
Welcome, eager young investor, to AdVenture Capitalist! Arguably the world's greatest Capitalism simulator!
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Languages: English
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Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like any idle game: 1.Open game 2.Buy what you can 3.Close game But it has a legacy feel to it for me.
Fun for maybe a couple of hours. It's very basic and after the first reset you've seen everything the game has to offer. There are more interesting idle games out there, so if you want something more stimulating avoid this one.
It starts out very fun and addictive, but once you play through every event once or twice and keep going with the intent of trying to place high, everything spirals down into a soulless sweaty existence of spam clicking the boost button for hours on end just to barely scrape into tier 3 beneath all the people who spend hundreds of dollars to gild their businesses for first place
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Make Money, make more money, go to the moon and mars for more money, Reach numbers you can barely read and then keep MAKIN' MORE MONEY
Pretty crazy how this game hasn't worked for 10+ years for me at this point. That's a looooong time for the devs to not patch that particular bug. It just sits there at the game logo and does nothing. Maybe they will fix the bug sometime in the next 50+ years.
this game ♥♥♥♥♥♥♥ stinks, uses up gpu like hell for absolutely no reason
This game ♥♥♥♥♥♥♥ sucks. Yes it's free, but if your looking to beat it 100% you will either have to do a very unsatisfying and long grind or spend money (yes there are microtransactions). If you STILL want to play it, this is what I think is the optimal way: Events: (boring part) You'll have to play every event and place preferably among the top 5 each time, netting you some timeskips and megabucks among other things. This might not seem that bad but this is why it sucks (long explenation incoming, feel free to skip): There is a multiplier in these events you can turn on that shuts off after not clicking it for 10 seconds. This means you constantly need to have your mouse on the multiplier with an autoclicker, and sometimes buying buildings, upgrades and managers before quickly getting your mouse back without loosing this boost. The boost is well over 10x in most events so it is essential you don't lose it. If you lose it there is a 4 hour cooldown, but you can have your autoclicker over and shorten this by 1 second every click, in my case it took about 12 minutes. Anyway, main focus during these events is to get to a certain point in the late game where you can do the building challenges within 5-10 minutes or shorter. The cash and angel challenges are usually way longer and will come automatically so no need to hard focus these. Doing this all day for the first two days, 3 hours a day for the next two days and ignoring last day I scored 3rd place, with 2nd place being very doable with some added effort. The main thing you want in these events are megabucks and opther rewards such as time skips and free angel claims from scoring high on the leaderboard, and gold from getting a certain amount of points in the event. Mars: Mars is the easiest planet by far. You don't need to boost it with anything to complete it, and completion does not take a long time. This planet similar to events has a multiplier you can deploy, however this one is only x2 and has a leniant 30 seconds before its cooldown. Don't really need a strategy for this, if you've maxed moon and earth with megabucks before this planet is complete, you can use some here as well to speed it up even more. You get 20 gold from maxing the planet, I recommend claiming it and then ignoring it completely afterwards, as the 20 gold is one time only. Moon: The moon will seem like the hardest planet at first. This is because without boosts the planet quickly stagnates and becomes nearly impossible to progress in. With megabucks though you can buy golden tickets to give each building a x7.77 boost, and then spend more megabucks to platinum the planet to get a x7777.77 base profit boost. This will cost 180 megabucks in total. After this the moon becomes trivial, you don't need any more boosts and will eventually 100% complete it in a couple of days. Make sure to get the "One Product. One Destiny." achievement before resetting this planet completely. The reset will get you 50 gold, but again this is one time only. Earth: This is by far the hardest planet to 100%. It gives the illusion of progress unlike the moon, but it's a lie and you're not getting really anywhere. Even with platinum this planet is slow. I made the mistake of getting more base planet multipliers (x27 profit) not realizing it only adds to the x7777.77 multiplier, it doesn't stack. So buying x27 was actually more like buying a +1% upgrade. Therefore I would recommend you instead spend most of your gold on Flux Capitalors. These give a 1.21x speed multiplier each for your planet instead of profit. Once you have a couple (not entirely sure exact amount, gotta freestyle this section) you should spend your remaining gold on 1 day time warps and angel claims. You want to use them when you are stagnating, using 1 day warp then angel claim at a time, upgrading and buying buildings in between. You do this until you get the Forever And Ever angel upgrade. The amount of earth money this requires is enough to buy the "And Profit" upgrade, i.e. every upgrade. The "Forever and Ever" upgrade will be the last achievement you get, so no need to worry about safe buy here. When you have the required angels just buy it immidiatly. Again, I highly recommend against it, but if you insist that's how I would do it if I was forced to do it again.
40 hours of my life lost to this game just to get 100%
Just like real capitalism, its all about investing in the right thing at the right time. Also, time in market beats timing the market.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.