设计师 亚历山大・阿涅尔 —— 音效设计师 朱尔斯・维克多 —— 音效设计师 MAAV 拉西姆・凯萨西 —— 合成师 森图兰・韦卢皮莱 —— 合成师 配音 马克・卡奇马雷克
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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