
Immerse yourself in this Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky. Muster a crew, master tactical turn-based combat, and unravel the dark secrets lurking beneath the floating metropolis.
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About

With a writing team that includes credits on Far Cry, Mass Effect, and Sovereign Syndicate, Aether & Iron brings to life an alternate timeline in which anti-gravitational aether technology has reshaped the city skyline and deepened social divides.
Thoroughly researched and inspired by real-life counterparts from 1930s New York City, explore its backstreets, dive into its seedy underbelly, marvel at stunning architecture, and peel back the city's many layers of power and greed.
Your choices shape not just your path, but the city's fate as well. Will you rise as a savior, withdraw as a renegade, or evolve into a symbol of resilience in a world of authoritarian barons and high-stakes strategy?

What good is a smuggler without a good getaway car? Assemble a wide range of incredible aether-powered vehicles and unlock new tactical options to try out in an interesting twist on strategic, turn-based vehicular battles.
Tinker with your rides to suit your playstyle. Do you prefer moving hard and fast, relying on speed for quick getaways? Or perhaps you might prefer to slap on some steel plates and bust out the grenade launcher!

The streets of New York can be unforgiving without reliable backup. Recruit unique and resourceful companions to watch your back, and follow their stories. Each is armed with a range of talents that can make all the difference in a jam.
We have over 200 voiced characters in the game, here are a few:


Dive Into An Underground Life: Navigate secret paths, dodge enemies, hide contraband, and stay ahead of the big bosses out to get you. Perhaps join a rebellion along the way.
Your Choices Matter: Your decisions will shape the unfolding history of New York and the lives of its citizens, determining whether they will be able to find hope in a corrupt world of manipulation and violence.
Grow Your Talents: Level up your Hustle, Smarts, and Brass abilities to improve your chances in combat and social situations. But no matter how good you are always a dice roll away from success or failure.
Drive In Style: Upgrade your aether-powered rides to suit your playstyle. Enhance your cars with every trick in the smuggler’s toolkit - hidden compartments, smoke dispensers, and flamethrowers of course.
Hand-drawn Art: Inspired by 1930’s Detective Comics and the Art Deco period, Aether & Iron brings a unique visual identity to gameplay.
Full English Language Voice Acting: Experience an alt-history 1930s New York directly through the voices of its inhabitants. Learn their stories; sometimes funny, sometimes philosophical, usually tragic.
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Polish*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Чертовски стильная и адски незаслуженно обделенная вниманием игра. Казалось бы бери и покупай не думая, но дьявол кроется в деталях. Деталь номер один: помните Shadowrun 2013 года и два продолжения? Там был примерно такой же баланс, 45 минут читаешь диалоги потом десть минут тактический бой, передохнуть, и снова читаешь. И так примерно 18 часов. Я лично за, но вопросы людей в красных обзорах понять можно. Деталь номер два: в игре большой потенциал для сбора своей аэромашины мечты, много разнообразных моделей, оружия и разных гаджетов от гарпунов и огнеметов до энергетических сетей и гига-магнитов, разные виды брони, движков, а также несколько веток прокачки, что лучше выбрать: таран или прыжок через врага? Взять замедление? Выбрать машину с турелями по бокам, но без фронтальной? А может пикап с кучей гаджетов и минометом позади? Взять мощную пушку, но с кд или послабже, но доступную каждый ход? А может броневик с долбанным энергомолотом и гранатометом? Или нет, знаю, я возьму модель с пушкой спереди, поставлю самый мощный лазерный луч который режет чуть ли не карту насквозь и возьму перк на полицейский разворот, чтобы иметь возможность простреливать обе стороны! О, даааа! Вот только нужно это только ради эстетического чувства. Игра как будто очень боится сделать игроку больно, если вкачен ремонт вы просто не будете умирать. Я переигрывал финальный бой пару раз не потому что избегать атак босса было сложно, а потом что на месте удара в начале хода рандомно появлялись "мирные" машины сразу взрывались и летели в меня. Деталь номер три: стиль и история, это безусловно лучшее, что есть в игре. Тут три большие локации каждая в своем стиле и со своим антагонистом, в каждой свой мирок со своими особенностями, обществом и проблемами, прорисованы как буквально так и фигурально, великолепно. Есть капелька нелинейности, в том числе и обязательный "моральный выбор" в каждой главе, но в целом маршрут уже проложен. Но и тут все не на сто процентов гладко. Есть ощущения, что некоторые моменты дописывались либо с расчетом на будущее продолжение либо просто в спешке. Но, повторюсь, в целом, все более чем харизматично и приятно. Итог: невероятно красивая и стильная игра, но скорее новелла, чем пошаговая тактика, есть некоторые вопросы к персонажам и сюжету, но если когда-нибудь свет увидит продолжение - обязательно поиграю.
good stuff
game seems to be criminally overlooked rn on steam. story is pretty good, combat is okay and the VO work is really well done. Only issue is that the story is more on rails than it seems. Still, had a lot of fun playing it, hope to see more games like this on steam in the future.
比起CRPG更像是视觉小说,能看出来文笔其实很不错但翻译有很多歧义和前后矛盾的地方,配音加大分,风格很像萨沃斯的小说,女性,十九世纪,左翼运动,总的来说没什么道德困境的选择,让人玩起来很放松的游戏
我将推荐所有恋姐癖来玩这个游戏
I had a lot of fun with this and the writing is wonderful. Unfortunately, cannot defeat the final boss and I really think there needs to be more options for acquiring funds, optimising builds etc prior to the final boss
10 hours in, and I'm loving it. just enough combat. some of the choices are thought provoking so far. plenty of lore to find and listen to. Voice acting has been great so far. It kind of reminds me of Torment (Numenara) meets Archer Noir season at times. Simple enough to understand and get into. So far, my only complaint is I want more dialogue to discover and have between some of the characters.
Loved the game, almost played it none stop through the weekends Great Voice acting, Great writing (though Predictable who the big bad was) Great Setting Great Character Design car gameplay somewhat fun to play (its not on level with strategy focused game like xcom, but understandable given the highlight on story) highly recommend the game for who enjoy story and turn based combat
玩法一般般,剧情也是老一套的共济会阴谋论
Un gioco di ruolo narrativo (con tiri a 2d6) con elementi di avventura punta e clicca e di azione a turni. Ambientazione ben costruita e affascinante, il design generale tipo Steampunk mi è sempre piaciuto. Direi che mi sta dando un sacco di contenuto interessante e mi intratterrà ancora per un bel po', il mondo mi sembra abbastanza vasto. Ben disegnato, bella musica. Mi piace.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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