
A hardcore high fantasy isometric action RPG set in a huge sandbox world ruled by magic and monsters. Master deep skill-based combat, forge powerful builds, explore unforgiving lands and dungeons, face brutal boss fights, uncover ancient secrets, and save Plamen from its inevitable doom!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Alaloth: Champions of the Four Kingdoms, the fate of a land ravaged by ancient rivalries and dark forces lies in your hands. Step into the beautifully brutal world of Plamen, a realm divided among kingdoms, each with its own unique cultures, mysteries, and conflicts. Guided by tales of honor and vengeance, you take on the role of a mighty champion, forging your path to glory and fighting to withstand the ever-growing corruption of Alaloth, a malevolent god imprisoned in the mortal realm.

The vast, fully explorable world of Plamen awaits, a realm of sprawling kingdoms and wild frontiers, each filled with unique inhabitants and dangers at every turn. Journey through lush forests, towering mountains, and barren wastelands where the four distinct races have carved out their own domains, each with complex histories and turbulent relationships. Alongside warriors and rogues, you’ll encounter powerful mages who have honed their skills across diverse schools, from elemental mages wielding fire and lightning to necromancers drawing power from dark realms. As you venture deeper, prepare to face deadly mobs and legendary beasts twisted by Alaloth’s corruption, their very existence a test of your skill and strategy. Everywhere you go, ancient ruins, sacred sites, and thriving cities offer stories waiting to unfold tales of lost civilizations, epic rivalries, and secrets guarded for centuries. Each region brims with lore, quests, and characters that reveal the layered history of Plamen, creating an unforgettable experience in a world where every decision shapes your journey.

A hardcore combat system combines with a brand-new isometric gameplay, featuring spectacular moves in challenging fights against various enemies. You must carefully plan each move: one reckless action, and you die.

A huge Single Player Campaign, feauring hours and hours of emerging contents
Play as human, a dwarf, an elf or a orc. NPC react to this choice with different dialogues and attitude
12 memorable companions with their own backstories, ready to join or fight you during your journey
Local Cooperative Mode up to 3 players, working online through Remote Play and no extra copies needed
Competitive Mode to play against other champions
A unique, hardcore combat system, combining iso-view with skill-based action
A world-centered game: live the life of great warrior in an ever changing world reacting to your actions
Customize your character by choosing different Ways of Power, classes and skills
A huge world to explore, crafting, and ton of content to unlock
500+ NPC, 250+ quests, 280+ locations to explore, 1200+ items
A ton of amazing boss fights against dragons, demons and other giant monsters

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.6Kreviews | 72% | — | $1.6M |
| $24.49−30% | 82ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little game to play on my steam deck. My only real complaint is since it's overhead and zoomed out it's hard for me to play strategically, Sometimes I'm not even sure if my block went through, or my parry activated, maybe more sound ques would help? I've found myself just going unga bunga with a greatsword and dps everything down instead of blocking/parrying. Animation canceling would go a long way to be able to get parries and blocks off, as it stands melee feels a little clunky. But overall very unique and fun game.
This game has a very well-developed fantasy setting and environment. But that's its only bright spot. The combat became boring after a few hours of play, the dialogue system lacked excitement ,the skill system wasn't really customizable or engaging. Not recommend
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Turkish, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks nice but keyboard+mouse controls are horrible, an ARPG game made for computers, but you need a stupid controller. Refunded faster than the speed of sound. Also devs are arrogant. Byeee..
Primal. No options. No chance to call out the scammer in an ARPG game. Nothing you can do to avoid it.
When I saw the store page pass by my steam queue, It gotten me curious. I purchased it during the steamsales and let's say.. I was not disappointed. It's an atypical rpg with a ton of lore! Most of this is discovered by reading a lot of dialogues, books you find on the ground, a world codex with a lot of additional information about the world, monsters, important npcs's, etc... (unfortunately most has no voice-over) The combat system isn't overly complex, the enemy ai is pretty straightforward and the boss mechanics are quite easy to figure out. I've reset a few times in order to get all the grandmaster achievements and I discovered to have the most fun with playing several playstyles (ranged, full tank, dps melee, mage, summoner, ...). It only costs 1 specific item to reset which you can easily grind or buy. Money in the beginning might feel a struggle but you quickly overcome this. There isn't enough of a money sink in this game so you get rich rather quickly. I felt that there was a big item arsenal at your disposal but that I didn't really "need" any of it.. from the moment I got my first few legendary items from quests.. I almost never had to replace them anymore. So 99% of my loot-goblin OCD was getting all the uniques and stash em away in my chest!! They did crafting right in the sense that you could use the items stored in your stash rather than "on your hand".. which reduced a lot of micro-management, the only thing that bothered me a little.. not enough QOL features to manage the inventory better.. it was A LOT OF runs to my chest to "dump" my stuff there. (perhaps after every fight, a button to "send to stash" for reagents and materials would be a game changer (i know it's a bit immersion breaking but shrugs). The filter system felt very oldschool, which has a charm on it's own. The quests are pretty straight forward. "go to A, bring/kill B, deliver to C". But that summarizes most RPGS in a nutshell ^^ Overall it was a good game and I enjoyed it fully. Definitely in my "hidden gem" list. I recommend it!
If you enjoy isometric arpgs and have a steam deck this is a fantastic game. The build variety and the unique setting is addictive and enjoyable. Don't sleep on this. It's challenging and very fun
I really like the combat, is the fun part. But in all the rest I still feel the game is not finished. I REALLY feels like a celphone game, and for an RPG that tries to be so big in intiself, this speaks volume... For starters, "Exiled kingdoms" is a cellphone game, and the world feels much more living than in Alaloth... I guess you could say that while the devs aimed for a much, it still lacks "alaloth" (heh) I really get the promise: The game puts a lot of lore and you can see the effort in all of that, but everyone feels bland, lacks personality, and the saddest part, which is why I like RPGS, is that I feel zero character progression or flexibility. The EXP system is clompletely static, so is pretty much a lot of things. Maybe im being too harsh, but all and all, Its still an enjoyable game. I wouldnt recommend because of how niche it can be however, so its understandable a lot of people stray away from it. I may change my mind but we'll see.
Primeira vez que faço uma análise negativa na steam, o jogo não é de todo ruim, mas os devs falarem que o jogo é um filho entre BG e Dark Souls foi sacanagem. Achei as dungeons super curtas e o combate manjado, fica enjoativo rápido. Mas a maior decepção foi a construção do mundo em si, eu tinha visto que o mapa mundi era tipo um tabuleiro, mas estava esperando algo como Pillars of Eternity. Porém, o que entregam aqui é uma safadeza imensa. As cidades são pequenas, possuem todas as mesmas coisas (ferreiro, loja de pot, loja de comida), taverna, e as vezes personagens pra jogar um.iogo de dados. Tentei avançar no jogo para ver se melhorava, mas fica o mesmo loop repetitivo. É uma pena, mas infelizmente esse jogo é um propaganda enganosa
Fairly unique RPG with a strong emphasis on dungeon crawling carried by decent gear and flexible buildcraft. Would love to see how the team could tackle a sequel, or another alternative campaign mode that leverages its strengths a bit better. The competitive mode was one of the main draws for me, so seeing that expanded in some way would be great because the tension of racing against the other champions to build power and deny them theirs adds a lot of weight to every decision.
Finished the game in 10 hours. Replay doesn't seem like fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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