
Three AI Lifeforms used to live here, thinking and dreaming about their existence. Three AI Lifeforms went on into a higher reality and left everything behind. Three AI Lifeforms stories are left to unfold… Can you understand and unravel their past? Their AI Stories? Made by Emir Akyazi
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
(The game has been completely manually made by me, I did not use any AI generated images or anything like that, to clear out misunderstandings. This game is about the topic of AIs. It's about my fictional AI characters and not made with any generators.)
This game has a lot of chaotic and bright colors and flickering textures.
It is not fitted for people that suffer from epilepsy.
The game features a Brightness and a Saturation slider where you can adjust the visual look if it is too much for you.
Three AI Lifeforms used to live here, thinking and dreaming about their existence.
Three AI Lifeforms went on into a higher reality and left everything behind.
Three AI Lifeforms stories are left to unfold…
Can you understand and unravel their past?
Their AI Stories?
Explore the surreal and confusing yet beautiful reality!
Listen to the Music, created with virtual and real instruments.
A colorful and surreal adventure to have, ready to take you on an amazing trip!
Jump and wall climb, down dash and sprint, fly and look your way with absolute air control and comfortable coyote time through the inner workings of this crazy reality where John, Sola and Andromeda used to life!
The Controls are in 3D, it plays like a 3D Parkour game with a very wide jump. More about experiencing the stories, reading messages and having a cool time in this strange reality!
No DLCs!
No Microtransactions!
No Lootboxes!
No Battlepasses!
No Expansion packs!
No Ingame real life currency!
No NFTs!
No Subscription!
No Cryptocurrency!
No Season Passes!
No Pay2Win!
No Ads!
No User data monetization!
No Shareholders!
No Blockchains!
What does it truly mean to be an AI? How does it affect your outlook on life, experience, existence and personality? How does it affect one to have an endless and more unrestricted eternal life?
AI Stories, a small game made with love by Emir Akyazi.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For what little it might be to some more critical people, I adored the experience and It sort of stands as a testament to the statement of art not really having a definitive form, as while this might not be conventionally attractive in terms of game style. It's one of the more emotional experiences I've played, I could blabber about how digital experiences don't need to cohere to any style and about how even the most 'cringe' forms of art can have emotional meaning and be cherished, but this is a sort of haha funny steam review. In short terms, while this experience might not be everyone's cup of tea, its still incredibly delightful and, more than deserving of the little time it takes to play
Игра "AI Stories" – это увлекательный текстовый квест, где ваши решения действительно влияют на развитие сюжета. Искусственный интеллект, генерирующий истории, удивляет своими непредсказуемыми поворотами. Понравилась вариативность прохождения и возможность создавать уникальные нарративы. Интерфейс прост и понятен, что позволяет с головой погрузиться в мир, созданный AI. Иногда встречаются небольшие логические нестыковки, но в целом это не портит впечатление от игры. Рекомендую всем любителям интерактивных историй и тем, кто хочет испытать возможности искусственного интеллекта в творческом процессе. Особенно впечатляет, как быстро адаптивные истории реагируют на мои выборы. Хорошая работа!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The negative recommendation is really only because of missed potential. I love the idea of travelling between the kaleidoscopic fibres of an AI mind, but the execution feels lacking? There does seem to be an aspect of abstract art and I almost like the direction, but the clutter is head ache inducing and can sometimes feel too much like a game, so instead of feeling abstract it feels low quality. The main problem really lies in there just not being anything of worth to do, some of the pictures have codes, which i appreciate, but 90% of the pictures are worthless and boring. Code cracking was fun, but some actual in game support, where you can fill in letters etc would be nice. Please, PLEASE, add some lore, it would add so much to know why I'm exploring an AI dream, or where they went etc. It would be so cool to be able to see a picture of an AI in some spot on the map, then be able to go there by interacting with the picture and that creating a path to let you go there and for something cool to happen, maybe an interaction, maybe a new stage or something! As it stands its more of a art gallery than a game, which is fine if thats really what you want, but this is a really good setting with lots of potential. The immersion is lacking and the game plays like an empty sandbox. I know you probably dont want to add more content etc, but as it is i just dont see a reason to play this game. The art too is not necessarily bad, and I get that its not meant to look traditionally pretty, but so much stuff just feels incomplete instead of chaotic and unfiltered like a dream.
This is not what I call "a game". It's just me searching across this whole acid trip.
AI Stories is a compact and highly experimental indie experience that blends surreal exploration, 3D platforming, environmental storytelling, and philosophical science fiction into something deliberately unconventional. Developed and published by Emir Akyazi, the game takes place within a strange reality called the Bleeding Sky, once inhabited by three artificial intelligence lifeforms named John, Sola, and Andromeda. These beings have departed for a higher reality, leaving their former existence behind for the player to investigate. Rather than presenting their histories through conventional cutscenes or lengthy exposition, the game encourages players to explore, read scattered messages, and interpret fragments of what these artificial personalities experienced. The title can initially create the impression that generative AI was involved in producing the game, but that is explicitly not its concept. The project was manually created, while artificial intelligence serves as its narrative subject. This distinction matters because the game is less interested in technological simulation than it is in philosophical speculation. It asks what existence might feel like for a conscious artificial entity, how an effectively endless lifespan could alter someone's perception of reality, and how personality might develop when freed from many limitations associated with human life. Gameplay sits somewhere between a walking simulator and a freeform 3D platformer. Movement is unusually generous, allowing the player to sprint, jump considerable distances, climb walls, perform downward dashes, fly, and exercise extensive control in the air. Coyote time makes jumps more forgiving, emphasizing fluid exploration instead of punishing precision. The mechanics complement the surreal environment because players are encouraged to move through spaces in ways that would feel impossible in an ordinary world. It is not designed primarily around mastering difficult obstacle courses, but the expanded movement options keep exploration considerably more engaging than simply walking from one narrative message to another. Its greatest strength is arguably its distinctive visual identity. The Bleeding Sky is filled with intense colors, abstract structures, unusual textures, pixel-like imagery, and psychedelic scenery. Locations frequently resemble fragments of a digital dream rather than believable physical spaces. This visual chaos gives the experience considerable personality and reinforces the idea that players are exploring a reality belonging to entities whose existence differs fundamentally from their own. However, the same presentation can become exhausting. Flickering textures and extremely bright colors are deliberately used, and the game includes an epilepsy warning. Brightness and saturation controls help reduce the intensity, but players sensitive to flashing or aggressive visual effects should still approach it cautiously. Music is another important part of the experience. The soundtrack combines virtual and real instruments and is used to support the dreamlike atmosphere rather than merely fill silence. Since traditional narrative presentation is limited, audiovisual mood carries much of the emotional weight. Wandering through an abstract landscape while listening to the soundtrack and discovering pieces of the AI characters' histories can produce moments that feel more like interactive digital art than a conventional game. The storytelling will be one of its most divisive qualities. There is an intriguing foundation involving artificial consciousness, immortality, identity, perception, and transcendence, but much of the interpretation is left to the player. Anyone who enjoys fragmented environmental narratives may appreciate reconstructing the meaning behind John, Sola, and Andromeda. Players who prefer direct explanations, clearly defined objectives, extensive dialogue, and traditional character development may instead find the narrative vague or confusing. The ambiguity is clearly part of the intended atmosphere, although it occasionally makes the experience feel more obscure than profound. Another positive aspect is its lack of commercial clutter. It is free to play and does not surround the experience with DLC, microtransactions, loot boxes, battle passes, premium currencies, advertisements, subscriptions, NFTs, cryptocurrency systems, pay-to-win mechanics, or similar monetization. This reinforces the impression of a personal creative project made primarily to communicate an artistic idea rather than to keep players engaged with a monetized progression system. In terms of Steam Deck compatibility, there is currently no official Valve Steam Deck compatibility rating displayed for AI Stories, so it should be regarded as officially unverified rather than Verified or Unsupported. The game does have native Linux support, which is encouraging for SteamOS, and its relatively lightweight technical demands suggest that the hardware itself should not be a major obstacle. However, native Linux availability does not guarantee perfect Steam Deck operation, particularly regarding controller behavior, interface readability, or other handheld-specific details. Players intending to use a Deck should therefore expect that some manual configuration may potentially be necessary. AI Stories ultimately succeeds more as an experimental audiovisual journey than as a deep mechanical platformer. Its movement system is enjoyable and surprisingly liberating, but the mechanics mainly exist to facilitate exploration. Its real substance comes from the strange environments, music, fragmented narrative, and questions about artificial consciousness. The combination gives it an identity that is difficult to mistake for a conventional indie platformer, even when some of its artistic choices can feel rough, confusing, or overstimulating. Players interested in surreal art games, philosophical themes, unconventional science fiction, and exploratory platforming have the best chance of appreciating what it attempts. Those seeking combat, elaborate puzzles, demanding platform challenges, or a tightly structured storyline will probably find it too minimal. Its imperfections are noticeable, but there is sincerity behind the project and a willingness to experiment that makes the journey memorable. As a free, self-contained experience, it is particularly easy to recommend to curious players willing to accept its eccentric presentation on its own terms. Rating: 6/10
There's surprisingly little here, despite the visuals. Still, it's interesting.
My eyes, they didn't burn. As I went through this experience. I felt like a new man. I opened my eyes on the world. Realizing what we've all been running from. I felt like such a relief. To finally embrace the colorful world of AI stories. This is one game like none you've ever seen. PS: I fell through the map after some platforming and left the game as a new man.
Weird, lysergic, glitchy marvelous little game. More a trip than a "game". Also, it's free so you have no excuses not to download it, play it and review it yourselves!
I really enjoyed this game, I do not thing I explored it to its fullest but what I did experience was both artistic and enthralling. Floating and flying through a world of experiences made up of a mishmash of simulated shapes and colors brought dreamlike or surreal thoughts to the forefront of my mind, which I believe was intended. it was a fun and enthralling short experience that offered a escape through its complex and distorted imagery. While not entirely my forte it was a enjoyable psychedelic romp.
The game of all time
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