
You are in a remote military outpost at Mount Abtos and you're tasked to guard it. The only things visible from there are an old shrine and the forest. Many are afraid of this infamous outpost because of the local folklore stories. Actually, too many stories... Will you be safe, all alone?
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About
"Abtos Covert man, I'm tellin' you. Easiest post there is, just a few nights and you're off the hook. Only the outpost, a small shrine and the rest of the forest can be seen...
What did you say? Strange shadows? Weird sounds? Paranormal activities? Those are just legends, bedtime stories man! There's no way there is stuff like that out there!"

Abtos Covert is a survival horror game in which you play the role of a soldier keeping guard on a remote outpost out in the woods. You must keep your wits while searching for the truth. Fend off the mysterious entities attacking the outpost and find clues from previous soldiers who had the same shift and survived every night. Things will only get harder as you progress, so stay vigilant. Can you survive every night and discover the truth behind the stories, or will you become part of the legend?

Deep forest setting: your hauntingly realistic battlefield.
Unique equipment: alarms, spotlights, lockers for hide-and-seek.
Eerie soundscapes: listen to tell where the danger lurks.
Varied threats: each enemy has a unique pattern. Adapt or perish.
Clues and backstory: piece together messages from guards gone by.
Nightly escalation: each shift is more terrifying than the last.

Well soldier, seems like you're that guy. You drew the short straw and now you are to be stationed in the Abtos Covert outpost, a place commonly known for being quiet. But the moment it actually happens, the rest of the platoon is whispering: "Haven't you heard the stories?", "...heard someone disappeared there...".
The stories about that place are innumerable. Human sacrifices, shadows running in the trees and souls still lost that sing a dreary song. When you ask your superior, he just laughs it off...

In Abtos Covert, the gameplay is an immersive blend of psychological tension and strategic survival. Your primary objective: survive the night. You are equipped with just cameras and motion sensors to alert you to the horrors that stalk the night. Make quick decisions: use your spotlight to reveal threats or hide and pray you're overlooked. Listen for distinctive enemy sounds; each one requires a different survival strategy. With limited power, every choice you make could plunge you into lethal darkness. Each night grows more terrifying, forcing you to adapt, strategize, and confront the haunting truth that looms in the shadows. Will you survive, or become the next cautionary tale?
The Photo Mode is available with a variety of adjustable options making it easier than ever to take screenshots from the mysterious outpost. Consider uploading your screenshots to the Steam Community Hub and on Social Media mentioning us as @iphigames.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Greek, French, Hungarian, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un jeu qui a un énorme potentiel mais qui ne doit surtout pas en rester là. Les Mécaniques de gameplay sont vraiment bien et l'on se trouve entre un FNAF et un Observation Duty. C'est stressant et flippant ! Comptez 2h dans sont état actuel donc c'est un peu cher je trouve. Je recommande au Fan de jeu ou l'on est tout le temps sous pression, ca fait bien le café et faut Try Hard pour le finir. Le Stress de fou ici → https://youtu.be/OH6U6tpsmrQ
This game gave me anxiety and almost a heart attack!
游戏玩法可以,画质不太好,操作不太丝滑,游掉帧的感觉
不推荐❌ 就是类似于安全屋游戏,怪太少了,玩着比较无聊。 希望作者能做出更好的游戏!
The vibe is intense, never really feels safe. Easy enemies, each needs a different move. Graphics surprisingly good for a small game. Made with heart, a solid indie spook.
Gets you on edge with its intense atmosphere, no safe moments. Different enemies need different tricks, easy but smart. Looks really good for a small game. Made with passion, it's a scary little indie treat !
Disappointing, this was on my wishlist for a long time. Just an asset-store flip FNAF clone. decent atmosphere, serviceable pacing and scares, but it just throws random ass monsters like werewolves and creepy little girls that make no-sense in what little has been established by the "plot". Just whatever creepy assets the dev could repurpose, same with the animations, just awkward and clipping, feels very lazy and cobbled together. Also runs really bad for what it is. Avoid, there's nothing worth experiencing here.
What is the point of this game? I genuinely don't understand. Is the whole point that we got stuck at a strange outpost? Is there a story? Anything? There's no... grab. Then add onto that the fact that there's very little instruction, and a whole lot of wait-around-for-something-to-happen, and it's just... meh. Walking simulators have more action that this. I feel like this wants to be FNAF, but isn't. This is probably a great game for some people, but for me, it's not. I made it through the first night, have a good idea how to make it through the second night, but I just cannot be bothered to stand around and wait for things to happen... again.
Le premesse del gioco erano ottime: sei piantonato in un posto di guardia e devi sorvegliare il perimetro scacciando eventuali intrusi. Il problema è che gli intrusi sono praticamente immortali e possono entrare nella tua base in qualsiasi momento e shottarti. E così ricominci il turno da capo. A dispetto di ciò che dice il comandante all'inizio, la torcia serve solo per farti luce e non scaccia i nemici. Per farlo, bisogna usare dei fari piazzati sui 4 punti cardinali e sperare che gli ostili ci passino sotto. Tecnicamente quando uno degli intrusi ti entra nella base, le luci iniziano a sfarfallare ed è la tua clue per infilarti in un armadietto (eddaje con 'sti armadietti ovunque) e nasconderti, ma ieri mentre spippolavo con i fari, mi è apparso un nemico da dietro senza che sfarfallasse nulla e mi ha shottata. Bello. È così che ci si diverte, no? Anche l'ottimizzazione non è buona. Ho dovuto settare il gioco a medio con FPS bloccati a 60 e V-Sync perché smettesse di stutterare come un dannato. Con una 4090. Essendo che avevo acquistato il gioco durante gli sconti e non posso più farmelo rimborsare proverò ad andare avanti e vedere se riesco a farmelo piacere. Se vi piacciono i giochi frustranti demmerda, potrebbe fare per voi.
Very atmospheric game, it puts you in the shoes of the role of guarding an outpost. But I will not hide that I encountered some crashes and where I was playing I was losing. Seeing other streamers playing this game, I noticed that they leave it at night 2 (I managed to get there on the 4th night). It is very difficult to go further because the game randomly throws enemies at you and many times even if you do what you have to do in the game, you are doomed to lose because everything comes out at the same time. I would like better management of this issue from the developers because it becomes annoying not being able to progress in the game. I know it is a difficult indie game, but especially after the 3rd night you have no hope of progressing because the ΑI of the game does not leave you any room to win, even with power saving and many other things. I would like to This problem could be improved with some future update from the developers, because I don't want to believe that everyone gets stuck at this point.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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