
Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
AI Learns To Drive is a sandbox where you build and train your own AI to drive a racing car. It uses a simple feed-forward neural network, trained with evolutionary algorithms.
Build the network: set layers and neurons.
Choose its inputs: vision rays, speed, acceleration, wheel angle, and many more.
Choose its outputs: steering, throttle, brakes, battery boost.
Pick a paint for your car.

Evolve your driver over generations — the best agents become parents of the next.
Tune time limit, learning rate and agent count.
Mix reward functions to shape the behavior you want: fast racer, cautious driver, drift car.
Build your own tracks from asphalt, ice and dirt.
Add custom challenges to any track.
Race your networks against pre-trained opponents or each other.
Beat campaign challenges to earn stars and coins.
Unlock new inputs, outputs and paints.
Upload your tracks, networks and races.
Play what other players built — and beat their records.
Chase world records on campaign and Workshop tracks.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
# THE EVOLUTION OF A HUMAN **Hour Zero:** Buy quirky little game for nerds for £5 off Steam. **Hour One:** Realise even I'm not nerdy enough to understand how any of this works. **Hour Ten:** **Oooooh.** **Hour Twenty:** Oh. I missed the whole bed time thing and it's tomorrow now. **Hour Thirty:** I have trained two of every default car type by throwing rewards and penalties at it dreamed up by a magic eight ball, because I still have absolutely no real idea what the heck I'm doing. **Hour Forty:** Oh. I have missed the whole bed thing and it's next week now. **Hour Fifty:** Decide ChatGPT should hear a blow-by-blow, gen-by-gen account of my progress for the rest of eternity. **Hour Sixty:** Okay. But what if I started from scratch and built my own brain? **Hour Seventy:** Okay. But what if I started from scratch and built my own *better* brain? **Hour Eighty:** Ask ChatGPT how the hell a neural network even works and how many of those blobs I actually need. **Hour Ninety:** I have consistently broken top world rankings with my new brains. I have spent ninety hours playing this game. I have spent forty hours talking to ChatGPT about playing this game. **Hour Hundred:** I have devised so many "what if?" scenarios in my head that I need to play another hundred hours just to try half of them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
before you go trusting ai you should play this game and try to make one on your own. it really shows the reality of how much similarity there is between these ais and old school roombas that just hit walls over and over until they have mapped the room.
Fun game, super cool sandbox and well worth the price. 1 request to devs is that I think a run should start paused to give a chance to change settings before it runs iterations but you quickly learn to hit pause if it matters to your training strategy so it's a minor issue.
every review gets put in the discord server LMAO HI DISCORD SUCK MY NARDS games good
This game is a total banger! I hesitated a lot before buying it, but as soon as I did, I spent 30 hours on it in less than two days. The mechanics are very difficult to grasp, and you have to figure things out on your own. It would be great if the tutorial were a bit more in-depth, or if tutorials were available on YouTube. People answer questions on the Discord server and are very friendly. Please, buy it!
Recommended to whom have a lot of time on their hands, i dont tho
Its quite fun 7/10 and teaches you a good deal about AI if you observe how it works and how things affect it. It needs more content though and I think it needs multicore usage since i get bad fps over 600 cars with low cpu and gpu and ram usage.
PSA: The game is dead. Last anouncment Feb 26 about 1.0 release before Summer. No discussion, no Discord, no YT.
It's a great game, you can try to do more generic AI or specialized one etc... It's a really fun game to play and see your little AI grow each turns or understanding why your network is to hard to train
需要耐心,整体流程还是不错的。 v1.0.8版汉化包下载:https://pan.baidu.com/s/1WJTOcSg4VDEkx2uysXAEAQ?pwd=248t
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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