
Havilah and Asharia are at war. It's not the first time and it probably won't be the last. But, what the people of these countries don't know is that these wars have already been foretold. The 4 ancient tablets left behind by the "Creator" prophesy of other things as well but, no one knows what they say.
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I can't recommend this game for the following reasons: - Lazy RPG Maker "production" (I played far better RPG Maker games that were for free like Everlong, Last Scenario, Seraphic Blue) - Constant biblical indoctrination. It was insomuch obtrusive that I thought there had to be a twist, yet this game takes itself seriously until the bitter end. - Subpar and amateurish writing in general. There were so many passages that would have made me laugh my head off if they hadn't pissed me off instead. - The final boss battle was a joke. I won't spoil much when I say that you can't win the first battle and virtually can't lose the second battle "for story reasons", thus revealing all grinding (see below) to have been utterly futile. - Battles in general are boring. Your only two choices are to either exploit your enemy's one and only weakness over and over again or to die. Not only, but especially the foes in the last dungeon can "one-shot" any character despite his/her setup. Unfortunately, the class system renders itself redundant. Your "mage-born" characters will never be strong enough for the fighter classes and your "fighter-born" characters will never be intelligent enough to use mage abilities effectively vice versa. At least all encounters are visible, but it soon becomes a chore to avoid them (if you plan to preserve your resources for a boss battle). - Balancing. I hate balancing (foes level with you) in RPGs. What's the point of fighting and leveling when you're as strong as before in relation to your enemies after gaining a level? Reversely, it takes for all eternity to grind/level up enough so you can beat the few optional bosses that have a set level. Therefore, I didn't beat the last optional boss (level 50) for I was only at level 35 at the end of the game after already having played for 70 hours (even though I'm sure this game can - and should - be completed in less than 10 hours). - Equipment, items etc. are far too expensive in general. There are several instances during the course of the game in which you have to grind for hours if you want to be able to afford the best equipment for everyone - just to find out one hour later that this equipment is already outdated. This game may be for you if you need a filler jrpg and can stand (or if you even like) biblical indoctrination. Anyone else shouldn't waste his/her money on this Christian propaganda, disguised as a - at best - mediocre JRPG.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]My Playtime:[/b] 12.5h (finished the game) [h1]Intro[/h1] [b]Advent[/b] is an [i]RPG Maker[/i] game that takes its inspiration from the bible. You'll take on the role of five people that are following what the Creator says to fulfill their destiny. [b]Pros:[/b] - Dungeons are sparse with a lot of treasures and sections to traverse - Changeable classes and subclasses to learn and mix different skills in battle - Touch-based encounters [b]Cons:[/b] - Unable to sprint in some areas - Too much reliant on grinding - Enemies scale as you level - Lack of MP regen gears for MP-based users, especially in the early game [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you play this game?[/h1] [b]No.[/b] [i]Not only the content will not be suitable to some people, but the game is also too reliant on grinding to make it enjoyable.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] If you have played [i]RPG Maker[/i] games, especially those made in [url=https://store.steampowered.com/app/521880/RPG_Maker_VX/][b]VX[/b][/url] or [url=https://store.steampowered.com/app/220700/RPG_Maker_VX_Ace/][b]VX Ace[/b][/url], it looks exactly like that minus the deformed characters. While I don't mind that, some areas are designed way too off. Buildings look too small compared to what's inside, and some areas are just too vast to traverse. I like the dungeon design though. They look confusing enough with the numerous paths that lead to different screens while still making them connect to each other. Some dungeon areas in the end game have narrow paths though, making it difficult to avoid the enemies in it. [h3]Story[/h3] The story looks odd at first. Five people will go on a journey together because they share the same destination, which keeps on coincidentally happening due to plot reasons. Although this is usually a common trope in some games, I found the writing to be awkward and too obvious. The story will focus on another topic later on, and when I thought that it was starting to get good, it ended up trying to twist the content of the bible in it. For your information, I'm pretty much open-minded to these contents, but I just don't share the same sentiment with what the developer thinks, and the content seems to indoctrinate their belief heavily. The addition of the Creator also makes the story to be a joke sometimes, especially since it breaks the fourth wall from time to time. [h3]The Game[/h3] [b]Gameplay[/b] The game is focused on exploration and grinding. You'll be able to travel from place to place to progress the story with some optional detours that you can take. However, most of the starting areas don't allow you to sprint, which is odd since other areas let you do it just fine. The normal walking speed is very slow and I loathe every second that I have to spend walking in these areas. Although there aren't many, you can take optional quests from some people. They will mostly reward you with unique items, although sadly, they are hard to keep track of. You need to talk to every person that you find, even traveling to optional regions, just to find a person or optional bosses for them. On the good side, most of the optional bosses are fun to beat, so I don't mind looking out for them. [b]Mechanics[/b] Your level scales with most enemies. An exception is made to bosses, which have a minimum level that will also be scaled with your level if yours is higher than theirs. This discourages me from beating normal monsters at first, especially since some enemies can take more hits to kill once they are leveled. Luckily, levels won't matter later on since you'll have access to gears that has better stat. These gears allow you to beat enemies a few levels higher than you, which can be useful on bosses since it takes time to level up. That being said, grinding is still needed to beat the game. You need to spend a lot of money to increase your VIP level, which in turn will allow you to access shops that sell better gear. Moreover, gears are costly, so you are bound to spend some time beating the same enemies until you can afford them. This was made worse once I was nearing the end of the game - I had to grind for hours just to get the best gears that I could buy, only to find that there is a shop that sells better gears after that. [b]Length and Difficulty[/b] I finished the game in 12h. I spent most of my playtime killing the same enemies over and over to get money and experience, which can be hard to obtain. Although you only need to fight ~20 times at first, the number will multiply tremendously once you are nearing the end game. The minimum level of the bosses also can force you to grind. I decided not to fight most enemies because of the touch-encounter and level scaling, and I became underleveled as a result. Leveling up takes a long time to do, to the point that I have to beat bosses after I got enough money to buy the best gears that all shops can offer despite being underleveled. Moreover, the optional boss that has level 50 doesn't look appealing enough to me when I had party members in the early 20 before finishing the game. I ended up stopping once I finished exploring everything that I can do at that point, including beating the game. As for the difficulty, the game is very easy to beat once you have the best gear and explored all optional contents. Enemies will prove to be obstacles at first, especially if you don't care about enemies' weaknesses like me. Most of my normal attacks don't hit much because enemies resist them, and two of my magic-based characters can't do much since there weren't MP regen gears that are good enough to recover their lost MP from casting spells early game. The final boss is a joke though. There is no way that you can lose that one, even if you had trouble defeating the previous boss. [h1]Conclusion[/h1] I hated playing this game at first. I despise games with slow walking speed and this game has it in almost all of its early game maps. It becomes better later on, especially since it rewards exploration by placing chests in dungeons and both optional quests and enemies in some areas. However, there were always times when I had to stop and spent some time grinding to beat a boss. Moreover, the level scale also annoys me since I had to spend more time in battle, especially in the early areas where they don't drop as much gold as the ones in the latest area. All in all, there are just too many issues in the game that makes me not want to recommend it. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high-quality reviews regularly.[/quote]
[h1]Basic Information[/h1] [b]Title: Advent Genre: RPG Developer: Omega Games Publisher: Omega Games[/b] [h1]Basic Overview[/h1] This is a RPG Maker game that has had some time and thought been put into it. It has some unique elements about it that makes it stand out form other RPG maker games. Although it seems that they used the default tile sets, they still made very good work of this game for a RPG maker game. [h1]Game Play[/h1] This game as I said above is a very unique kind of RPG maker game. It has some features that normally other RPG maker games never really bother to use and use the default things. This game actually looks like it has been though through and put a fair bit of time into making the game. The story itself is interesting, you switch between 3 characters and eventually they all get together and start a adventure together. It does seem that the story is too fast paced, as it was kind of hard for me to follow what was actually going on in the story. The encountering of enemies is also another element of this game that is unique. You won't be encountering enemies randomly as you walk in a cave or forest, the enemies are roaming around the area and when they see you they go to you and once they are next to you then the battle starts. This concept of encountering enemies makes it less frustrating than random encounters because now you have a chance of actually avoiding the enemies. Now onto the battling system. It is a first-person battling system with other very unique elements implemented. First off while in battle you can change equipment, so say you forgot to equip a weapon you got you can equip it while in battle, other concepts such as information on the enemy when battling them can be very useful to see what their weakness is and to use this to your advantage. But the flaws of this is that sometimes you are just constantly spamming the attack button either 1.) your health is too low or 2.) you defeat the enemies. Also some early enemies are a little too overpowered, such as the Forest Fairy which can heal herself and attack you for a decent amount of damage. Lastly, I will talk about the controls. Now if you are familiar with RPG maker controls then you will be able to start this game right away, but if you're new you might be unsure what the controls are. Might need to add just a basic tutorial for the controls at the start of the game for people who don't know what the controls are. [b]Score (out of 10): 8 - Would like to see a better balance of enemies that make it so neither is overpowered and that it's not too easy, the story is too fast paced to keep up with, and need a basic controls tutorial at the start of the game.[/b] [h1]Music & Sounds[/h1] The music is fitting with what is happening at the time, I can tell that some of the music is from the default music form RPG maker but others are custom made which makes it a little bit better than them lazy RPG Maker games. The sounds are just the generic sounds of opening doors ect so nothing really much to comment about there. [b]Score (out of 10): 7 - Maybe put some time into making custom sounds for walking on grass and background music[/b] [h1]Graphics/Art Style[/h1] Finally I will be talking about the art style of the game. As far as I can tell it's using almost all the default tile sets you get with RPG Maker. This is kinda lazy, but I mean making tile sets isn't very easy so I will give the developers some slack for that. Some of the transactions when you walk say to the right of the cave you end up going up. That doesn't really make any sense... but I guess it's just the way that the map was created. [b]Score (out of 10): 7 - Maybe a different and more suiting tile set for the game, and sort out the transactions.[/b] [h1]Conclusion[/h1] To sum it all off, I would recommend this game to people [b]who enjoy playing RPG Maker games[/b], but those of you who are new to this RPG Maker games then I wouldn't recommend this to be your first one to play. Slow down the pacing of the story and change some of the music to custom would be create. [code]For more reviews on a wide range of games, go and follow [url=http://steamcommunity.com/groups/LotsOGiveaways]Lot's O Giveaway's[/url] curator group [url=http://steamcommunity.com/groups/LotsOGiveaways#curation]here[/url].
[h1]KOSTENLOS[/h1] "Advent" ist ein kurzer kostenloses RPG-Maker Spiel. Zwei Länder sind im Krieg. Havilah und Asharia. Und dieser Krieg wurde vor langer Zeit in einer Prophezeiung vorhergesagt. Haben wir noch die Möglichkeit, das Schicksal zu ändern? "Advent" ist ein typisches RPG-Maker Spiel. Der RPG-Maker ist eine Software, die es schon seit 1992 gibt und die über die Jahre immer mehr verbessert wurde, mit der man recht simpel Rollenspiele klassischer Prägung erstellen kann. Das zugängliche und leicht zu beherrschende Tool führte zu einer regelrechten Schwemme ähnlich aussehender und ähnlich zu spielender Titel, die meist unterdurchschnittlich waren. Einher gehen die meisten dieser Titel mit holprig erzählter und oft viel zu langer Geschichte und ziemlich repetitivem Gameplay. Meist latscht man über häßliche Karten, trifft alle paar Schritte auf Gegner, die in eigenen Kampfscreens bekämpft werden, öffnet Truhen und redet hin und wieder mit einigen Charakteren. Und "Advent" macht dabei keine Ausnahme, vereint sogar alle Schwächen des Genres. Die Karten sind schlecht gebaut, man kann kaum zwei Schritte in gerader Linie machen und nicht erkennen, ob Bildschirmränder zu neuen Screens führen oder das Kartenende sind. Die ständig respawnenden Gegner sind meist sehr generisch und unspannend. Die Geschichte ist wirr, hakelig erzählt, inkonsequent und meist schlichtweg uninteressant. Das Spiel ist für das, was es mechanisch bietet, viel zu lang. "Advent" mag kostenlos sein. Empfehlen kann man es dennoch nicht, denn es gibt Tonnen besserer und interessanterer RPG-Maker Spiele zu sehr kleinen Preisen. Wozu sich also mit dieser Krücke aufhalten. [h1]Wertung:[/h1] 3/10 Atmosphäre 3/10 Story 4/10 Grafik 4/10 Sound 4/10 Spielmechanik 3/10 Balancing 4/10 Spielspass [h1]Fazit:[/h1] Advent, Advent, der Spielspaß brennt. [h1][b]4/10 Gesamtwertung
I enjoyed this game, but didn't play it very long. For me, the killer was the respawn rate of enemies. I like to explore every nook and cranny, and tend to wander a lot, but that is not advisable in this game. Monsters respawn as soon as you leave the map, so returning to the screen you left 2 seconds ago means more fighting, more potion use, etc. Very disheartening. But if you tend to move always forward, then you will probably enjoy it..
Пришествие — шляпа на RPG Maker`е. Очередные приключенцы ищут очередные скрижали, дабы победить в борьбе очередных бобра с козлом. Всё на стандартных ассетах. Сюжетка пытается в завуалированный парафраз христианских писаний, но очень слабо. Гринд лютейший, при том что боевка примитивная. Но боссов не подняв уровень просто не завалить, а поднять можно только долгим и нудным гриндом. Прохождение может занять часов 10, но если пойти за опциональными боссами, то гринд светит на все 20. Ну и да, ачив и тех нет. Как итог: прошёл только из спортивного интереса, есть куча игр на RPG Maker`е сделанных куда годнее, без такого лютого гринда и не настолько на отшибись. 5 из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Slightly different from other RPG games, more serious in tone and using the first person battle system, Advent stands out as an example of how to do an RPGMaker game properly. The dialogue is all very professional and battles are well-balanced. A lot of thought went into it and lots of people should play this game.
This game is cool but it, does have a few bumps when playing it. The walking animation can be a little awkward in certain parts of the first town. The dialogue is a little bit cheesey and simple, and the story moves fast (so far). But I enjoy the battles, and it has challenge to it with the constant wave of enemies that respawn. So far, not too bad.
老套的RPG Maker产物 不支持鼠标移动,不支持切换跑步/走路,甚至都没有选项可以关闭音乐
From ChristianGamesNOW.net: This is an amateur game made with RPG Maker, but I found it well worth playing this story-driven adventure. You'll play a party of heroes looking to find the truth about the Creator's prophecies and, hopefully, end a war. In the meantime, you'll level up your skills and gear and explore a wide landscape with lots of people to chat with. If you like RPGs, try this one. It's free. It does have magic in it, though, so it might not be suitable for all Christians.
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