
Listen to the beat to navigate obstacles and escape the mansion in this narrative platformer inspired by Peranakan culture! Talk to strange and funny ghosts, and help them with their problems. You may just uncover the secrets within the mansion...
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About
When the music starts, the world of the dead and the world of the living collide...

Casual platforming with a rhythmic twist - jump through the gorgeously decorated rooms of a Peranakan mansion where platforms and obstacles are controlled by the beat. At the end of each zone, defeat a demonic auntie with a penchant for musical mahjong. From vanishing platforms to extreme gardening, each zone has new and unique challenges to discover.
Befriend a colourful cast of demons and ghosts and lend them a helping hand: Serve breakfast at a kopi tiam at rush hour, star in a demon's deadly game show, and make the world's best fishing game with your otter friend. Helping your friends may change the world around you.
From deadly banquets to tranquil gardens, explore the beautiful and spooky environments of a Peranakan mansion. Fill your journal with local foods and cultural references from South East Asia.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I love the whole story and feel of the game. Overall I really enjoyed it and found it to be nice and mellow and just super cozy. The only feedback is the mini games/platformers I felt were very uneven in difficulty. Some of them are super easy and doable and then there are a few that made me want to rage quit a few times (the mahjong dodging and stacking game in specific) even then I really really enjoyed it and I was so impressed by the detail and art and expansiveness of the whole world. 9/10!
Disclaimer: This game was made by friends of mine and I got my copy for free. I also worked on the original prototype and drew the original concept art for noodles (Hooray for programmer art) It is a really enjoyable game. The platforming feels nice, the music is great and the dialogue is witty and fun. I enjoyed all the story lines and completed all the achievements (although I needed a bit of help with 2 things). The game has moments where the platforming is a bit tight and challenging (and I am not great with platformers) but nothing crazy. The minigames and variety is a lot of fun and I enjoyed my time a lot. Thank you. Definitely recommend.
I love this game! You need to have rhythm to play though as a lot of the action is based on the music or rhythm of the environment. Old Man Ghost is my favorite character hands down. It combines a lot of different elements of different game styles and keeps things interesting!
11살 싱가포르 어린이가 시험지를 훔쳐간 토끼를 쫓아 사후세계로 갔다가 빠져나오는 이야기. 페라나칸이라는 단어를 몰랐는데 중국계 말레이인 문화를 말한다고 함. 페라나칸 문화를 소개하는 게임이라고 해서 국뽕이 과하거나 교육용 게임처럼 설명만 줄줄 읊을까 걱정했으나 그런 문제는 전혀 없었음. 인게임에서는 식당에서 카야 토스트를 판다는 정도로 키워드 정도만 소개하고 저널에 들어가면 카야가 뭔지 간략한 설명을 볼 수 있는 식. 싱가포르 화교라는 게임에서 쉽게 접하기 어려운 문화권을 배경으로 해서 나름 흥미로워서 여행가이드 설명 듣는 느낌으로 읽어볼만함. 이런 설명에 별 관심이 없거나 영어를 읽기 힘들다면 쭉 스킵해도 별 문제 없음. 어드벤쳐성이 큰 사이드퀘스트들은 스킵해야겠지만 메인퀘는 플랫폼 구간만 돌파할 수 있다면 클리어 가능. 역전재판을 패러디한 사이드퀘스트 시작 전에 20분이 걸리고 중간 세이브가 불가능하다고 경고문까지 띄워주는 것을 보면 개발자가 텍스트 안 읽는 플레이어들의 존재를 인지하고 존중도 해주는게 느껴짐. 페라나칸은 그냥 특이한 양념같은 거고 이 게임의 본질은 플랫포머임. 전투는 없고 벽치기나 매달리기같은 것도 없이 딱 점프 하나뿐이라 살짝 슴슴하지만 러스티드 모스 개발자답게 조작감 부드럽고 레벨 디자인도 괜찮음. 박자에 따라 나타났다가 사라지는 플랫폼과 함정이 전 지역에 걸쳐 등장하고 그 외에 구역별로 기믹도 달라져서 짧은 플탐동안 물리진 않았음. 일부 구간에선 함정을 피하면서 마작패를 맞춰야 하는 등 퍼즐성도 있음. 러스티드 모스 특유의 리듬감이 약간은 비슷하게 느껴져서 러스티드 모스를 재밌게 했다면 이 게임도 추천할만함.
its funny as hell
I'd call this "effortlessly charming" but I don't want to put down all the effort that went into this game! Some of the "minigames" feel like standalone works! The backgrounds are just gorgeous. I got a little frustrated in some of the action puzzle rooms but always made it through (thank you Noodle). This is not a culture I have any direct familiarity with but I'm grateful to the devs for inviting me in. Great work!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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