
Airheart is a dieselpunk airplane action rogue like game, where every colorful level is built on top of the previous one, all the way up to the stratosphere. Welcome to Granaria, a flying city in the clouds. Meet Amelia - a young pilot and fisherwoman wishing to reach the abundant world's edge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've ticked this game up since it is generally good, but has some quirks. I have not been able to beat the final boss, although I've made it up to it mulitple times. I'm not one who has dived deep into roguelites, although I've played a few. The general loop is a top-down twin-stick rougelite, where you fly a plane through individual world stages. Each world stage has a boss to defeat. During each run, you want to be collecting fish, which gives currency, and materials, generally from defeating enemies. These resources you will use to mainly craft new weapons and plane parts. Besides weapons, you also have a hook on your plane that can be used for catching rare fish and combat. Positives: - Game is visually nice, with nice cutscene art to go with it as well. - A forgiving gameplay loop; You can end a run at any point and return back with your loot. - Wide variety of upgrades that you can use with your resources. - Boss variety Neutral: - Your plane and enemies' can fly quite fast. You can take damage from collisions and some enemies' main attack is ramming. - Bosses do not respawn after they have been defeated. (May be a good or bad) - Game is pretty short (3 worlds, each with 4 stages, and final boss), and as such there is not a lot of different enemy types. The enemy variety that is introduced is largely from the different weapon types the game has but that that shrinks the in the later worlds as well. - Crafting is a bit of a puzzle game; While there is a lot of guesswork with minor currency costs for each guess, there are some hints provided for possible craftable upgrades. Negatives: - The most annoying for me is the physics when shooting. Every weapon you fire will push your plane in the opposite direction. This does remove a lot of the control from the aircraft, since you will be pushing your aircraft sideways if you fire broadside or cranking up the speed when firing behind you. [spoiler]This was primarily why I stuggled with the final boss since positioning and speed management is pretty important there.[/spoiler] - Some weapons feel pretty useless, and hooking feels like a gimick for the general gameplay loop. - Some enemies have pretty poor designs. It's difficult to be specific with this one, since enemies seem to have a general template and one random weapon from an assigned list. However some ships are shielded, which requires hooking to remove, but are also able to saturate the broadsides with gunfire. In addition, some enemies are able to see and attack outside of your view. You can circumvent that with certain weapons (being longer ranged of course) but that feeds into the previous issue. (Edit: I think the final boss' design is also in large contrast to the rest of the levels and stage bosses. [spoiler]Stage bosses occurred in the world stages and as such movement was not very constrained. However, only the final boss was designed around more constrained movement and occuring in a very small area. This results in one of the main stats, speed, now become a detriment.[/spoiler] - Some game elements, like friendly zepplins and planes, debatebly the hook, have very shallow meaning/appearences in the game. - Game could have used a depth of field layer to obsure lower world levels from view to not obfuscate the current world your are in. I had issues where I ended up trying to dodge collidable objects only to realise it is from the previous stage I was in.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Questo gioco né ha cloud di salvataggio in più non mi ha mai riconosciuto il controller (ho un Mac Catalina dove il controller funziona benissimo su tutto). Ho formattato e ho perso i progressi fatti in 2 anni (praticamente l'avevo finito), quando nella pagina del negozio dice di avere il cloud.
Not sure what to say that hasn't already been said. It's got some janky spots with how the plane model renders in the hangar, hit detection is sometimes a little off. But it's fun and charming. If I had a note worthy complaint, it's that the iconography in the crafting section is not especially intuitive. Learning what color referred to what class of component didn't always seem readily apparent. Would still recommend.
had fun playing it. worth the 15$
This game is the sequel of Cloud Chaser, both game have good aesthetics that just fit my favor, but AIRHEART is more fun than Cloud Chaser, this game not only has abundant weaponry and fancy aircrafts, but also has an intriguing ending (which indicate incoming sequel?)
Beklediğimden daha çok eğlendim. Deneyin, sevebilirsiniz.
Initially fun, but once you realize that in order to progress you have to start from the bottom every time, you can quickly lose motivation. If each higher level was randomized and was a new experience perhaps it would work better, but I lost a sense of progress after doing the same thing over and over again
A good Roguelite indie game with awesome visuals and a good gameplay mechanics. Sometimes it becomes annoying as there is so much of a spam in the enemies in the upperlevels. Recommended if you have the patience to push through the sky levels !!!
Frustrant! Un bon petit jeu "arcade" comme je les aime. Ce genre de jeu rafraîchissant qui vous hape une poignée d'heures. Le hic c'est que le jeu semble pas fini, c'est un peu vieillot dans l'ensemble et surtout techniquement pas au point! Avec un i9 9700k et une rtx 2080 le jeu n'est pas fluide même au minimum... J'ai eu cet exemplaire steam gratuitement car la version switch bug et impossible d'arriver à la fin. Bref une GRANDE DÉCEPTION pour ce petit jeu pourtant fort sympa s'il tournait correctement.
not really my type of game, but i'm still giving it a recommendation. it's a more simplistic relaxed play style with its own particular look that fits with that vibe. The biggest thing that would have made the game more enjoyable for me is the weapons. I'll be honest...I don't like most of them so I also dislike the powerups that give you weapons for a period of time. If that was improved, I'd be more interested in getting further into the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6M | 3.5K | 81% | $19.99 | |
| $31.9K | 340 | 71% | $4.99 | |
| $3.2K | 35 | 100% | $4.99 | |
| $697 | 6 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $40.5K | 96 | 62% | $19.99 | |
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| $40.5K | 244 | 64% | $6.99 | |
| $40.5K | 244 | 90% | $6.99 | |
| $40.5K | 121 | 99% | $7.99 | |
| $40.5K | 148 | 79% | $8.99 |