
Adventure Climb VR is a room-scale climbing experience suitable for anyone of any age - particularly great for newcomers to VR. Achieve triumph through a combination of physically demanding climbing techniques and puzzle challenges that are designed by actual rock climbers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
AdventureClimbVR (#ACVR) is a room-scale climbing experience for anyone of any age. Achieve triumph by getting to the top in as quick a time as possible.
Designed by actual rock climbers, designed to thrill, and offers the views that typically are only offered to the very few brave enough to climb to ridiculous heights.
After much great feedback, we decided in July 2022 to build an expansion that incorporates your requests for enhancements, new levels, and extra features, welcome to our DLC.
Don't worry, we've kept the first level free, but now you have the option to upgrade to our DLC and play 5 additional levels.
Race to the top, beat your friend's time, explore the various Easter Eggs, avoid the hazards, and find SECRET Locations... the choice of how you play is up to you!
The Background
As climbers, we originally built this game to explore different locomotion ways that we felt were lacking in other VR climbing experiences. After trialing at a real climbing competition, we decided to push a free demo one-level version on Steam in 2019.
If you enjoy the experience let us know by using #ACVR on socials, commenting below, or emailing us at ACVR@MXTreality.com.
Features
Explore the Canyon climbing area by finding easter eggs or even going off track.
Immerse yourself in different climbing styles assembled by veteran rock climbers.
Race with friends or yourself to get the best possible time as shown on leaderboards
Unlock achievements by completing special tasks
We are one of the first VR games to support Cilia by Haptic Sol one of the first VR smells devices.
Adventure Climb features 4 scents from the Cilia Libary.
Pick one up for your game here >
Brave The Elements DLC Features
5 New routes: Ice, Lava, Desert, Skyscraper, and Space Station
Get to the top to unlock the subsequent levels
Feel what it's like to climb in very low G
Additional Achievements
More fun!
There's more...
We are a small indie group of devs who love building fun experiences. We hope you enjoy this game and give us a great review. If you have any feedback for ways to improve or build another set of levels, we are all ears - please email us at ACVR@mxtreality.com or visit
Climb-on!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
only 1 level, all the others cost 6 bucks to access.
everything is locked behind the dlc wall. u only get 1 map to climb with the free ver which i found disgusting.
Related
Related
Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review after 100% ♡♡♡ A rootin and tootin and shootttin from the bottom of the tall mountains to the top! A hell of a ride! ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
Lowkey bad
Adventure Climb VR is a virtual reality climbing game that focuses entirely on physical immersion, environmental exploration, and the thrilling sensation of scaling dangerous heights. Developed and published by MXTreality, the game strips away complicated mechanics and cinematic storytelling in favor of straightforward but engaging VR interaction. The result is an experience that feels simple on the surface yet surprisingly immersive once players begin physically reaching, grabbing, and pulling themselves across cliffs, structures, and obstacle-filled environments. While it may not offer the depth or production value of larger VR titles, it succeeds by fully committing to the core fantasy of climbing through virtual reality. The gameplay revolves around realistic hand-based movement where players physically use their VR controllers to climb surfaces and navigate dangerous vertical environments. Every movement requires direct interaction, making progress feel genuinely earned rather than automated. Pulling yourself upward hand by hand creates a strong sense of immersion because success depends on rhythm, coordination, and careful movement rather than traditional button inputs. The climbing mechanics are intuitive enough that most players can understand them quickly, but later sections still demand precision and patience to overcome difficult obstacles. One of the game’s most effective qualities is its ability to create tension through height and environmental scale. Virtual reality naturally amplifies the fear of falling, and Adventure Climb VR uses this psychological effect extremely well. Hanging from a ledge while looking down at enormous drops can feel genuinely uncomfortable, especially for players sensitive to heights. Even relatively simple climbing sections become exciting because VR creates the illusion of physical risk. The sensation of reaching a high platform after a difficult climb feels surprisingly rewarding due to the physical involvement required from the player. The game also incorporates light puzzle-solving elements into its climbing mechanics. Certain paths require players to think carefully about where to climb next, how to position themselves safely, and how to navigate environmental hazards. These moments help prevent the gameplay from becoming completely repetitive because players must constantly pay attention to their surroundings rather than mindlessly climbing upward. The puzzles are not overly complicated, but they add enough variety to make progression feel more engaging. A notable aspect of the game is its focus on realistic movement principles. The developers worked alongside real climbers during development, and this influence can be felt in the way movement and hand placement function throughout the experience. Although the game remains accessible rather than fully simulation-focused, there is still a satisfying sense of physicality behind the climbing mechanics. Successful ascents often feel genuinely rewarding because players must physically perform the actions themselves. The environments are designed primarily around gameplay clarity and vertical scale rather than visual realism. Cliffs, towers, and suspended pathways all serve as playgrounds for movement and exploration. The graphics themselves are relatively simple, but the clean visual style helps players easily identify climbable surfaces and hazards. In a VR game focused on physical movement, maintaining comfort and stable performance is far more important than pushing graphical fidelity to extremes, and the game generally prioritizes smooth functionality over visual excess. Another appealing aspect is the sense of progression that comes from mastering movement. Early climbs are relatively forgiving, allowing players to become comfortable with the mechanics, while later stages introduce more demanding sequences requiring quicker reactions and more precise hand placement. This gradual increase in difficulty helps the game remain satisfying over time, especially for players who enjoy improving their physical coordination and efficiency. The game also benefits from its replayability. Speedrunning elements and time-based challenges encourage players to revisit levels and improve their performance. Once players become familiar with movement systems, climbing routes can be optimized for faster completion times. This adds extra longevity beyond simply reaching the end of each course once. Players interested in competitive self-improvement or movement mastery will likely find additional enjoyment through repeated runs. One unexpected strength is how physically engaging the game becomes during longer sessions. Climbing motions require continuous arm movement, stretching, and coordination, making the experience feel almost like a light workout. This physical involvement enhances immersion because players are not simply controlling a character; they are actively performing the climbing actions themselves. The physical exhaustion that can appear after difficult climbs strangely contributes to the authenticity of the experience. However, Adventure Climb VR is not without its weaknesses. The biggest issue is the limited gameplay variety. While climbing mechanics are enjoyable, most activities revolve around repeating the same core interactions across different environments. Players hoping for combat, deep exploration systems, or narrative-driven progression may find the experience somewhat repetitive after extended play sessions. The game focuses almost entirely on climbing, and whether that remains entertaining depends heavily on the player’s personal interest in the mechanic itself. The presentation is also relatively modest compared to more visually ambitious VR titles. Environmental detail is functional rather than impressive, and some areas can feel visually plain. While this simplicity helps maintain stable VR performance, it may leave players wishing for more visually dynamic locations or atmospheric world-building. The game succeeds mechanically more than artistically. Another potential drawback is the physical strain required during longer sessions. Repeated climbing motions can become tiring, especially during difficult sections that demand constant movement. For some players this physicality enhances immersion, but for others it may limit how long they can comfortably play in a single session. VR fatigue becomes noticeable much faster here than in less physically demanding virtual reality games. Despite these limitations, Adventure Climb VR succeeds because it understands the strengths of virtual reality technology. Climbing is naturally suited for VR due to its reliance on physical interaction and spatial awareness, and the game takes full advantage of that. The simple act of pulling yourself upward across dangerous heights feels far more exciting in VR than it ever could in a traditional game format. The immersion created by movement and scale is the true appeal of the experience. Adventure Climb VR may not be the most ambitious or content-rich virtual reality title available, but it remains an enjoyable and immersive climbing experience that demonstrates how effective simple concepts can become when translated into VR. Its intuitive controls, satisfying movement systems, and strong sense of height make it particularly appealing for players who enjoy physically interactive gameplay. While the repetitive structure and basic visuals prevent it from becoming a standout masterpiece, it still delivers a fun and memorable virtual climbing adventure that fully embraces the strengths of VR immersion. Rating: 7/10
Nice
Llevo más de una década con síndrome posconmocional (sin terapia real hasta hace poco), y sorprendentemente, Adventure Climb VR me ha resultado mucho más útil de lo que esperaba. Tengo problemas vestibulares y de convergencia visual, así que escalar y observar en realidad virtual puede parecer una pésima idea, pero en realidad ha sido extrañamente perfecto. El juego potencia mi seguimiento visual, lo que me ayuda a reentrenar la vista y la coordinación. Mucho mejor que mirar un rotulador a distancia. Las alturas y las caídas en este juego también ayudan. Mi fisioterapeuta dice que tengo una respuesta hiperactiva a las amenazas en mi sistema, relacionada con la postura y el movimiento, y las caídas en este juego podrían ayudar a mi cerebro. Este juego me ofrece algo estructurado pero divertido, lo cual es importante cuando intentas rehabilitar tu cerebro dañado. Solo quería darte las gracias: este juego no está diseñado para rehabilitación, pero cumple su función. Planeo conseguir el contenido descargable pronto.
VR tarafına yeni başlayanlar için gerçekten ideal bir oyun diyebilirim çok sarıyor.
The free version is short but fun especially if you're scared of heights.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.