
A text-driven, click-based game focused on automated production and idle management. Start from a small settlement and expand your world through resource management, technological research, and squad planning in automated turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a text-driven click-based game featuring
automated production, idle management, town simulation, turn-based combat, and frontier expansion.
You begin with a small settlement and gradually expand your influence through resource management, building planning, technological research, and squad management.
Explore an ever-expanding map, engage in battles, and unlock new regions and systems as your settlement grows.
Construct buildings with different functions to continuously produce various resources
Make strategic trade-offs under limited resources to balance development and expansion
Combines automated production with idle mechanics, suitable for long-term play
Unlock new buildings, units, and systems through research
Technological progress directly affects town efficiency and combat strength
Battles are resolved through automatic turn-based combat between two squads
Players focus on pre-battle preparation and squad composition rather than real-time control
Detailed turn-by-turn combat logs are available after each battle for analysis
Deploy squads to explore and expand across a grid-based map
Victories unlock new resources, technologies, and map areas
Exploration progress and town development influence each other in a continuous loop
The game supports a Mod system
Players can freely customize:
Game content
Numerical balance
User interface style
Genres
Reviews
棒
挂机积累资源游戏。 有自动存档,但默认是关闭,切记手动打开。 成就比较丰富,有67个。 体积107.57MB。 建议加大字号。 建议加素材音乐或AI音乐。 建议分类文字底图可以替换成对应资源或场景底图。
[h1]纯图文点击形式的文明发展游戏 [/h1] [h2]前言: [/h2] 只有图片和文字的点击游戏,需要根据数字来判断当前要做什么,哪些资源需要怎么去调配等等,但是教程比较一般,很多地方只能靠摸索。 [h2]玩法: [/h2] 左侧有五个图标:第一个宝箱图标可以查看当前的资源和生产速度情况,第二个小屋图标可以查看当前的建筑和数量,第三个书本图标则是科技研发,第四个地图是派出军队去探索地图,第五个天平图标是商店可以用来买东西。 最开始是原始时代,拥有动物、木材、石材、毛皮和简易工具这几种资源,在上面会显示当前时间和领地内所拥有的人口、食物、领地剩余土地、知识。 动物可以通过狩猎小屋,木材通过伐木场、石料通过采石场、毛坯通过屠宰小屋、工具通过工具工坊,基本都是在消耗某些资源获取某些资源。另外还有增加住所的、增加物资和食物储备上限的。 知识的获取是科技升级的必备品,可以通过书院来获取。 要注意的是,所有的建筑都是需要占据领地的,会消耗领地这一资源,通过派出军队探索地图,就可以清剿地图上的野兽,获取到领地和人口。 被清剿后的地图会空置,再派出军队占领就可以获取征税地,每块+0.1金币获取。 金币在商店可以花钱购买商品。 [h2]小技巧: [/h2] 1、资源展开列表之后可以升级获取效率,通过消耗知识或者指南来提高1%效率,每升级一次下次需求就多一点(但是数值感觉给的好抠门) 2、多多探索地图,获取领地然后造新建筑,再探索领地,先把小怪都清了,然后去打个首领开二队。 3、升级科技之后会解锁当前一些建筑的上位替代,一般是效率更高、占据领土相较于产出来说更划算,可以解锁后慢慢把建筑换成上位替代。 4、多看看资源的增加速度,如果某一项消耗很大,就多造一点,比如常用的木材石材这些。 [h2]吐槽: [/h2] 1、商店里的货物根本就没说明,只有一个图片和价格,我都不知道买了有什么效果,好歹给个说明吧 2、倍速也太慢了,很多垃圾时间都没法快进,给个多倍速增加一下速度。 3、很多步骤都没说明,纯靠玩家摸索才知道怎么弄,只有图片文字说明玩起来太无聊了,就只是看着数值在上涨罢了。 [h2]总结:[/h2] 这是用图文点击+数值变化来模拟文明发展过程的一款游戏,通过建造领地内的建筑来增加资源的获取,再通过建立军队探索地图来增加领土面积和人口,把书院获取得到的知识点数和对应资源转化为研究科技来获取更高级的建筑。很多地方都没说明只能靠摸索,UI和玩法比较简单,但是反馈感不强,导致玩到后面比较无聊,且如果决策不好可能会卡科技发展。 [quote]欢迎关注鉴赏家:[url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url]来一起感受游戏的乐趣 喜欢这篇评论,也可以顺手点个赞哟[/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Russian*, Japanese*, Korean**languages with full audio support
风蚀卷轴从哪获得 BS也打了 整张通了也升不了 青铜时代
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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