
A hardcore high fantasy isometric action RPG set in a huge sandbox world ruled by magic and monsters. Master deep skill-based combat, forge powerful builds, explore unforgiving lands and dungeons, face brutal boss fights, uncover ancient secrets, and save Plamen from its inevitable doom!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Alaloth: Champions of the Four Kingdoms, the fate of a land ravaged by ancient rivalries and dark forces lies in your hands. Step into the beautifully brutal world of Plamen, a realm divided among kingdoms, each with its own unique cultures, mysteries, and conflicts. Guided by tales of honor and vengeance, you take on the role of a mighty champion, forging your path to glory and fighting to withstand the ever-growing corruption of Alaloth, a malevolent god imprisoned in the mortal realm.

The vast, fully explorable world of Plamen awaits, a realm of sprawling kingdoms and wild frontiers, each filled with unique inhabitants and dangers at every turn. Journey through lush forests, towering mountains, and barren wastelands where the four distinct races have carved out their own domains, each with complex histories and turbulent relationships. Alongside warriors and rogues, you’ll encounter powerful mages who have honed their skills across diverse schools, from elemental mages wielding fire and lightning to necromancers drawing power from dark realms. As you venture deeper, prepare to face deadly mobs and legendary beasts twisted by Alaloth’s corruption, their very existence a test of your skill and strategy. Everywhere you go, ancient ruins, sacred sites, and thriving cities offer stories waiting to unfold tales of lost civilizations, epic rivalries, and secrets guarded for centuries. Each region brims with lore, quests, and characters that reveal the layered history of Plamen, creating an unforgettable experience in a world where every decision shapes your journey.

A hardcore combat system combines with a brand-new isometric gameplay, featuring spectacular moves in challenging fights against various enemies. You must carefully plan each move: one reckless action, and you die.

A huge Single Player Campaign, feauring hours and hours of emerging contents
Play as human, a dwarf, an elf or a orc. NPC react to this choice with different dialogues and attitude
12 memorable companions with their own backstories, ready to join or fight you during your journey
Local Cooperative Mode up to 3 players, working online through Remote Play and no extra copies needed
Competitive Mode to play against other champions
A unique, hardcore combat system, combining iso-view with skill-based action
A world-centered game: live the life of great warrior in an ever changing world reacting to your actions
Customize your character by choosing different Ways of Power, classes and skills
A huge world to explore, crafting, and ton of content to unlock
500+ NPC, 250+ quests, 280+ locations to explore, 1200+ items
A ton of amazing boss fights against dragons, demons and other giant monsters

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.6Kreviews | 72% | — | $1.6M |
| $24.49−30% | 82ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of writing this I played 8,7 hours of frustration. There are fun and interesting things like the whole day and night quest cycles, all the lore , materials....a rich world. I like that, and that is where the positivity ends. This is very much disliked: -Why isn't auto-run a thing? Why do I have to press run after EVERY ACTION or INTERACTION ? Make auto-run the default and walk as a toggle if you press control. My pinky finger hurts from presing the damn ctrl to run. -Combat, horrible. I went melee first, horrible idea. This style of combat combined with only 4 healing items in the begging will turn most people of. Not fun at all. Why would I play this instead of something else? I swapped to mage, as a pure caster, you have to be in range of the target to cast a spell. Why can't i cast without a target? Why can't I cast without a target? No, casting is only where the target is available. So you see the target, you cast, animation, the target start running to you because it fow is the same as yours, and it's a 50% chance it might get hit. Spells do low damage (almost 8 hours in, maybe it gets better but dunno why would i continue if the start isn't fun). So you just run around and hope you don't hit any invisble wall or particle that you can't see in order to get stuck. Eventually maybe you will win. Oh almost forgot, after casted spell, you walk, so you have to press run again. AFTER.EVERY.SINGLE.CAST. And also why are all enemies to fast? You cast a spell and by the time the animation is done, the enemy is right next to you? Let me cast with a damn target. -Carry weight, why? Why have so much loot and materials but can't carry things? Are there backpacks later on? Carry weight is tied to STR, right? I went mage, so what? 4 pots in my inv and unable to carry anything else I guess. -Why cannot I hire companions in the begging to help me out? Is it better for me to quit instead of asking for help? Someone to tank untill I get the hang of the combat since it's so horrible. -With such a huge map, why not fast carrige travel? If I get attacked, i have to waste time on avoiding it, just in order to not get dragged into the loading screen. Fantasy world, yet I walk around. -Why are some sounds way louder the others? You enter a dungeon, use a spell, and then it goes on cooldown, you press again and it's like a nuclear warhead landed on top of your head and blasted your eardrums. Why? It's like you took years of fun gaming and stripped them of the fun elements, made a game and put tones of lore into it. I'll take a look at this in the future when there might be quality of life and gameplay updates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $164.3K | 507 | 83% | $8.99 | |
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|---|---|---|---|---|
| $1.6M | 9.2K | 90% | $7.99 | |
| $1.6M | 2.7K | 96% | $29.99 | |
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.6M | 1.3K | 81% | $35.99 | |
| $1.6M | 3.4K | 81% | $12.34 | |
| $1.6M | 1.3K | 68% | $59.99 |