
Step on board the legendary Orient Express and immerse yourself in the most famous detective suit in a race against the clock to unmask the murderer.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Generally a fun game, definitely not anywhere near brain-breaking level so nice to relax with after a long day. The addition of a new storyline definitely is what keeps me invested, and generally I enjoy the node/mind-map system a lot, with all of its cool mechanics to reconstruct the events. Big props to design and visualisation part I do have some minor issues with graphics and voice acting (the accents being all over the place really got me at some point), but most of all I would like to note these things - the pace feels incredibly slow. There is no dash button, no way to skip very slow dialogue if you see it for the first time, and overall it gets a bit daunting when you have to go back and forth multiple times at this slow pace and then sit out an equally slow cut scene (it makes golden moustache hunt pretty frustrating too) - i noticed that some clues/details jump out of nowhere. Of course I am aware of the original novel, but considering how the devs praised it as a well-constructed investigation, I was really dumbfounded when things like red kimono appeared out of nowhere for only 2 particular characters in a completely unrelared questioning line (I checked if I skipped any dialogue, and checked if I didn't see any nodes but it didn't appear anywhere), as well as some logic not being very solid in, again, more minor details (Locke case - nanny denies stuff about Noah after already confessing to it). It should not be a big deal but in a game that is built on a carefully crafted narrative I feel like it is a miss - I genuinely wish there were more puzzles, even if they were unrelated to the case at hand. Maybe it is a professor Layton fan problem, but I was a bit sad that not all chapters included absolutely arbitrary small puzzles. This one is less of an actual downside and more of a personal wish, though I am still somewhat in the middle of the story so I might update this review after I finish. Again, by all means not a bad game at all, I would give it a solid 3/5
Buena reinterpretación del libro, llevada hasta el 2023 que mantiene a cualquier fan de Agatha Christie pegado al juego!
非常幸运第一次接触这部推理小说是以游戏作为载体,十分精彩的故事!最想夸奖的一点是终盘的指认环节,每位乘客的微表情都非常细节,人物性格形象瞬间变得立体丰满,这部分实在做得太妙了。其二是布克的幽默,为这段略微严肃的旅程增添了几分轻松可爱。还有无孔不入的猫猫,制作团队一定特别爱猫,[strike] 猫猫的动作细节比人还多 [/strike]!游戏美中不足的是多周目无法跳过剧情对话,对全成就党不太友好,如果不想体验多周目建议提前查好攻略,避免错过成就。
Greatly enjoyed the game. Good voice acting and a classic mystery. I hope they make more Agatha Christie novels into these games. My one complaint is some of the puzzles are shoved in a bit too much for the need of player interactivity. The Hanoi Tower puzzle to help someone move their desert ingredients being an eye rolling example.
走路加速等于没有,找个人问话要一边龟速前进一边按键互动开门,人物建模粗糙就算了肢体动作也很僵硬,一到大场景我要玩吐了本来平常很少晕3D的,但玩这个游戏俺真是不中嘞,剧情还不错(我没看过原著,本来以为是老游戏可以溺爱一下一看发行日期是23年:)。。。。很难想象这个年代居然还能做出这么粗糙的游戏,对晕3D方面不敏感的推荐购买 以及买这个游戏之前看到测评区有不少人提到游戏内含zzzq相关,实际玩下来感受到了0点含量,主角一个顺直白男一个顺直白女,十多个乘客三个服务员仅一名黑人,总共有0点lgbtq元素,[spoiler] zng超绝敏感肌发力中 ,不会就因为另一个主角是女人就算zzzq了吧,顶着黄皮肤大喊zzzq真是闹闹又麻麻XD一照镜子发现自己原来不是中产顺直白男不得直接气死了[/spoiler]
基于原著的故事性再加上现代化的略微改编,可以这游戏已经是侦探小说改编类的绝对顶尖了
You play as a moustachioed Sherlock Holmes and thats all u need to know
After playing all previous Agatha Christie games, I can honestly say this one is worth it. They finally found a good balance of story, gameplay, voice acting, lenght and puzzles. It's not perfect but it's polished enough to be recommended.
Before starting the game, I was already somewhat familiar with the story, but despite that I still felt excited while discovering each new part of the mystery. I really enjoyed the variety of tasks in the Workshop (identifying character profiles, putting events in chronological order, connecting facts), which made the investigation feel engaging and interactive. The gameplay was smooth overall (although sometimes a bit too slow for my taste) and I didn’t encounter any bugs. However, I did feel that some sections were unnecessarily stretched out or repeated, which made certain parts feel a bit unnatural. I understand that “Hercule Poirot doesn’t run,” but even so, the character movement felt a little too slow for my liking. My biggest nightmare in this game is the facial animation of some characters. Some of them look like they could easily land leading roles in horror games. And while this could be forgivable, especially in other titles, for a 2023 release it was honestly a bit painful to look at at times. Despite these flaws, the game still managed to pull me into the mystery and keep me curious until the end. It’s a solid detective experience with an interesting presentation of a well-known story.
优缺点都很明显的一个沉浸式推理游戏。 优点:非常沉浸!步步为营,抽丝剥茧,一步一脚印的推理。是原著基础上加了一些改编。目前没玩完,所以有些新意,不知道结局会如何。 缺点:换句话来表达优点,就是节奏太缓慢了!开门会强制动画,波洛不能跑,只会慢走。按了shift我反而会有点晕。要一个一个的搜集线索来完成推理,对话也不能快进必须一句一句听。一人一人的聊。游戏的人物建模和UI总感觉像是201X年的,而不是一个2023的游戏。别被游戏头图骗了,看游戏内截图才是真实状况。另外,波洛是个矮胖的形象我印象中,这里的瘦高个,不得不说很不符合原著了。至于游戏内的“任务”主要是靠思维导图的形式来表达的,而在教学环节并没有很好的讲解不同颜色、不同案件之类的使用方法,见到橙色,紫色,浅灰色,各种颜色很奇怪,既然有√来表达已完成,那还要颜色分类干什么。之后背包的道具设计,我觉得好鸡肋啊。最后是,游戏的成就系统非常恶心人。好几个都是新游戏对质、小游戏全对。导致误点或者怎样,需要从序章从头再来。即使有分章节选择加载,应该也不行吧?对于这种成就,老子不要了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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