
Adventure Craft is a challenging procedurally generated sandbox RPG with roguelike elements. Hunt monsters, horde loot, and craft weapons and armor, to survive in a vast ever-changing RPG world full of action, extreme danger and wonderful surprises.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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THE GAME ISN'T ABANDONED WE ARE SO ♥♥♥♥♥♥♥ BACK
Fun game and addicting. Crafting is fun and so is having to manage things carefully.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth playing, as it is for free. If i had to buy it, i would buy it for a few bucks honestly. The game is... not really finished? I can't name it really, this game is just weird, but i like it, it's an chaotic fun! I don't really understand lore of this game, nor i know if it has an goal. But hey, there are bosses like creatures, the game has a lot of weird yet intresting dungeons, some acutal bosses, many weapons, chaos, and more chaos. Mystery to it is also cool, but it's at least for me an unsolvable mystery. What ever, i recommend you trying this game, it's cool. I only feel pain that there is no multiplayer, yet, if there ever will be. I would play much much more if i could play with someone else. But i know it probably won't happen, as this pure chaos in some locations would be very VERY hard to implement in multiplayer probably.
Craft mantığını ben çok beğendim bayağı detaylı olmuş sırf bu olay için bile oyun denenebilir bence.
El juego esta bien, se ve un poco para la mierda y anda como a 5 fps pero el mayor problema fue que lo queríamos jugar online con los panas y el muy idiota del que dijo para jugar no se dio cuenta que era un single player. PD: muy idiota ese tilin.
Pain On one hand tapping a mob and letting other mobs kill it to have a chance of getting a drop is nice. Most shi- seems practically unkillable On the other hand mining dark rocks underground for hours to get the amount of Iron necessary to make enough steel sheets to craft a steel sword is not fun looking at your inventory full of a ♥♥♥♥ ton of copper, which seems to only have one use, even more coal and EVEN MORE ROCKS is less enjoyable than you think and using said steel sword only for it to hardly be any better than your iron sword is even more infuriating then there's cloning vats.... so we gotta do the grind all over again to get the 2nd "you/ it/ thing" geared up so its a decent ally against half the world which is at war with itself. The chaos is fun to an extent reducing the amount of everything needed to get ♥♥♥♥ would be highly appreciated having a sledgehammer deal more damage to enemy structures would be nice too and it'd be even more appreciated if before the yearly update comes out all entries on the wiki are updated the day before to match that update, otherwise wtf... crafting theory is hardly consistent so without rando recipe drops from random items (chests, gold chests, crates, random alien at spawn that you chase down for 100 mile to punch twice) what are we here for whats doggy here for? release his level cap
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Esta re bueno el juego, es bastante adictivo, aunque al inicio es un poco dificil de entender. Es un juegazo osiosi, porfavor actualicenlo :c
this game so cool i like it
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.