
You will play as a tavern owner in a fantasy world, entertaining guests, shopping at the market, cooking yourself, fully customizing your own delicious (and possibly peculiar) recipes, and promoting your shop and dishes to more friends~ (with lots of physics in the game)
Modeled estimate, not a reported figure. How we estimate →
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About

Nearly 200 different ingredients.
A dozen types of tastes and scents that change with temperature.
Customers not only comment on their own food but may also evaluate based on the aromas of food from neighboring tables.
Food can be cut and processed into any shape, even removing bones from meat cuts.
Customers of different races and ages each have their own tastes and communication styles.
Freely design each dish.
Independently customize every item on the restaurant's menu.
Customers will decide what to eat through intelligent conversations with the owner.
Players can share their culinary creations with their Steam friends.



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
游戏的玩法挺不错,内容也很丰富。做菜的自由度值得称道,通过味道传递改变食材烹饪效果,确实产生了丰富的变化,值得慢慢研究。 有些系统藏的比较深,开发者没有选择一上来就全部告诉玩家,要慢慢摸索。
OMG, this super realistic cooking game is like, so cool! Too bad not a lot of people know about it. I just rated another really fun Japanese ninja puzzle game, but it’s such a bummer that the developers broke up. I really hope there are more unique and different games out there! Even though the most popular games are usually the same ones, I just feel like the world would be so much better if it was more diverse!
你tm管这叫联机?
只能说现在这个游戏的程度也没什么必要抢先体验…而且我开始玩的时候制作组也相当长一段时间没有更新了,没有roadmap,连个饼都无 引导差、用户交互设计不成熟已经有很多其他评论提到了;至少我觉得玩家提出不知道怎么去腥之后在教程处加个文本框不叫解决方案。即使刨去这些缺点,游戏的缺点也让人有些震惊: - 各种穿模和操作不便导致水煮肉比我现实世界下厨房还困难,现实下厨我也不用考虑拿起菜刀应该鼠标左键还是右键,进入切菜模式要左键还是右键,放下菜刀要左键还是右键(ry - 食材动辄一倒倒一桌,但盐、猪油、水只能用一次从库存拿一次,完全无法形成顺畅的烹饪流程 - 买菜需要选完之后回头一个一个丢车里,很难想象如果之后出现豆类食材会累成什么样 - 游戏一天的长度异于寻常,食客吃饭的时长也是,且这个双重加倍的等待时间似乎并没有特别意义 - 顾客的对话乏善可陈,一开始看立绘还以为是想通过对话来构筑世界观,结果真的聊起来全是人机( 总之以游戏现在的水平和浪费时间比例来看我是非常不推荐有正经游戏玩的玩家来浪费时间的,拟真烹饪模拟也不是没有好游戏。拟真模拟游戏也绝不是这么把现实操作一比一复刻过来就能做好了的(更何况这个水平离复刻差了不知道多远),制作组就算没设计经验总要去玩玩优秀同类作品再动手吧?
刚开始玩这个游戏的时候,在市场购置了大量新鲜90以上的里脊肉,菜谱随便做做就受到一路好评,餐厅蒸蒸日上,口味刁钻的精灵顾客也络绎不绝。后面肉用完了,市场却再也没有那么新鲜的肉了,我攒了足够的钱,够买狮鹫的爪子,却买不到鲜肉。我努力精进菜单,尽量满足每个顾客的口味,付出更多的努力,却收不到之前那样的好评,而市场里依旧没有刷出之前那样新鲜的肉,于是我不想玩了。已经几个月过去,沙威玛传奇的爆火让我回想起这个游戏,同样是做菜经营,沙威玛传奇应该说比这个游戏还要低质、简陋、缺乏内容,但它玩着就是比这个游戏舒服,从新手引导、画风到成长曲线,有时候并不是内容越多越自由,游戏就越好玩,你要在意玩家的体验。
希望官方以后可以更新更多的食材获取方式,钓鱼啊、种田啊。我这个人就是喜欢种田,你给我种田,我就给你钱。
粗浅玩了一下,游戏还要打磨。 新手引导较差。 没有类似游戏经验的会摸不着头脑。 平时没有烹饪经验的对着食材会两眼一黑,连怎么去腥都不知道。 当休闲游戏玩又不能暂停,存档点是在睡觉,时间一直在跑,上个厕所都不行的感觉。 简单上手就和经营猪脚饭差不多。 每天早上去市场看看有没有什么新鲜的东西,采购完成,回厨房预处理,烧水煮肉去腥,更换好菜单,等差不多了,就开门做生意, 客人来了要什么就从锅里面拿出来切点给他,注意不要切少了。 卖完就关门睡觉。 初期去腥就用大葱和萝卜(看图鉴会告诉你哪个中和能力强),切碎了当锅底,肉放里面煮一段时间腥味就少了,时间足够长可以完全中和掉。 做个菜谱赚钱相对容易,做个某肉套餐,只要主材有,配菜不勾就放什么都行,客人要2磅菜,给1磅肉,然后放1磅马铃薯都可以,然后可以定个单卖主材的价格。 注意客人的好评,上菜快,食物新鲜,没异味,卖食材时多给吃撑,都可以加分。 对于对胃口的人这个游戏还不错。
Not for me. Sorry.
对做饭游戏毫无抵抗力OAO,还想要食材再丰富一点,来点整只的蜥蜴、青蛙、鹌鹑、龙虾、鸡等等等 !!!还想要那种串串把食物插起来的功能,盘子装的菜×,串串烧烤√ 好玩的摸鱼小游戏,好好上班×,摸鱼做菜√
烂
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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