
A bread revolution across the world now begins! Aeruta is a side-scrolling action game with a shop management twist, fight monsters for materials and use them to make breads, then finally make the deserted town popular again!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 15 → 2.5/day in the week after.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 2.5Kreviews | 95% | — | $1.1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
盖贝睡饱包太超模,5个期望等效8个别的面包的回血,完全没有想带别的面包的欲望 金币永远不够用,打完了幸运才3级
かわいいキャラクターと丁寧なドット、歯応えのあるアクション すべてハイクオリティな作品です。 現在15時間ほどプレイして8割ほどの進行なので、クリアまでは20時間前後かなと思います。 キャラクター:ドットもイラストもかわいい、ロード画面の挿絵も細かくて好きです。 フルボイスであってほしいと思うほど一匹一匹の個性は立っています。 アクション:攻撃や回避に爽快感があり、パンの開発を進めることで身に付くスキルもあって飽きが来ないです。自分はゲームがかなり下手な方ですが、パン屋の経営をすることで溜まるエナジーを駆使し攻撃やHPにバフを加えることで、ボス戦も何度か挑めばクリアできるちょうどいい具合だと感じています。 Dave the Diverとかが好きな人は間違いなくのめりこめるゲーム。 非常におすすめです。
有一种小时候在4399上玩冒险王的感觉,好玩!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Korean, Simplified Chinese
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아트가 귀여움 게임은 그럭저럭 할만한데 깊이가 얕음 ...근데 아트 하나만 보고도 살만하지 않나?
cute
満足度の高いカワイイゲーム。 ノーマルの難易度で挑ませてもらったが、程よく歯ごたえのある通常の難易度に加えて、高難易度で挑む代わりに報酬がおいしくなるモードもあり、ワクワクしながら体験できた。 流れとしてはバトルを進めてパンや建築のための素材集め、パン屋の経営でお金を集めて主人公の強化、素材を消費して街を発展させることでバトル面や経営面でのプラス効果をもたらします。 戦闘がうまい人なら強化をほどほどにして難易度を噛みしめることもできるし、あまりアクションが得意でない人でもパン屋経営するほど強くなるシステムでごり押し気味でも勝てるような絶妙なバランスになっていた。 ビルドの幅も意外と広く、ボスや気分に合わせて選択していくのも楽しい。 スキルポイントの割り振りがあるが、武器間で共有されないのでビルドの育ち具合の差がついて同じ武器しか使えなくなるといったことにならないのもよかった。 ストーリーの雰囲気や音楽もとてもよく、楽しくやることができた。 個人的に虚無な作業が少なく、どの場面も楽しんでやれたし、経営にもバトルにもやりごたえがあってプレイ時間に対して濃密な体験ができる楽しいゲームだと感じた。 ケモミミはいいぞ。
好玩,但是成長曲線跟成長數值的平衡做得不太好 可可莉這個死關讓我差點不想玩,硬屬性需求加上遊戲中等熟練度 但是過了就幾乎海闊天空,也知道女神難吃錢難賺 還有就是很農,非常農 加上個別素材的特別需要導致要多打很多場 雖然有升級建築來舒適化流程,但是一樣要錢,也是要很多 loop錢難賺 雖然有武器強化購買素材,同要錢 loop錢難賺
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狐狸超可爱!狐狸超可爱!狐狸超可爱!(重要的事情说三遍) 辉GN可以给到8/10的程度。 动画非常流畅生动,打击手感也非常不错。三套武器可以自由切换,不过实际手感最好的还是鞭子,能位移能回血,输出也不错。相比之下刺剑的格挡突刺就很不够看了,不能防御反击而且需要咏唱才能突刺,位移也不能多段;擀面杖没怎么用但是体感也一般。徽章感觉是要搭配多种体系,不过凑出闪避套后直到通关都没有改。 面包店经营的部分也不错,就是雇佣史莱姆结账和搬运效率很低下,要是能俩搬运一个清理这样多个安排一个职务就好了。 至于难度方面,标准难度下除了三图的陷阱过多经常会掉血外其他设计还好,但是貌似只有地刺会造成敌方伤害。boss黑化可可莉初见难度不小,知道她打一段时间会虚弱就好打多了。以及boss花最后一阶段输出不够会被机制杀也是个难点。最终boss难度确实高,目前想不到需要蓄力突刺以及格挡攒能量的刺剑该怎么打,果然还是用闪避流鞭子吧。 音乐倒是没什么记忆点,中规中矩吧,没有特别出彩的。
好玩,美术十分不错的像素横版游戏。 主要就是打怪,赚钱,强化,养殖循环。游戏资源循环逻辑很融洽,基本没有会卡的地方。 三个武器风格各有所长,完全体也有足够强度,怪物类型一般,陷阱十分逆天,英雄之路高难颇具挑战(强化怪两下摸死你服了,BOSS也是你秒他他秒你) 经营前期还有乐趣,后期不养打工仔就是受难。 粉毛小狗真的很可爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.1K | 55% | $14.99 | |
| $1.1M | 771 | 86% | $59.99 | |
| $1.1M | 4.3K | 89% | $5.99 | |
| $1.1M | 4K | 89% | $9.99 | |
| $1.1M | 2.3K | 85% | $19.99 | |
| $1.1M | 5.9K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 17 | 88% | $5.99 | |
| $1.9K | 3 | 100% | $19.99 | |
| — |
| 0 |
| — |
| — |
| — | 0 | — | — |
| $135.4K | 172 | 99% | $19.99 |
| $64.4K | 166 | 70% | $12.99 |