
This is the seventh version of Airport Madness, offering players a 3-dimensional air traffic control experience from a control tower perspective.
Modeled estimate, not a reported figure. How we estimate →
About
The seventh version of Airport Madness offers players a 3-dimensional air traffic control experience, from a control tower perspective. You get to sit in a virtual swivel chair, able to pan around the airport with the drag of your mouse. Choose good weather or bad, adjust the tower height to your preference, then do your best to manage jet traffic into and out of eight different real-world airports. Listen to human pilot voices as the aircraft obey your every command. Watch as the animated windsocks react to gusty winds. Scan your radar screens for potential conflicts between aircraft.

Surface Radar Display
Airborne Radar Display
Human pilot voices
Dead real flight characteristics
Optional bad weather
Three different views, including "pilot cam"
Adjustable tower height
Zoomable view
Reversible traffic patterns
Multiple game play modes
Norman Manley Airport, Kingston Jamaica
Billy Bishop Airport, Toronto Ontario
Rocky Mountain Metropolitan Airport, Broomfield Colorado
LaGuardia Airport, New York USA
Vancouver Harbour (float plane base), Vancouver, Canada
Castlegar (forest fire fight), BC, Canada
Los Angeles
Boston Logan
Seattle-Tacoma

Airport Madness 3D has similar game play mechanic to the rest of the series. In this version, each airport offers two separate traffic patterns, a huge step upwards from our previous six versions of Airport Madness.
Adjustable-height control tower view
Runway threshold view
"Pilot cam" cockpit view from all aircraft
Zoom in or out, pan in all directions

Our terrain is built from real-world earth data. Airport designs are based on real-world layouts. Game play has been designed by real-world air traffic controllers and commercial pilots. Even the aircraft flight characteristics are highly realistic. Watch as the airplanes actually raise their nose during the takeoff rotation, and during the landing flare. Sounds are authentic. We've added the rumble of an aircraft's takeoff thrust, and the whine of a jet engine as it spools up at the gate.
We've worked hard to compare our air traffic control game to that of 3D simulations that are currently for sale elsewhere, and what we feel everybody wants is a game that's easy to grasp, lots of fun, and highly addictive. Airport Madness 3D is all of these.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Fun gane. Very relaxing play
Continuing the series of ATC controller is a very challenging and flight management game. The graphics are decent for its time and definitely recommended to have the fun that you have experienced in the older entries of the series. Definitely recommended!!!
Excelente videojuego. Lo uso como parte del proceso de capacitación para los futuros CTA y si bien, hay un abismo entre la realidad y el videojuego enseña y se comprende muchos conceptos no escritos como "inteligencia espacial".
it good and it pass the time fast
Had been playing the limited web version for a long time, done with it here now. Waiting for next update now. Good game, although some crashes are not in your control - esp in Vancouver harbour when flight taken off crashes with an incoming.
simple to play over and over
Great, graphics, good realism
A
Very entertaining and challenging. Easy to master the controls.
Its a 3d air traffic controller similar to The one in flight simulator X you have online. This one you actually control (or try to control) the airplanes. and direct them which runway to land Unlike the others you only direct speed and landing runways or which runway to take off. You cant set vectors. You can also order go arounds. This and the sequeal are kinda nice! RATING 9/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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