
A hardcore high fantasy isometric action RPG set in a huge sandbox world ruled by magic and monsters. Master deep skill-based combat, forge powerful builds, explore unforgiving lands and dungeons, face brutal boss fights, uncover ancient secrets, and save Plamen from its inevitable doom!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Alaloth: Champions of the Four Kingdoms, the fate of a land ravaged by ancient rivalries and dark forces lies in your hands. Step into the beautifully brutal world of Plamen, a realm divided among kingdoms, each with its own unique cultures, mysteries, and conflicts. Guided by tales of honor and vengeance, you take on the role of a mighty champion, forging your path to glory and fighting to withstand the ever-growing corruption of Alaloth, a malevolent god imprisoned in the mortal realm.

The vast, fully explorable world of Plamen awaits, a realm of sprawling kingdoms and wild frontiers, each filled with unique inhabitants and dangers at every turn. Journey through lush forests, towering mountains, and barren wastelands where the four distinct races have carved out their own domains, each with complex histories and turbulent relationships. Alongside warriors and rogues, you’ll encounter powerful mages who have honed their skills across diverse schools, from elemental mages wielding fire and lightning to necromancers drawing power from dark realms. As you venture deeper, prepare to face deadly mobs and legendary beasts twisted by Alaloth’s corruption, their very existence a test of your skill and strategy. Everywhere you go, ancient ruins, sacred sites, and thriving cities offer stories waiting to unfold tales of lost civilizations, epic rivalries, and secrets guarded for centuries. Each region brims with lore, quests, and characters that reveal the layered history of Plamen, creating an unforgettable experience in a world where every decision shapes your journey.

A hardcore combat system combines with a brand-new isometric gameplay, featuring spectacular moves in challenging fights against various enemies. You must carefully plan each move: one reckless action, and you die.

A huge Single Player Campaign, feauring hours and hours of emerging contents
Play as human, a dwarf, an elf or a orc. NPC react to this choice with different dialogues and attitude
12 memorable companions with their own backstories, ready to join or fight you during your journey
Local Cooperative Mode up to 3 players, working online through Remote Play and no extra copies needed
Competitive Mode to play against other champions
A unique, hardcore combat system, combining iso-view with skill-based action
A world-centered game: live the life of great warrior in an ever changing world reacting to your actions
Customize your character by choosing different Ways of Power, classes and skills
A huge world to explore, crafting, and ton of content to unlock
500+ NPC, 250+ quests, 280+ locations to explore, 1200+ items
A ton of amazing boss fights against dragons, demons and other giant monsters

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.6Kreviews | 72% | — | $1.6M |
| $24.49−30% | 82ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is worth playing. It's one of a kind. I can't wait to try version 2.0.
Cool Game with a lot of Support from the devs.
Beautiful game. Fun gameplay loop. Combat can be punishing but rewarding. Devs continue to add free content and updates that expand upon the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good Open World RPG with a lot to do.
Nice old school isometric RPG. Quite enjoying it. There is a bit of a learning curve at first. Not much help online. Might be too difficult for just a "casual" gamer that just wants quick gratification in a game.
Игра прям качает. Укачивает даже местами. Блевать меня от этой херни тянет по большей части. Особенно когда проигрываешь. Первые часы я больше ничем особо и не занимался, кроме как умирал, читая тонны пафосных диалогов и нагруженного непонятной информацией текст. А текст, это просто моё почтение. Это уровень васянского перевода на пиратку. Перевод машинный, хотя, возможно использовали современные технологии, такие как индусов, потому что иначе объяснить, как и почему почти все персонажи поменяли пол в диалогах невозможно. Что творится с названиями? Часть переведена по смыслу, часть просто транскрипция, часть вообще в оригинале. Из-за чего вечно путаница, особенно в начале, когда не знаешь что как называется и где находится. И это сказывается на прохождении игры, так как множество квестов не отмечаются на карте маркером, да, надо было внимательней читать диалог. А ничё тот факт, что в половине случаев, диалог не несёт вообще никакой информации, кроме самой базовой и то если очень повезёт, типа бомже-барду нужна лютня, купи её у имперского торговца. Где он, кто он, где империя находится, это всё уже твои проблемы. И это генерирует такие шедевро названия как лошадь по имени "Зарядное устройство", дубинка "Соратники". Ужасающее божество Алалот сеет везде зло и коррупцию. А в редкие моменты диалог просто превращается в бессмысленный поток сознания из случайно подобранных, никак друг с другом не связанных слов. С другой стороны, спасибо, что хоть какой-то завезли перевод, могли бы сказать, тебе нужно ты и переводи и всё. Управление и гемплей требует привыкания. Это чисто тайминги в стиле солслайк игр. Зайдя в боевую зону ты уже не сможешь войти в инвентарь, что для меня оказалось крайне плохой новостью, так как я изнеженный казуальными диаблоидами геймер, привык пить зелья когда посчитаю нужным, а не тогда когда игра решит сжалится надо мной. Умер, весь лут в муссорку и заплати за починку шмоток и зелья, которые ты потратил - ты потратил. Большая часть миссий, это эй ты там иди сюда, принеси 50 бычьих анусов и иди нахер. После чего приходится игровую неделю шататься по лесам в поисках быков. А так же гемплей за почтальона Печкина, который особенно раскрывается в орочьем королевстве. Я обошёл его по кругу от одного города к другому раз 5 и всё ровно не закрыл все миссии. Самый лучший способ проходить это взять миссию на доставку и пойти в ближайший данж, где получишь перевес и отправляйся в нужный город для продажи барахла. Единственное но, это то, что фармить данжи не имеет смысла после первого прохождения, кроме как для прохождения квеста. В общем, эта игра легендарная, и она сосёт
O jogo traz uma excelente sensação de RPG retrô, mas com uma jogabilidade totalmente atualizada. Me lembrou muito o clássico modo RPG de Ehrgeiz, só que em larga escala. O mundo é rico em detalhes e histórias, o que torna o fator replay altíssimo, você com certeza não verá tudo jogando apenas uma vez. A variedade de monstros é ótima, mas sem a frustração de ter que decorar centenas de movimentos; em vez disso, você aprende a combater melhor organicamente enquanto joga. A sensação de evolução é excelente, refletida tanto nos equipamentos quanto no seu próprio aprendizado para lidar com o mundo e as criaturas. O sistema de armas, armaduras e habilidades é simples de evoluir, tornando cada ponto investido muito recompensador. Para fechar, os cenários são deslumbrantes e a trilha sonora é super original, casando perfeitamente com a atmosfera do jogo.
jeux vraiment bon :) je le recommande a 100%
Im not going to downvote it in such a short time, but Im not getting a very good impression from the opening moments. That combat tutorial only explained the buttons. What the hell am I looking at?!?! What are the bars, and why does health bars turn green? Whats the smashing sound when the bar turns green? Its not like Ive got a manual to look at, and I can find no explanation in game. The combat will be the make or break whether or not the game is good, and if you enjoy it or not. I am finding it lacking, but I am still very early. Ive only leveled up once, and done a single quest, so Im going to give it more time. Enemy AI seems to be appropriately difficult. Ranged characters stay back, and flee when you approach, and melee enemies approach the player, so casters and archers can remain in the back lines, pelting the player. Not bad at all. I like when they dont act like idiots The lock on leaves much to be desired, when youre facing multiple enemies. You cant tell whos blocking, unless youre locked on. How can I even look at the UI [i]and[/i] still pay attention to an enemy during combat?! The camera is very zoomed out, which I dont mind, but I cannot glance at my own health/stamina way off in the corner. I got to say, so far, I am not loving it. The combat is very VERY difficult. Mostly because you cant see very well, and the game likes to throw multiple enemies at the player. Its also very difficult to tell the enemy intention, because its so small. The map overworld is traversed, and you visit hostile and friendly areas, as well as some neutral areas. These are all very small. Cities have a few people to speak with, or services you need. Fighting arenas are just for fighting, and doing quests. I dont understand why but some of the fighting arenas, wont let you enter. There is alot to take in, during the opening 5 minutes. I very much enjoy deep lore, but choosing a race felt hollow, with no way of knowing what any of tat backstory meant. And this is just me nitpicking, but that Narrator was really bad. The microphone was too close to his mouth, and likely a low quality. It did not give a great impression. Text may be the better way to go, in this case. I really like all the different system, that add depth to the game. Too few games today offer these. The game runs great. But it should. the graphics are not very good, but theyre not offensively bad either I will update this, when Ive put more time into it. Im now trying a 2nd race, because my 2 hander Dwarf got annihilated in my very first encounter, against too many enemies to handle.
Oof, no. Combat feels awful, everything else feels sort of clunky and slow. Add to that the fact that the devs use AI for translation, a fact that had I known in advance I never would've bought the game, I really can't recommend it. No thanks. Edit: Okay, so I decided it's not fair to give no detail on exactly why I think the combat feels bad. So, here we go. The game is tagged with Souls-like, so let's compare the start of the game with Dark Souls. In Dark Souls, you start the game with a hallway with a couple of non-aggressive enemies, just to get a feel for what swinging your weapon feels like. You get your first bonfire, then likely your first death against the Asylum Demon. After a bit, you learn an important lesson: if something is too tough, sometimes you should escape and come back later. Then you get your proper starting gear and a few aggressive enemies, one at a time, and learn that enemies can have both ranged and melee attacks. In the next room, you learn that the game can have traps, but the trap leads you to your healing item, so you can heal from the damage you most likely took from the trap. You then get another solo enemy fight, and only then do you fight multiple enemies for the first time. Of note, the three enemies grouped together in this area are spread apart, two of them are around a corner further away, and one of those two is ranged and far in the back around that corner. They're not all clustered together in melee range attacking all at once. Additionally, they're all very weak, and die in 1-2 hits. Then you get your proper fight with the Asylum Demon and progress on to Firelink Shrine. Here, you have two real options, one very difficult and one much easier. The game uses difficulty to provide a strong suggestion as to where to go. Of note, the difficult path is also the one where you immediately run into large groups of melee enemies. When you take the intended path through Undead Burg, you mostly fight one at a time, with the occasional ranged enemy as a slight complication. The enemies in Undead Burg are also still weak, usually going down in 2-3 hits. Now, let's compare the opening of Alaloth. You start with tutorial guy, teaching you all of the game's basic combat at once. This is technically fine, but it's harder to absorb everything when it's thrown at you all at once, compared to Dark Souls, where your controls are explained to you slowly throughout the Asylum, so you can add them into your understanding piece by piece. This isn't the real problem, though. The real problem is when you go to the first FA. I played as a human, and went to the FA just east of the starting city, marked with 1 skull, presumably to indicate low difficulty. The very first real combat encounter of the game started as soon as I entered, and was with 3 enemies who immediately all closed into melee range and started attacking simultaneously. They also all took at least a half dozen hits each to kill, and had very little hitstun. The next encounter was with 3 more of the same enemy, and all of them immediately aggroed onto me as soon as they were on screen, giving me no opportunity to try to use my throwing knife to pull a single enemy away as was suggested by the tutorial. I ended up dying in the second fight of the game, was transported away from the FA and was told that 3 days had passed. I had been previously warned by the game when I got my first quest that some quests had time limits and could be failed if too many days passed. Now, Dark Souls has side quests too, and you can fail some of them, but do you know how many quests in the Souls series can be failed by dying? To the best of my knowledge, none of them. Not a single one. Why? Because death is already punishing enough, you don't need to add quest failure on top of it. So yes, I think the combat in the game is poor, and there are issues with it besides that. I hope this is helpful to you when developing games in the future.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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