
Abyssal Trench is a first-person underwater horror game where you play as a lone explorer waking from cryo-sleep after a failed mission. With your pod out of fuel and your crew gone, a mysterious AI voice guides you to collect data from three abandoned drilling sites deep beneath the ocean.
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Abyssal Trench is a single-player, first-person psychological horror game set deep underwater. You play as a lone explorer who awakens from cryo-sleep after a failed mission. Your escape pod is out of fuel, your team is missing, and a mysterious AI voice directs you to investigate three abandoned drilling sites scattered across the seafloor.
In this narrative-driven horror experience, you must pilot a submersible mech to explore underwater environments, avoid monstrous deep-sea creatures, and survive surreal hallucinations caused by isolation and oxygen deprivation. There are no weapons. Your tools are movement, observation, and problem-solving.
Throughout the game, you’ll collect mission data, uncover story fragments, restore power, and slowly piece together what happened during the lost three years of your cryo-sleep. Each drilling site offers a different challenge, including navigation puzzles, stealth sections, and scripted psychological events.
There is a clear beginning, middle, and end. Most players can expect a focused 1.5 to 2-hour experience on a single playthrough. Replay ability comes from revisiting story clues and events for deeper lore.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Категорически не рекомендую к покупке По скриншотам в стиме думал будет страшная атмосферная подводная игра, где меня буду пугать водой и гигантскими существами в ней. А на деле в игре только 1 глава из 3, остальные в разработке. Рядом с базой плавает большая акула и большая рыба. Всё....ВСЁЁЁ это вся игра, выйди из капсулы, дойди до другой, потом вернись, дойди до другой и т.д. Игра оооочень топорная и кривая, ещё и даже не оптимизированная.....она не должна стоить денег, даже за бесплатно я бы в неё не играл, а тут её продают не по 20 рублей и даже не по 40, а аж по 160, это полный бред. Открыл запрос на возврат средств, уж слишком тотальная хрень, что даже для коллекции её не оставлю, хотя обычно если игры фигня, то я всё равно оставляю их для коллекции. Повторюсь, категорически не рекомендую к покупке, полная шляпа, кривая, топорная шляпа
что могу сказать? симулятор ходьбы под водой, от хоррор только две буквы: Х и Р, оставшиеся это Е и Ь. Просто ходишь от одной подводной станции к другой, а рядом с ними плавают селёдка с карасём, которые не пугают от слова совсем, даже не атакуют толком. А когда съедают, ты просто появляешься на своей первой станции и игра даже не сбрасывается. Про скримеры я молчу, потому что и говорить не о чем. Надеялся, что мне придётся менять трусы, потому что обоссусь со страху(а я реально боюсь всей этой глубоководоной темы с монстрами), а в итоге трусы надо менять разрабу, который смачно обосрался
Not Recommended As someone who loves underwater horror, I really wanted to enjoy this game. Unfortunately, it convinced me otherwise very quickly. The first thing I noticed was the sense of scale. Apparently my character is about 1 meter tall. Every door control panel feels like it's mounted above my head. The closer I get to interact with one, the shorter I seem to become. The underwater movement is awful. Instead of feeling like you're moving through water, it feels like you're trying to skate on ice underwater. You're constantly drifting, making even something as simple as lining up a door control panel to press E frustrating. This becomes a much bigger problem because exploration is constantly interrupted by giant angler fish and sharks patrolling the area. You can't really stop and look around because they'll spot you and instantly force you to run back to the nearest underwater station. The problem? Entering those stations requires pressing the door control panel... which is incredibly awkward because the movement never lets you stand still. To make matters worse, after dying once my character started walking forward automatically after respawning, forcing me to fight the controls even inside the lab, so that's crelarly a bug. The level design is equally disappointing. The underwater lab is made up of huge empty rooms that don't feel like they have any real purpose. Outside isn't much better. It's mostly a flat ocean floor with a few glowing corals, scattered structures and very little environmental storytelling. Instead of exploring an interesting underwater world, I felt like I was wandering around an empty tech demo. The sound design is also far too loud and obnoxious. Horror doesn't automatically become scary because everything is blasting at maximum volume. On top of that, many of the lighting reflections and glowing effects look artificial and distracting rather than atmospheric. To give credit where it's due, one moment genuinely got me. A huge biomechanical shark bursting out of a hole (roaring!) and my glass shattering (for a second or two!) was an excellent jump scare and probably the best part of my platime. Unfortunately, one great creature encounter can't save movement, interaction, level design, sound design, bugs and the overall lack of polish. Nothing about the presentation feels polished. The optimization struggles despite the simplistic visuals, the menus look very amateurish, and the entire experience has the feel of an early indie prototype rather than a finished commercial release. But maybe my problem was that I wanted another Narcosis. Instead I got a game where I'm apparently a one-meter-tall scuba diver on roller skates trying to open doors while angry fish scream at me. Refunded.
What an absolutely terrible game. I got it for like $.99, so I don't really care, but I hate playing it and 10 minutes in I already realize it's absolutely awful. I wouldn't recommend this until the dev has more experience and maybe does something with the other 2 chapters, because you only get 1 of 3.
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