
When reality is a nightmare, nightmares become real. In this psychological horror game, you fight the terrifying creatures invading your mind. Can you save your sanity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trapped between the walls of your family home and the trenches of World War I, you try to piece together your past and take back control of your life.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 1.7Kreviews | 78% | — | $121.4K |
| $34.99 | 871ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ive played alot of horror games but this games puzzles are borderline plain nonsmart
The game is dark and I understand why it is made that way, but after hours of searching for objects (and not finding them) I learned that when conditions were met a delivery was to be made automatically but it wasn't. I went online for answers and the guy doing the walkthrough was tedious at best because he kept getting sidetracked by the snacks he was eating and then I picked up a browser high-jacking virus from that site that took the rest of the night to overcome. So far I can't see me dealing with this mental masturbation any longer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese +2 more
| $29.99 |
| 379ratings |
| 78% |
| — |
| not modelled |
| $3.49−90% | 27ratings | 76% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad horror game! It's less of a survival horror like RE, and more of a stealth game. The scares are good, it sets and creepy tone with the ambience and story. I do have some frame issues but I'm running on a potato PC, and I don't see many people having the same issue. If you can catch it on a deal it's absolutely worth it. A 7/10!
个人觉得不好玩,序章倒是吸引人,到了家以后看着头大,满屋子的解密,游戏交互开门做的也不舒服,不爱玩。。感觉像是没有枪的失忆症地堡
Ad Infinitum creates an oppressive atmosphere where the visceral horrors of World War I trenches collide with the metaphorical rot of a fractured family estate. Distorted audio from wax cylinders and the heavy, rhythmic thud of boots anchor the psychological tension throughout this haunting exploration of a soldier's internalised warfare. Oscillating between these two distinct locations fosters a layered mystery that reveals the tragic history of the von Schmidt lineage through fragmented documents. Instead of relying on heavy exposition, the narrative relies on environmental clues that encourage players to piece together the truth behind persistent generational trauma. Stealth sequences demand careful sound management while avoiding threats rather than engaging in direct combat or frequent monster encounters. Navigating these claustrophobic environments requires balancing inventory items like acids or keys, though specific sequences occasionally suffer from unpolished flashlight mechanics that impede progress during intense, high-pressure moments. Forced pacing sequences occasionally disrupt the flow, while the camera system can feel strangely disconnected from the protagonist's physical presence during complex traversal. Early hours often feel needlessly frustrating due to obscured gamma settings and unclear interaction requirements, which frequently hide vital gameplay elements within the encroaching, heavy darkness. Small collectibles like dog tags become needlessly difficult to manage when lighting conditions obscure essential objects within the gloom of the decaying manor. These minor interface hurdles can detract from the immersion, particularly when interacting with essential items that remain hidden from view despite their proximity to the character. Adapting to the game's deliberate design intent eventually shifts early irritation into a genuine appreciation for the psychological depth on display. Mastery of the controls allows the oppressive tone to resonate fully, successfully moving beyond the standard tropes of hallway-based frights to deliver a more significant, lasting impact. Overall, the atmospheric soundscapes and environmental storytelling establish a powerful, immersive experience that outweighs the finicky interactions or occasionally uneven lighting issues. Navigating this juxtaposition of domestic and battlefield suffering provides a deeply rewarding narrative journey, making it a compelling choice for those prioritising world-building and psychological mystery.
Отзыв 8/10 интересно история хороший
Наверное самый лучший хоррор, затрагивающий тему последствий войны для простого человека. К сожалению не лишен некоторых проблем и могут быть крайне редкие баги, однако после прохождения у меня остались только положительные впечатления и чувство удовольствия от хорошей концовки [spoiler] P.S. по поводу багов, у меня было два бага связанных с госпиталем: 1) Постоянно звонил телефон и задача менялась на одну и ту же; 2) Дверь в конце уровня была закрыта, но открылась после того, как я "проснулся" один раз. Да, я включил электричество и был пожар, но дверь была закрыта. В остальном проблем не было, да и те мелочные [/spoiler]
War haunts the old halls Trauma bends the walls of time Truth hides in the past
História impactante, profunda e realista... Espero que todos que passaram por esses tipos de traumas estejam em paz onde quer que estejam.
全成就纪念 很优秀的心理恐怖加反战游戏 boss战都不难 只是全收集难一点 差点被差评迷惑了嗯对 实际游玩下来还不错 就是线性通关流程 卡关的话只需要看看提示就行了 提示和收集物放在了同一个界面
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| — | 27 | 76% | $3.49 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.4K | 341 | 84% | $9.99 | |
| $121.5K | 242 | 86% | $19.99 | |
| $121.5K | 436 | 97% | $12.99 | |
| $121.5K | 439 | 73% | $9.99 | |
| $121.3K | 2.4K | 82% | $3.19 | |
| $121.6K | 289 | 77% | $14.99 |