
A hardcore high fantasy isometric action RPG set in a huge sandbox world ruled by magic and monsters. Master deep skill-based combat, forge powerful builds, explore unforgiving lands and dungeons, face brutal boss fights, uncover ancient secrets, and save Plamen from its inevitable doom!
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About
In Alaloth: Champions of the Four Kingdoms, the fate of a land ravaged by ancient rivalries and dark forces lies in your hands. Step into the beautifully brutal world of Plamen, a realm divided among kingdoms, each with its own unique cultures, mysteries, and conflicts. Guided by tales of honor and vengeance, you take on the role of a mighty champion, forging your path to glory and fighting to withstand the ever-growing corruption of Alaloth, a malevolent god imprisoned in the mortal realm.

The vast, fully explorable world of Plamen awaits, a realm of sprawling kingdoms and wild frontiers, each filled with unique inhabitants and dangers at every turn. Journey through lush forests, towering mountains, and barren wastelands where the four distinct races have carved out their own domains, each with complex histories and turbulent relationships. Alongside warriors and rogues, you’ll encounter powerful mages who have honed their skills across diverse schools, from elemental mages wielding fire and lightning to necromancers drawing power from dark realms. As you venture deeper, prepare to face deadly mobs and legendary beasts twisted by Alaloth’s corruption, their very existence a test of your skill and strategy. Everywhere you go, ancient ruins, sacred sites, and thriving cities offer stories waiting to unfold tales of lost civilizations, epic rivalries, and secrets guarded for centuries. Each region brims with lore, quests, and characters that reveal the layered history of Plamen, creating an unforgettable experience in a world where every decision shapes your journey.

A hardcore combat system combines with a brand-new isometric gameplay, featuring spectacular moves in challenging fights against various enemies. You must carefully plan each move: one reckless action, and you die.

A huge Single Player Campaign, feauring hours and hours of emerging contents
Play as human, a dwarf, an elf or a orc. NPC react to this choice with different dialogues and attitude
12 memorable companions with their own backstories, ready to join or fight you during your journey
Local Cooperative Mode up to 3 players, working online through Remote Play and no extra copies needed
Competitive Mode to play against other champions
A unique, hardcore combat system, combining iso-view with skill-based action
A world-centered game: live the life of great warrior in an ever changing world reacting to your actions
Customize your character by choosing different Ways of Power, classes and skills
A huge world to explore, crafting, and ton of content to unlock
500+ NPC, 250+ quests, 280+ locations to explore, 1200+ items
A ton of amazing boss fights against dragons, demons and other giant monsters

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Me gustó, un poco complicado armar la campal cooperativa pero una vez que tienes ubicadas los lugares donde están los héroes alineados a tu selección de moral ya todo se ve mejor, busca videos donde te indiquen donde están todos y en menos de 15 minutos ya tienes a tus compañeros cooperativos del sillón. Es muy táctico, pero me gusto el nivel y no me gustaría darles un spoiler, pero tiene muchas sorpresas que te harán replantearte reiniciar el juego, y si lo piensas jugar con tus amigos mega recomendable, fácil calcularía arriba de unas 35 h
"Vim achando que era só mais um RPG genérico. Saí apanhando igual gente grande e adorando cada segundo." A história? O arroz com feijão de sempre: "salve o mundo do lorde demoníaco que ameaça nossas terras." Nada que você nunca tenha visto antes. Se você já jogou um RPG ou assistiu um isekai, provavelmente consegue prever boa parte da trama. **Mas aí entra a gameplay... e ela simplesmente carrega o jogo nas costas.** Quando você pega o ritmo do combate, tudo faz sentido. É difícil? Muito. Às vezes parece que o jogo olha para você e fala: "habilidade resolve, boa sorte." Alguns chefes têm padrões que lembram bastante um Soulslike, então morrer faz parte do aprendizado. Outro ponto que me ganhou foi a câmera em estilo *Diablo* junto da estética retrô. Sou completamente apaixonado por esse tipo de visual. Parece um jogo antigo, mas a jogabilidade é rápida, responsiva e muito gostosa de dominar. O mundo aberto em formato de tabuleiro foi uma surpresa. Você tem bastante liberdade para explorar, e isso rende vários momentos de desespero quando meia dúzia de inimigos resolve fazer uma reunião em cima da sua cabeça. É irritante... mas daquele jeito que faz você voltar cinco minutos depois pensando: "agora vai." (Spoiler: provavelmente não vai.) Os únicos pontos que realmente me incomodaram foram a história, que segue um caminho bem previsível, e a tradução para PT-BR. Em alguns momentos ela parece ter sido feita na base do "confia", porque certas frases simplesmente não fazem sentido. Felizmente o jogo ainda está recebendo atualizações, então acredito que isso melhore com o tempo. No fim das contas, se você procura um RPG desafiador, com combate viciante, muito conteúdo e aquele charme retrô, pode ir sem medo. Só não reclame quando um chefe transformar sua autoestima em estatística negativa.
I love this game
I have been looking for a game with old school vibes. It is challenging and unishing but not overly imo. the 2.0 launch is a perfect time to pick up the game. I have had this wait listed for over 3 years. I will say the character models could be better, but the gameplay is fantastic, you can tell the devs went for a gameplay first idea. 8/10 do youre self a favor and try this underrated GEM out.
Outstanding isometric combat that actually rewards timing and positioning instead of button-mashing. Well-optimized, immersive, challenging, and a lot of fun. This is the slower deliberate combat I had in mind when POE2 promised it.
Lo siento como una mezcla entre Diablo 1&2 + Baldurs Gate + Dark Souls, El juego tiene harto dialogo pero no son obligatorios, puedes apretar X>X>X>X>X hasta terminar la conversacion y despues ir a tu registro de misiones y ver que te pidieron (recomiendo leer los dialogos igual, no son aburridos, son bastante interesantes, esta en español y te ayuda a entender el mundo y porque la gente es como es) La personalizacion fisica del personaje es bastante basica pero es lo justo y necesario, La personalizacion no-fisica (stats, talentos, linaje, etc...) es muy buena, mientras estas creando el personaje ya te dan ganas de hacer otro xD El juego es dificil e injusto como todo Souls-like pero por muy dificil que esta, si muero siento que yo soy malo para el juego, no siento que el juego este mal hecho Tiene graficos que parecieran ser antiguos pero con mecanicas actuales, se puede bloquear, parrear, esquivar, romper postura, entre otras cosas,
I wanted to give this a negative review but I didn't actually hate it. My entire problem with it stems from the fact that 95% of the encounters and dungeons are pathetically easy and a mage build lets you cheese them without ever getting hit once. Then I decided to fight a dragon who was apparently an actual boss with actual mechanics and I got owned so hard I uninstalled the game. I don't hate it but it's incredibly bizarre that 99% of the fights in this are easy filler.
최종보스 잡으면 바로 메인화면으로 감. 2회차요소는 하드코어모드 뿐이고, 진행도 계승 등은 없어서 회차 의미가 없음
В целом хорошая рпг. За сюжетом правда перестал следить спустя пару часов, но геймплей затягивает. Оригинальная система прокачки через захват боевых зон вместо убийства толп мобов. Уши настолки прям явно видны. Машинный перевод доставляет. Нейронка видимо стоит слишком дорого, чтобы прибегнуть к её помощи.
Im not going to downvote it in such a short time, but Im not getting a very good impression from the opening moments. That combat tutorial only explained the buttons. What the hell am I looking at?!?! What are the bars, and why does health bars turn green? Whats the smashing sound when the bar turns green? Its not like Ive got a manual to look at, and I can find no explanation in game. The combat will be the make or break whether or not the game is good, and if you enjoy it or not. I am finding it lacking, but I am still very early. Ive only leveled up once, and done a single quest, so Im going to give it more time. Enemy AI seems to be appropriately difficult. Ranged characters stay back, and flee when you approach, and melee enemies approach the player, so casters and archers can remain in the back lines, pelting the player. Not bad at all. I like when they dont act like idiots The lock on leaves much to be desired, when youre facing multiple enemies. You cant tell whos blocking, unless youre locked on. How can I even look at the UI [i]and[/i] still pay attention to an enemy during combat?! The camera is very zoomed out, which I dont mind, but I cannot glance at my own health/stamina way off in the corner. I got to say, so far, I am not loving it. The combat is very VERY difficult. Mostly because you cant see very well, and the game likes to throw multiple enemies at the player. Its also very difficult to tell the enemy intention, because its so small. The map overworld is traversed, and you visit hostile and friendly areas, as well as some neutral areas. These are all very small. Cities have a few people to speak with, or services you need. Fighting arenas are just for fighting, and doing quests. I dont understand why but some of the fighting arenas, wont let you enter. There is alot to take in, during the opening 5 minutes. I very much enjoy deep lore, but choosing a race felt hollow, with no way of knowing what any of tat backstory meant. And this is just me nitpicking, but that Narrator was really bad. The microphone was too close to his mouth, and likely a low quality. It did not give a great impression. Text may be the better way to go, in this case. I really like all the different system, that add depth to the game. Too few games today offer these. The game runs great. But it should. the graphics are not very good, but theyre not offensively bad either I will update this, when Ive put more time into it. Im now trying a 2nd race, because my 2 hander Dwarf got annihilated in my very first encounter, against too many enemies to handle.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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