
Immerse yourself in this Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky. Muster a crew, master tactical turn-based combat, and unravel the dark secrets lurking beneath the floating metropolis.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.25/day in the week to Aug 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

With a writing team that includes credits on Far Cry, Mass Effect, and Sovereign Syndicate, Aether & Iron brings to life an alternate timeline in which anti-gravitational aether technology has reshaped the city skyline and deepened social divides.
Thoroughly researched and inspired by real-life counterparts from 1930s New York City, explore its backstreets, dive into its seedy underbelly, marvel at stunning architecture, and peel back the city's many layers of power and greed.
Your choices shape not just your path, but the city's fate as well. Will you rise as a savior, withdraw as a renegade, or evolve into a symbol of resilience in a world of authoritarian barons and high-stakes strategy?

What good is a smuggler without a good getaway car? Assemble a wide range of incredible aether-powered vehicles and unlock new tactical options to try out in an interesting twist on strategic, turn-based vehicular battles.
Tinker with your rides to suit your playstyle. Do you prefer moving hard and fast, relying on speed for quick getaways? Or perhaps you might prefer to slap on some steel plates and bust out the grenade launcher!

The streets of New York can be unforgiving without reliable backup. Recruit unique and resourceful companions to watch your back, and follow their stories. Each is armed with a range of talents that can make all the difference in a jam.
We have over 200 voiced characters in the game, here are a few:


Dive Into An Underground Life: Navigate secret paths, dodge enemies, hide contraband, and stay ahead of the big bosses out to get you. Perhaps join a rebellion along the way.
Your Choices Matter: Your decisions will shape the unfolding history of New York and the lives of its citizens, determining whether they will be able to find hope in a corrupt world of manipulation and violence.
Grow Your Talents: Level up your Hustle, Smarts, and Brass abilities to improve your chances in combat and social situations. But no matter how good you are always a dice roll away from success or failure.
Drive In Style: Upgrade your aether-powered rides to suit your playstyle. Enhance your cars with every trick in the smuggler’s toolkit - hidden compartments, smoke dispensers, and flamethrowers of course.
Hand-drawn Art: Inspired by 1930’s Detective Comics and the Art Deco period, Aether & Iron brings a unique visual identity to gameplay.
Full English Language Voice Acting: Experience an alt-history 1930s New York directly through the voices of its inhabitants. Learn their stories; sometimes funny, sometimes philosophical, usually tragic.
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna.
a great expirencs
Плюсы: Интересные персонажи и боевка, отличный артстиль, хороший текст Минусы: разнообразия в бою мало, сюжет предсказуемый, прокачка куцая Я прошел и не пожалел, но перепроходить вряд ли буду. За свои деньги очень хорошо вышло
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Polish*languages with full audio support
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.,
Игра пушка, но техничка просто отстой. Будут моменты когда игра будет вылетать, будут моменты когда игра просто поймает непонятный софтлок. Я играю в режиме с однии сохранением. Не стоит так делать. Я поймал какой-то непонятный софтлок и без понятия как спасти 14 часов прогресса.
这部作品有许多非常值得称道的优点,比如优秀的画风、动人的配乐、创新的战斗机制、正统CRPG的叙事体验;当然缺点也很明显,核心诡计昭然若揭,反派像是阴谋论大棋党,给了丰富的车辆改装却又把预算卡得很死等等。但我认为没必要一一展开,我只想说我认为最了不起的一件事: 本作真正意义上做到了尊重所有人,它在无需讨好或冒犯任何群体的前提下完成了角色塑造,使主角、配角、反派形象复杂、饱满,又充满了张力,它没有用贬低男性的方式去完成女性主义叙事,有对两个音乐家深柜的暗示而不使其成为噪音,不用刻意丑化角色形象的方式去构建多样性,甚至用高明的方式处理了小孩记者的“少年维特之烦恼”。更重要的是,本作叙事展现了高度的统一、和谐,这何尝不是真正的DEI呢? 游戏中有大女主,你知她无需事事精通或者精致利己,她可以迷茫、恐惧、悔恨于过往而不沉湎;其中亦有白莲花,智慧卓拔而不失悲悯,关键时刻又能果断取舍;当权派不是只知横征暴敛的怪物,革命派也不是伟光正脸谱人。那些在太多作品中被塑造得极为刻板的硬汉、交际花、底层工人、资本家和冷血杀手,在本作中矛盾、深刻又协调,过往和行为逻辑一一对应,又不乏情节拐点和情感弧线,一旦沉浸其中,便难以置身事外。 我想它真正的魅力在于不去预设政治姿态说教玩家,而是以维护游戏角色作为复杂个体的尊严的方式,让故事自行诉说。
Представляет их себя больше визуальную новеллу в которую вкрутили систему кубиков, в те редкие моменты когда происходит именно активный геймплей игра становиться что-то наподобие x-com но пути чтобы как-то развернуться во время стычки у тебя нет. Немного отдало Disco наверно по этому и прошел полностью. [spoiler]Но последнего босса могли бы сделать и менее душным, три фазы и каждый раз у него фулл хп и фиг ты к нему подберешься а тебя до этого момента могут нормально так отделать[/spoiler]
看着特别好评入的,以为是极乐迪斯科代餐,实际游玩体验很差。游戏走向基本单线程,多个选项只是好看;游戏文本汉化代词问题一堆,语言类游戏这问题简直算灾难了。很难想象能特别好评 20元以下入手还行,这个价格不值
a not so bad game until a fatal bug destroyed my entire save, not recommended
J'ai vu sur un stream et je me suis dis pourquoi pas, un jeu ambiance année 1930 dystopiques, dans les nuages: ça à l'air sympa avec du combat tour par tour et c'est fait par des gens ayant fait plein de bon jeu. Un jeu en attendant que Zero Parades : For Dead Spies soient traduit en français, fait par le studio de Disco Elysium. Mais à peine l'histoire commence qu'on nous colle Nellie, la jeune femme intelligente et naïve, je me disais bon ça devrait aller, ça va s'améliorer, mais non. Elle gâche toute la narration en plus qu'on se retrouve face à de faux choix, et le jeu tout comme la narration suit les choix stupides de Nellie. "Omg faut que je fuis la ville haute, Oh ! Des barbapapa, j'en veux !" Qu'on la retient ou pas, elle va le faire et évidement, ça tourne mal... Meuf si t'es en train de fuir un tueur t'as d'autre propriété que jouer la fille cliché qui veut faire des trucs de gens qui vivent leurs vies. Hey ! Tu peux m'écouter 2 secondes ? Et la voilà repartie pour voir un défilé, etc. Il n'y a rien qui m'énerve plus qu'un scénario basé sur un perso secondaire idiot, comme dans tout plein de jeu... Je n'appelle pas ça un bon scénario mais un scénario paresseux et mal écrit, si ton scénario marche que parce que tes personnages sont idiot, ça va se voir BTW... On est pas des poissons rouges. Et puis le jeu prend vite une tournure très Final Fantasy, île 1 faire tomber le boss, île libéré -> Go île 2, on a un autre méchant. Je croyais que j'étais dans un Disco Elysium-like, pourquoi je suis dans un scénario prétexte ? Et puis y a des perso qu'on voit venir au km que ce type va nous trahir. Mais bon comme le scénario est cousu de fil blanc, bah autant le laisser faire puisqu'on ne me donne pas le choix. Et pourquoi nous donner le choix si on en a pas vraiment ? Qu'on récupère l'arme dans le train ou pas ce sera pareil. Si vous nous donnez le choix faites que ça en vaille le coup, les jeux sans choix narratifs, ça marche aussi. C'est pas un mauvais jeu, mais c'est pas un bon jeu non plus. Mais tu vas te prendre mon dislike pour m'avoir coller Nellie comme perso qui choisi à la place de Gia (Ce qui détruit tout l'image de la femme forte et charismatique parce qu'elle n'arrive pas à tenir en laisse Nellie) car t'as trop peur qu'on dévie de ton histoire mal écrit. :S Je pense que je vais plutôt refaire Disco Elysium, il est en ce moment en promo BTW à moins de 4€ qui fait un no match à ce jeu. *sigh*
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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