
Take on wild beasts, ruthless soldiers, and ancient gods in this 2D Action-Platformer inspired by Tower-Defense combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Неплохая игрушка на вечер. К сожалению игра не может похвастаться вариативностью геймплея по ходу основного сюжета, иногда возникает ощущение замкнутости в локации. Довольно проблематично проходить будучи соло-игроком, т.к. спутники не имеют возможности действовать независимо от игрока. Хотелось бы также заострить внимание на ограничение количества одновременных построек на карте (до 40 штук), при попытке построить новые - начинают исчезать старые. Похвалить можно за приятное визуальное оформление
Enjoyable game. You start off with 2 playable characters, which you can switch based off the need, and eventually build up to 4. When not in use the other characters follow you around or you can make them stationary where they will hold buttons down, attack nearby enemies or operate certain objects. Each level is divided into 2 parts, for most levels. The first part is platforming where you go around solving puzzles, collecting hidden relics and killing enemies on the way to your end goal. The second part is the tower defense part. Before starting you get a chance to explore around your area that you have to defend, most times, and possibly get some collectibles. You trigger the start of the waves. The waves are split into 2 phases, the build phase where you collect resources and build your defenses where it is timed, and the combat phase where you hold off against the enemy waves trying to get to the center. You will know where the enemies will come from and have an idea of enemy composition based off the color of the "smoke" from the enemy spawn point. You can also take an active role with your characters by actively attacking the enemies and placing your other characters to protect a zone and have the AI take over (creating a "free" turret at times). In between levels there is a hub area where you buy upgrades for your weapons and towers along with saving the game and sometimes getting some plot (there are also some special guests later on). Overall I enjoyed the game and also the story. I played it twice, mainly to get the achievements, and liked going through the story both times. You find out more of the backstory of the world between levels, and even though it didn't go to far into the world building, it was enough to get a good idea about the world and the events that are going on as you make your way through the levels. The music is also catchy and enjoyable, the upbeat music when finding out about Clu's background put a smile on my face and on the flip side the somber music during some of the more darker moments emphasized the severity of the situation. The one caveat, that others also have, is that the game seems to be mainly designed for the co-op part of it. You can play the game solo, which is what I did, but it gets harder to manage all the defenses against the enemies since the AI characters can't move once you place them somewhere and will only trigger attacks or repairs if the need arises. Collecting the resources and building the defenses can get a bit overwhelming to get it all done, especially since you are timed in the build phase. With two people it is obviously more manageable, especially on the few levels where the thing you are supposed to protect is moving. Even with that, I would still recommend the game. Cute and enjoyable game, with an original story, good music, and likeable characters. It is a good game to spend a few hours on, with breaks in between levels so you can play in small segments instead of a marathon to the save point.
good in coop good in solo a bit of reflexion tower defense at the end of each mission original
很有意思的单双人塔防游戏使我手柄旋转😲 另外:没有中文,可以用unity x简单跑个机翻玩玩😊
Jogo muito bom. Eu gosto do modo cooperativo. Só acho difícil a última fase.
Okay so, I got this game for free years back. Humble Bundle had some sort of giveaway event where you could just keep a Steam key for the game forever if you claimed it within a certain time period. Which, yes, means I didn't pay for this game, but trust me, that doesn't change my opinion of it at all. I've played games for free that I [i]still[/i] wanted a refund of my time for. [b]Anyway![/b] [b]Aegis Defenders[/b]. Let's get to it proper. It's an indie game, published by Humble (hence the giveaway, I'm guessing), that's a mix between [i]platformer and tower defense[/i]. The store page says as much, you probably didn't need me to tell you that. What does this mean? It means that instead of just controlling a cursor, or using your mouse to place down turrets or whatever, like you would in basically every other tower defense game, you're an actual character occupying physical space. Four characters even. You gradually unlock the full party as you advance the story, which allows you to swap between each character on the fly, as well as making them either follow you or hold a specific position and attack on their own. So essentially, all your characters are "towers" in their own right, in a way, if you make good use of stationary positioning and commands like that. On top of that, every character is associated to one [b]color[/b]. Blue, yellow, red and purple. This might seem minor but it ties into EVERYTHING. There's four types of resources in the game, each tied to a color, matched to a character. Each character needs their respective colored resource to be able to build, since they can only build one thing each using one unit of their own resource. Each character also has an attack of their own, associated to their color. Attacking enemies of your same color triples damage dealt, meaning you're encouraged to actually match those and pick the right character to attack specific enemies with. You can also unlock a secondary weapon for each character, with a different color to the character's own, meaning you have SOME leeway for that stuff, once you unlock those second weapons, since you can also switch between those on the fly. Every stage/chapter is a platforming section, focused on these mechanics as well as plenty of puzzles based on different stage gimmicks, with some collectibles and such, and then a tower defense section at the end where you're enclosed in a specific area and have to defend something specific at the center of it. So, the actual building/tower defense part. I mentioned each character can ONLY build one thing, with their one type of resource. You spend one unit, you place one thingamabob down, occupying one space (movement is free but there [i]is[/i] a hidden "grid" for construction stuff). That sounds basic. But the part that adds depth to this is that constructions can be [i]fused/combined[/i] with each other, if you build on top of something that's already there. THAT'S how you get more than just the four basic things. For example, placing a second yellow block on top of another yellow block turns it into a yellow turret. But combining a blue mine with that yellow block instead turns it into a shotgun blue+yellow turret. Same with red, which makes a red+yellow ballista turret. Or for another example, placing a second blue mine on top of a previous blue mine turns it into a three-space set of spikes. And if you then add ANOTHER mine to that it turns it into a set of stronger spikes that apply a debuff on top of their DPS. There's a lot of things you can do with this, mixing and combining the properties of the different colors/elements! Especially when you can see, before each wave, what color of enemy is expected to mostly come from every area entrance. I do like how the gameplay comes together a lot. Then add to all of this, [b]co-op[/b]! You can plug in a second controller and have a second player control another of the characters in directional split-screen. Both of you can switch between the available characters and give them commands and such. I originally played the game through with a friend, splitting responsibilities over half of the party each, and it was SUPER fun. So, gameplay done. How about the [b]visuals[/b]? Pretty good! It's mainly pixel art, with more high-res 2D art for character portraits and some lore cutscenes. The pixel art is... fine. It doesn't really feel retro since it doesn't hold itself to any given system or era's limitations (and has plenty of smooth rotation with very clear mixelling on top). I don't feel like it adds anything, but I understand it was probably the cheaper way to do things. This is a bummer to me because the 2D art is GENUINELY GORGEOUS. Seriously, I adore how the promotional art and all the character portaits look. If the entire game was done in that hand-drawn style instead of the much more simplistic pixel-art it would've been supremely pretty. In any case yeah, it's serviceable visually, it's not bad, but the simple pixel art feels like it does a bit of a disservice to how good the artists clearly were. The [b]music[/b]'s pretty good too! It, uh, doesn't particularly match the pixel art either, being all full quality orchestral tracks (again, the pixel artstyle feels like the weakest link in this whole game), but it's surprisingly really good overall, fitting the story's overall tone pretty well and having some super catchy melodies in a lot of places. I love the chiller piano tracks in particular. The [b]story's[/b] surprisingly pretty alright. The characters are charming, the setting is neat (and a lot of lore is heavily expanded in the inbetween slideshow cutscenes), the writing is pretty good (even if there's a joke here and there that doesn't quite land), and it does reach a relatively satisfying conclusion by the end! It doesn't seem like it's even been followed up on in the, uh, 8 years since the game came out, but I do feel like it leaves space for potentially expanding on it, if they were ever to come back and do a sequel or something. I for one would love to see one. Overall, I like the game a lot! Probably one of the best games I've spent $0 on. REALLY good for co-op especially. That said, $20 might be slightly steep for it, considering it only has the story mode and nothing else, and that can be beat in... 7-8 hours I'd say, if you're fully blind and have [i]absolutely[/i] no idea what you're doing. I do recommend the game, it's a fun time! But maybe wait for a bit of a sale.
BullpupX95 Sincere Review™ V32 Overall Score: 5.9 / 10.0 Gameplay/Mechanics ☐ Flow State ☐ Solid & Consistent ☐ Sufficiently Okay ■ Off-the-Shelf ☐ D.O.A. Visuals/Artistic Vision ☐ True Cinema ☐ I See the Vision ■ Good but Bland ☐ Asset Store ☐ It’s there Audio/Sensory ☐ Emotional Manipulation ☐ Bravo, Encore ■ It’s Okay for a Game ☐ Taylor Swift ☐ Kids Bop Story/Premise/Lore ☐ I Need More ☐ Touched my Feels ■ No Skip ☐ Skip ☐ What Story? Price to Value or Longevity ☐ Must Buy ■ Worth It ☐ Wait For Sale ☐ Inflation ☐ Okay Nintendo Bugs/Support ☐ Never Noticed ■ Okay one Time ☐ Needs Patch ☐ Abandoned? ☐ Bricked my PC Bonus Point? ☐ Yes ■ Nope Review as of Post/Edit Date. Minimum for recommendation: 6.5 / 10.0
Ну такое, тавер дефенс, который мне не понравился
Game is not fun.
You can tell that this was mainly designed for Co-op, as solo it's very easy to get overwhelmed during the tower parts of the end-game. The AI teammates are essentially useless, the weapons are very underpowered, and the last stage is just increasingly strong waves with the exact same gameplay loop. The graphics have a solid retro look, and some of the characters are fun, but the story is not strong.
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Audience
Languages: English*, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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